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S/Z: On the Difficulties of RPG Theory & Criticism
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<blockquote data-quote="Fenris-77" data-source="post: 7922585" data-attributes="member: 6993955"><p>The only reason I need to post back and forth about TTRPG design theory is that I enjoy it. I'm not here with a set of preconceived theoretical apparati that I want to sell, or an agenda of any kind. I like hearing other people's points of view and what knobs dials and buttons they think are important. Even people who's opinions I strongly disagree with are helping me shape what I think and decide what I think is important.</p><p></p><p>Some of the best games are ones shaped by a strong personal or small group vision anyway. I enjoy D&D, and I play it regularly, but if I didn't have 30+ years of love for the game I really don't think I'd pull it off a shelf and start playing it now. The games I've read more recently that have really grabbed me by the balls and shouted <em>PLAY ME! </em>have been different games, stuff like BitD, the Dresden RPG, Burning Wheel and Houses of the Blooded. Those games have a much firmer theoretical underpinning, and I like being able to parse that out and figure out what makes them tick, and which ticks I like enough to file away for my own bag of tricks.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7922585, member: 6993955"] The only reason I need to post back and forth about TTRPG design theory is that I enjoy it. I'm not here with a set of preconceived theoretical apparati that I want to sell, or an agenda of any kind. I like hearing other people's points of view and what knobs dials and buttons they think are important. Even people who's opinions I strongly disagree with are helping me shape what I think and decide what I think is important. Some of the best games are ones shaped by a strong personal or small group vision anyway. I enjoy D&D, and I play it regularly, but if I didn't have 30+ years of love for the game I really don't think I'd pull it off a shelf and start playing it now. The games I've read more recently that have really grabbed me by the balls and shouted [I]PLAY ME! [/I]have been different games, stuff like BitD, the Dresden RPG, Burning Wheel and Houses of the Blooded. Those games have a much firmer theoretical underpinning, and I like being able to parse that out and figure out what makes them tick, and which ticks I like enough to file away for my own bag of tricks. [/QUOTE]
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S/Z: On the Difficulties of RPG Theory & Criticism
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