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*TTRPGs General
S/Z: On the Difficulties of RPG Theory & Criticism
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<blockquote data-quote="Beleriphon" data-source="post: 7928702" data-attributes="member: 27847"><p>I think its possible to discuss at table play in broad terms. There are academic studies of all kinds of games, no reason we can't apply the same principles here. There will always be outliers, but the nature of RPGs I think can be broken down into relatively broad categories. I think we've seen that here a few times relating to the nature of how skills are used in other discussions. There seems to be two broad categories of how folks use them for example.</p><p></p><p>Maybe, if we get super ambitious, we'll end up with the RPG equivalent of a DSM V.</p><p></p><p>This part of the reason why I think it is extremely important to work on the most basic level of what an RPG is and define the most basic terms to start with. I helps establish a base from which to work. Per my previous three point list we need rules, a group, and player avatars (characters).</p><p></p><p>If anybody is interested there's a paper about using RPGs (from context it is TTRPGs, not a CRPG) to simulate <a href="https://www.researchgate.net/profile/Francois_Bousquet/publication/5140294_Role-Playing_Games_for_Opening_the_Black_Box_of_Multi-Agent_Systems_Method_and_Lessons_of_Its_Application_to_Senegal_River_Valley_Irrigated_Systems/links/0f31753a9766339e0b000000.pdf" target="_blank">Multi-Agent Systems in a Senegal River Valley.</a> It is actually fascinating read, but I'm not sure what the context of a multi agent system is here. I know what those words mean but in context I'm lost. That said, I think this paper has some interesting examples of the kind sof things we want to discuss.</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7928702, member: 27847"] I think its possible to discuss at table play in broad terms. There are academic studies of all kinds of games, no reason we can't apply the same principles here. There will always be outliers, but the nature of RPGs I think can be broken down into relatively broad categories. I think we've seen that here a few times relating to the nature of how skills are used in other discussions. There seems to be two broad categories of how folks use them for example. Maybe, if we get super ambitious, we'll end up with the RPG equivalent of a DSM V. This part of the reason why I think it is extremely important to work on the most basic level of what an RPG is and define the most basic terms to start with. I helps establish a base from which to work. Per my previous three point list we need rules, a group, and player avatars (characters). If anybody is interested there's a paper about using RPGs (from context it is TTRPGs, not a CRPG) to simulate [URL='https://www.researchgate.net/profile/Francois_Bousquet/publication/5140294_Role-Playing_Games_for_Opening_the_Black_Box_of_Multi-Agent_Systems_Method_and_Lessons_of_Its_Application_to_Senegal_River_Valley_Irrigated_Systems/links/0f31753a9766339e0b000000.pdf']Multi-Agent Systems in a Senegal River Valley.[/URL] It is actually fascinating read, but I'm not sure what the context of a multi agent system is here. I know what those words mean but in context I'm lost. That said, I think this paper has some interesting examples of the kind sof things we want to discuss. [/QUOTE]
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