Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
S/Z: On the Difficulties of RPG Theory & Criticism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7922053" data-attributes="member: 42582"><p>I don't get this. The rules of baseball don't tell you where to hit the ball, or how hard. Nor (I assume - I know cricket but not baseball) where to place all the fielders. Nor where to throw the ball if there are two players running. Those are all creative/tactical decisions made by the players. That's what makes it a game rather than a ritual. (Though even many rituals allow for adaptation or interpretation to some degree at least.)</p><p></p><p>I can tell you that I read out the rules - 2 A4 sides - while one of the other group members got us some food. Then I said "How about Boston c 1930" and the others said that was fine. Then the players chose their PCs - that's a name, a job and a description. Then I described a starting situation - given that one of the PCs was a law-firm secretary, one a journalist and one a longshoreman I decided that that was the secretary having to deliver some documents to the docks, where we went on collectively to establish that the journalist happened to be investigating issues about a freight company while the longshoreman was arguing with his superior. (Or something like that - it's a while ago now.)</p><p></p><p>How is that not reading the rules and then playing the game?</p><p></p><p>EDIT:</p><p>No one designed a campaign/setting before we played Cthulhu Dark. Nor In a Wicked Age - as per the rules of the game, we consulted The Oracles to find out what was happening in our Wicked Age.</p><p></p><p>When we started our Classic Traveller game I rolled up a starting world after the players rolled up their PCs, and then rolled on the random patron table. The rules aren't silent on these matters - they support both the processes I just described.</p><p></p><p>When we started our first Cortex+ Heroic Fantasy games, I had written up 5 pregen PCs following the directions in the Marvel Heroic RP rulebook as influenced by the Cortex+ Hacker's Guide. I deliberately wrote them to suit either Vikings or Samurai. The players voted Vikings, and so we started and worked out what was happening in their village such that they got sent on a mission to the north.</p><p></p><p>Once we had agreed the PCs were heading north, I describe some stuff, including a giant wooden steading. There were Scene Distinctions specified. That's what the rules tell the GM to do. It's part of playing the game. It's not some weird thing where we do some precursor to play while playing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7922053, member: 42582"] I don't get this. The rules of baseball don't tell you where to hit the ball, or how hard. Nor (I assume - I know cricket but not baseball) where to place all the fielders. Nor where to throw the ball if there are two players running. Those are all creative/tactical decisions made by the players. That's what makes it a game rather than a ritual. (Though even many rituals allow for adaptation or interpretation to some degree at least.) I can tell you that I read out the rules - 2 A4 sides - while one of the other group members got us some food. Then I said "How about Boston c 1930" and the others said that was fine. Then the players chose their PCs - that's a name, a job and a description. Then I described a starting situation - given that one of the PCs was a law-firm secretary, one a journalist and one a longshoreman I decided that that was the secretary having to deliver some documents to the docks, where we went on collectively to establish that the journalist happened to be investigating issues about a freight company while the longshoreman was arguing with his superior. (Or something like that - it's a while ago now.) How is that not reading the rules and then playing the game? EDIT: No one designed a campaign/setting before we played Cthulhu Dark. Nor In a Wicked Age - as per the rules of the game, we consulted The Oracles to find out what was happening in our Wicked Age. When we started our Classic Traveller game I rolled up a starting world after the players rolled up their PCs, and then rolled on the random patron table. The rules aren't silent on these matters - they support both the processes I just described. When we started our first Cortex+ Heroic Fantasy games, I had written up 5 pregen PCs following the directions in the Marvel Heroic RP rulebook as influenced by the Cortex+ Hacker's Guide. I deliberately wrote them to suit either Vikings or Samurai. The players voted Vikings, and so we started and worked out what was happening in their village such that they got sent on a mission to the north. Once we had agreed the PCs were heading north, I describe some stuff, including a giant wooden steading. There were Scene Distinctions specified. That's what the rules tell the GM to do. It's part of playing the game. It's not some weird thing where we do some precursor to play while playing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
S/Z: On the Difficulties of RPG Theory & Criticism
Top