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S1: The Strange Case of Aif Jenkins' Farm (E13 judge) - Concluded
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<blockquote data-quote="Manzanita" data-source="post: 3242083" data-attributes="member: 10109"><p>Actually, once the telepathic bond is forged, it works over any distance, so you all know what's going on.</p><p></p><p>Boog sprints down the wall and mounts the platform in the NW corner of the palasade. The night is cloudy and visibility is quite poor away from the torch that lights the gate. The night is still, though, with minimal wind and no precipitation. Boog is unable to actually see the fleeing assassin, though he can hear some noises. Boog can clear the wall with a DC 10 jump check. He then would fall nearly 10 feet. He would need a jump check of 15 to avoid taking 1d6 of dmg from the fall.</p><p></p><p>Beamer is about 3 feet tall. He is able to reach up and grab the top fo the wall. He would then have to make a climb check of DC15 in order to pull himself up to the top and see over.</p><p></p><p>It takes Juliana 3 rounds to close the gate with the winch.</p></blockquote><p></p>
[QUOTE="Manzanita, post: 3242083, member: 10109"] Actually, once the telepathic bond is forged, it works over any distance, so you all know what's going on. Boog sprints down the wall and mounts the platform in the NW corner of the palasade. The night is cloudy and visibility is quite poor away from the torch that lights the gate. The night is still, though, with minimal wind and no precipitation. Boog is unable to actually see the fleeing assassin, though he can hear some noises. Boog can clear the wall with a DC 10 jump check. He then would fall nearly 10 feet. He would need a jump check of 15 to avoid taking 1d6 of dmg from the fall. Beamer is about 3 feet tall. He is able to reach up and grab the top fo the wall. He would then have to make a climb check of DC15 in order to pull himself up to the top and see over. It takes Juliana 3 rounds to close the gate with the winch. [/QUOTE]
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S1: The Strange Case of Aif Jenkins' Farm (E13 judge) - Concluded
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