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S/Z: On the Difficulties of RPG Theory & Criticism
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<blockquote data-quote="Umbran" data-source="post: 7934147" data-attributes="member: 177"><p>Sure we can, but we do so by inclusion, rather than exclusion. </p><p></p><p>RPGs are a genre of game. And you decide whether a thing fits in the genre by deciding if it has enough of the genre tropes and traits - if you have enough, you are in, and if you don't, you are out. Genre determination typically doesn't care about other things you might include - If you have a sci-fi space opera, and the main character wears a ten gallon hat, that's not a point <em>against</em> it being a sci-fi space opera.</p><p></p><p></p><p></p><p>We might use some of [USER=4937]@Celebrim[/USER] 's language here - in Monopoly, for example, the player never gets to make a proposition. The player merely responds to events and opportunities given by the game mechanics, typically by responding to a yes/no choice. You move some spaces as given by the dice, and you buy or not. You bid at auction or you do not. </p><p></p><p>Baseball seems to allow a player to make propositions ("I propose I get to run around all the bases!"), and a mechanic for determining success, but it is not a role playing game because it lacks a fictional narrative. You can tell the story of the game, but it is non-fiction, as those events actually happened in the real world.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7934147, member: 177"] Sure we can, but we do so by inclusion, rather than exclusion. RPGs are a genre of game. And you decide whether a thing fits in the genre by deciding if it has enough of the genre tropes and traits - if you have enough, you are in, and if you don't, you are out. Genre determination typically doesn't care about other things you might include - If you have a sci-fi space opera, and the main character wears a ten gallon hat, that's not a point [I]against[/I] it being a sci-fi space opera. We might use some of [USER=4937]@Celebrim[/USER] 's language here - in Monopoly, for example, the player never gets to make a proposition. The player merely responds to events and opportunities given by the game mechanics, typically by responding to a yes/no choice. You move some spaces as given by the dice, and you buy or not. You bid at auction or you do not. Baseball seems to allow a player to make propositions ("I propose I get to run around all the bases!"), and a mechanic for determining success, but it is not a role playing game because it lacks a fictional narrative. You can tell the story of the game, but it is non-fiction, as those events actually happened in the real world. [/QUOTE]
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