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S/Z: On the Difficulties of RPG Theory & Criticism
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<blockquote data-quote="Hussar" data-source="post: 7921912" data-attributes="member: 22779"><p>Reading more of [USER=6799753]@lowkey13[/USER]'s points, and learning more about what diegetic means, I think that I'm largely in line, or at least nodding as I read, with what he's saying. An RPG is:</p><p></p><p style="margin-left: 20px">"A role-playing game is what is created in the interaction between players or between player(s) and gamemaster(s) within a specified diegetic framework."</p><p></p><p>Which is pretty much exactly what I've been trying to say. An RPG isn't simply the rules of that game, but, the interaction of those rules and that specific group within their narrative framework.</p><p></p><p>Which does make discussion of theory somewhat more difficult. Imagine trying to discuss a movie where the ending is different for every person that watches it. Even with things like modules or canned adventures, my experience, your experience and her experience can be entirely different. Which makes creating a discussion framework difficult because we share so little frame of reference.</p><p></p><p>Really, one has only to look at various "this is broken" style discussions. How many times have you read one and thought, "Huh? This isn't broken at all. It works perfectly fine." or, "What a tempest in a teacup. This doesn't matter". There are so many variables to account for, that I'm not sure any common common critical framework can be created.</p><p></p><p>I mean, put it this way. What advice, other than the most surface level, could you give to me, who runs campaigns that last for months, that would equally apply to [USER=29398]@Lanefan[/USER], whose campaigns run for decades?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7921912, member: 22779"] Reading more of [USER=6799753]@lowkey13[/USER]'s points, and learning more about what diegetic means, I think that I'm largely in line, or at least nodding as I read, with what he's saying. An RPG is: [INDENT]"A role-playing game is what is created in the interaction between players or between player(s) and gamemaster(s) within a specified diegetic framework."[/INDENT] Which is pretty much exactly what I've been trying to say. An RPG isn't simply the rules of that game, but, the interaction of those rules and that specific group within their narrative framework. Which does make discussion of theory somewhat more difficult. Imagine trying to discuss a movie where the ending is different for every person that watches it. Even with things like modules or canned adventures, my experience, your experience and her experience can be entirely different. Which makes creating a discussion framework difficult because we share so little frame of reference. Really, one has only to look at various "this is broken" style discussions. How many times have you read one and thought, "Huh? This isn't broken at all. It works perfectly fine." or, "What a tempest in a teacup. This doesn't matter". There are so many variables to account for, that I'm not sure any common common critical framework can be created. I mean, put it this way. What advice, other than the most surface level, could you give to me, who runs campaigns that last for months, that would equally apply to [USER=29398]@Lanefan[/USER], whose campaigns run for decades? [/QUOTE]
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