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S/Z: On the Difficulties of RPG Theory & Criticism
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<blockquote data-quote="hawkeyefan" data-source="post: 7928197" data-attributes="member: 6785785"><p>I don't know how meaningful that may be. While sports do have a competitive element absent in most RPGs, I wouldn't say that RPGs lack competition. It's just not usually direct competition. But there are win states, typically, and there is success and failure. They're not as clearly defined as they are in sports, but I do think they're present.</p><p></p><p>Also, sports are incredibly collaborative. I mean, maybe not golf, so much, but even there the caddy usually offers some advice when needed. But team sports can often require incredibly deep and intense collaboration, among players and also coaches and other participants.</p><p></p><p>A group of people working together to overcome obstacles and achieve a mutual goal.</p><p></p><p></p><p></p><p>Sure, I get the restriction based on what technology can achieve versus what the imagination can achieve...but that wasn't really my point.</p><p></p><p></p><p></p><p>Comparison may not be perfect because different films may be using different techniques and/or trying to produce a different response from the audience. But they're still created using the same group of methods and the audience still engaged in the same way.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7928197, member: 6785785"] I don't know how meaningful that may be. While sports do have a competitive element absent in most RPGs, I wouldn't say that RPGs lack competition. It's just not usually direct competition. But there are win states, typically, and there is success and failure. They're not as clearly defined as they are in sports, but I do think they're present. Also, sports are incredibly collaborative. I mean, maybe not golf, so much, but even there the caddy usually offers some advice when needed. But team sports can often require incredibly deep and intense collaboration, among players and also coaches and other participants. A group of people working together to overcome obstacles and achieve a mutual goal. Sure, I get the restriction based on what technology can achieve versus what the imagination can achieve...but that wasn't really my point. Comparison may not be perfect because different films may be using different techniques and/or trying to produce a different response from the audience. But they're still created using the same group of methods and the audience still engaged in the same way. [/QUOTE]
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