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S/Z: On the Difficulties of RPG Theory & Criticism
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<blockquote data-quote="pemerton" data-source="post: 7923589" data-attributes="member: 42582"><p>Sorry, that doesn't say anything about the influence of Forge theory. <em>You shouldn't expect them to be any more similar than any two Forge games</em> can't entail <em>not influence by Forge theory</em>, given that, presumably, any two Forge games <em>are </em>influenced by Forge theory.</p><p></p><p>All it says is that PbtA doesn't involve the specificity of situation found in (say) DitV, In a Wicked Age or Poison'd; doesn't involve a universal resolution system; and doesn't involve freeform traits. In that particular sense it's not a game that exemplifies the "Forge approach". Neither is Burning Wheel - but given the huge acknowledgements given in BW Revised and Gold to Forge games and Forge designers, it would be silly to deny the importance of the Forge to BW.</p><p></p><p>Here's the quote from AW, p 288: <em>The entire game design follows from “Narrativism: Story Now” by Ron Edwards. </em>Taking that at face value, it is clearly not consistent with the claim that AW is independent of Forge theory about RPGing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7923589, member: 42582"] Sorry, that doesn't say anything about the influence of Forge theory. [I]You shouldn't expect them to be any more similar than any two Forge games[/I] can't entail [I]not influence by Forge theory[/I], given that, presumably, any two Forge games [I]are [/I]influenced by Forge theory. All it says is that PbtA doesn't involve the specificity of situation found in (say) DitV, In a Wicked Age or Poison'd; doesn't involve a universal resolution system; and doesn't involve freeform traits. In that particular sense it's not a game that exemplifies the "Forge approach". Neither is Burning Wheel - but given the huge acknowledgements given in BW Revised and Gold to Forge games and Forge designers, it would be silly to deny the importance of the Forge to BW. Here's the quote from AW, p 288: [I]The entire game design follows from “Narrativism: Story Now” by Ron Edwards. [/I]Taking that at face value, it is clearly not consistent with the claim that AW is independent of Forge theory about RPGing. [/QUOTE]
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