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S/Z: On the Difficulties of RPG Theory & Criticism
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<blockquote data-quote="Neonchameleon" data-source="post: 7926926" data-attributes="member: 87792"><p>Dude. You can if you know what you are doing. Or more accurately you can show that even if certain approaches were tried and every single other reason for not trying them was ignored they'd still end up not doing what people want them to. It's a good "Dead end" marker in a whole lot of places.</p><p></p><p>Any half-stoned first year undergraduate can say "not the right field" - but there will always be people who think they can make a formal axiomatic system where one just isn't meant to go. The use of Godel is that it deals with such approaches by accepting the premise and then showing that that still won't take things where people want to go. Meanwhile just arguing about the premise gets in an argument about the premise, and that seldom produces more than an argument.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7926926, member: 87792"] Dude. You can if you know what you are doing. Or more accurately you can show that even if certain approaches were tried and every single other reason for not trying them was ignored they'd still end up not doing what people want them to. It's a good "Dead end" marker in a whole lot of places. Any half-stoned first year undergraduate can say "not the right field" - but there will always be people who think they can make a formal axiomatic system where one just isn't meant to go. The use of Godel is that it deals with such approaches by accepting the premise and then showing that that still won't take things where people want to go. Meanwhile just arguing about the premise gets in an argument about the premise, and that seldom produces more than an argument. [/QUOTE]
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S/Z: On the Difficulties of RPG Theory & Criticism
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