Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
S1: The Strange Case of Aif Jenkins' Farm (E13 judge) - Concluded
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manzanita" data-source="post: 3242764" data-attributes="member: 10109"><p><em>Familiars: Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, <strong>only general emotional content can be communicated</strong></em></p><p></p><p>Familiars are often problematic in this regard. While Louie could swoop out and find the fleeing assassin, I don't think 'general emotional content' would include whereabouts precise enough to enable the effective casting of glitterdust. However, it seems only natural that there would be some chance of success. A listen check of 5 is required to hear Toler running when he starts. It takes a full round for Beamer to get up to the top off the wall, on banions's back. Toler can't see in the dark, so let's say he only moves 30 feet/round, picking his way into the trees. So if Beamer can make his listen check at 10 over the minimum (which would be 8), he can hear pretty close to where Toler is. So he should make a listen check at DC 18. <a href="http://invisiblecastle.com/find.py?id=794039" target="_blank">Success!</a> Thus Beamer tags Toler with his glitterdust. Boog, then, can see him, an cast mind lock.</p><p></p><p>Toler gets two will saves, vs glitterdust and brainlock. Unfortunately for you, <a href="http://invisiblecastle.com/find.py?id=794048" target="_blank">he makes both.</a> the Glitterdust description doesn't state this directly, but I'll assume you can now see him in the dark for the duration of the spell. </p><p></p><p>Toler, in turn, increases his speed, dashing East towards the Silverwood, which abutts the small fort. I'll require a Balance check of DC 12 to avoid tripping on bushes and rutts in the dark if he's running. <a href="http://invisiblecastle.com/find.py?id=794054" target="_blank">He makes it</a>. Thus he moves 120 feet, and disapears into the scattered trees and bushes to the East. He's now approximately 150 feet away from Beamer, and about 200 feet away from Boog. Even with the glitterdust, he is difficult to see through the trees. It is currently late november, and there are no leaves left on the trees. Most of the trees are deciduous, so the PCs still have a chance of spotting him. Spot check DC20, +1/10 feet -40 for glitterdust spell...OK. I guess both PCs can still see him at this point.</p><p></p><p>Eusebius checks Bill's body. He has no life left in him. The monk/cleric can see that the thrust went directly into his heart. Either Toler was lucky, or he is skilled at attacking unsuspecting foes.</p><p></p><p>Juliana has one more round on the winch to get the gate closed.</p></blockquote><p></p>
[QUOTE="Manzanita, post: 3242764, member: 10109"] [I]Familiars: Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, [B]only general emotional content can be communicated[/B][/I] Familiars are often problematic in this regard. While Louie could swoop out and find the fleeing assassin, I don't think 'general emotional content' would include whereabouts precise enough to enable the effective casting of glitterdust. However, it seems only natural that there would be some chance of success. A listen check of 5 is required to hear Toler running when he starts. It takes a full round for Beamer to get up to the top off the wall, on banions's back. Toler can't see in the dark, so let's say he only moves 30 feet/round, picking his way into the trees. So if Beamer can make his listen check at 10 over the minimum (which would be 8), he can hear pretty close to where Toler is. So he should make a listen check at DC 18. [URL=http://invisiblecastle.com/find.py?id=794039]Success![/URL] Thus Beamer tags Toler with his glitterdust. Boog, then, can see him, an cast mind lock. Toler gets two will saves, vs glitterdust and brainlock. Unfortunately for you, [URL=http://invisiblecastle.com/find.py?id=794048]he makes both.[/URL] the Glitterdust description doesn't state this directly, but I'll assume you can now see him in the dark for the duration of the spell. Toler, in turn, increases his speed, dashing East towards the Silverwood, which abutts the small fort. I'll require a Balance check of DC 12 to avoid tripping on bushes and rutts in the dark if he's running. [URL=http://invisiblecastle.com/find.py?id=794054]He makes it[/URL]. Thus he moves 120 feet, and disapears into the scattered trees and bushes to the East. He's now approximately 150 feet away from Beamer, and about 200 feet away from Boog. Even with the glitterdust, he is difficult to see through the trees. It is currently late november, and there are no leaves left on the trees. Most of the trees are deciduous, so the PCs still have a chance of spotting him. Spot check DC20, +1/10 feet -40 for glitterdust spell...OK. I guess both PCs can still see him at this point. Eusebius checks Bill's body. He has no life left in him. The monk/cleric can see that the thrust went directly into his heart. Either Toler was lucky, or he is skilled at attacking unsuspecting foes. Juliana has one more round on the winch to get the gate closed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
S1: The Strange Case of Aif Jenkins' Farm (E13 judge) - Concluded
Top