Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
S/Z: On the Difficulties of RPG Theory & Criticism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7932872" data-attributes="member: 22779"><p>But, right there, you have created a one shot D&D game. That is a DIFFERENT game than a campaign. The rules of the game do not tell you how long a campaign should be. There are no real end conditions within the rules. </p><p></p><p>I'm not confusing constraint with determine. Not at all. In games, the rules CONSTRAIN actions. Your choice of actions is determined by the rules at every single point in time during a game. You cannot opt for a forward pass in football if you are on defense. What actions are taken at any given time don't affect the rules at all. Sure, players have choices during the game, but, as far as the GAME itself is concerned, every single one of those choices is constrained by the game itself. </p><p></p><p>RPG's don't work like that though. In a game, the rules tell you how to set up for play. You follow the steps of the game, A to B to C until the game concludes. The individual choices within A, B and C don't really matter as far as the game is concerned. The game doesn't care who wins or loses. The game simply progresses until the proscribed end point. But RPG's don't have steps to follow. They don't have an initial set up, nor do they have a concluding end point. Not within the rules. Setting up a one shot is adding rules to the game that aren't contained within the rules themselves. Which has been my point all along. You CANNOT play an RPG as it is written the way you can play EVERY other game. In EVERY other game, you follow the steps that the rules tell you to follow. RPG's do not have any proscribed steps. So, one group plays and never rolls a die, the other group plays and barely says anything more complicated than a grunt while repeatedly throwing dice.</p><p></p><p>Yet, we consider them to be playing the same game. </p><p></p><p>You are the ones who keep zooming in on the individual choices. They aren't really that important as far as the game is concerned. Whether you blitz or play zone matters to YOU, the player, but, the game? The game proceeds exactly as predicted - ball is snapped, play continues until the runner is stopped, start again.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7932872, member: 22779"] But, right there, you have created a one shot D&D game. That is a DIFFERENT game than a campaign. The rules of the game do not tell you how long a campaign should be. There are no real end conditions within the rules. I'm not confusing constraint with determine. Not at all. In games, the rules CONSTRAIN actions. Your choice of actions is determined by the rules at every single point in time during a game. You cannot opt for a forward pass in football if you are on defense. What actions are taken at any given time don't affect the rules at all. Sure, players have choices during the game, but, as far as the GAME itself is concerned, every single one of those choices is constrained by the game itself. RPG's don't work like that though. In a game, the rules tell you how to set up for play. You follow the steps of the game, A to B to C until the game concludes. The individual choices within A, B and C don't really matter as far as the game is concerned. The game doesn't care who wins or loses. The game simply progresses until the proscribed end point. But RPG's don't have steps to follow. They don't have an initial set up, nor do they have a concluding end point. Not within the rules. Setting up a one shot is adding rules to the game that aren't contained within the rules themselves. Which has been my point all along. You CANNOT play an RPG as it is written the way you can play EVERY other game. In EVERY other game, you follow the steps that the rules tell you to follow. RPG's do not have any proscribed steps. So, one group plays and never rolls a die, the other group plays and barely says anything more complicated than a grunt while repeatedly throwing dice. Yet, we consider them to be playing the same game. You are the ones who keep zooming in on the individual choices. They aren't really that important as far as the game is concerned. Whether you blitz or play zone matters to YOU, the player, but, the game? The game proceeds exactly as predicted - ball is snapped, play continues until the runner is stopped, start again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
S/Z: On the Difficulties of RPG Theory & Criticism
Top