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S1: The Strange Case of Aif Jenkins' Farm (E13 judge) - Concluded
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<blockquote data-quote="Manzanita" data-source="post: 3291031" data-attributes="member: 10109"><p>Juliana remains mounted, and spurs her horse back towards Eusebius. His mule panics and begins running towards Braeholl.</p><p></p><p><em>OK - you made me look up the riding rules. Juliana has a warhorse, and she isn't trying to make it attack, so the only roll she needs to make is a DC 5 ride check to steer with her knees. If she fails, she'll need to use one hand to guide her horse, and thus be unable to effetively use her guisarme. Ride check <a href="http://invisiblecastle.com/find.py?id=833700" target="_blank">7+1=8</a> success. I'm having difficulty deciding what she does exactly. Is manifesting her offensive a standard action. Yes. So she can't both do that and attack. I'm extending myself a bit here, but I'm going to take Bront's latest post as my guide and assume she doesn't take the time to use her psionics and instead just attacks. </em></p><p></p><p>Juliana strikes out at the orc with her weapon, stiking efficiently, splitting its skull.</p><p></p><p>Boog draws his dagger and manifests the power of his choice.</p><p></p><p><strong>Round 2</strong></p><p>Eusebius steps back and casts protection from evil.</p><p></p><p>Beamer slides off the horse (quite a ways actually. Normally no ride check required, but since this is not a pony, I'm going to require a DC 10 balance check to land safely. <a href="http://invisiblecastle.com/find.py?id=833706" target="_blank">7+4=11 </a> success). He then casts glitterdust, which covers two of the orc footsoldiers, blinding one (O4).</p><p></p><p>Banion's chosen target has expired, so he aims at the next one, burying his mindblade into its chest. It drops senseless.</p><p></p><p>Despite being quickly decimated, the orcs don't lose moral. They are, perhaps, more disciplined than ordinary orcs. The remaining foot soldier aims his axe at Juliana and her horse. Whether by intent or accident, he ends up striking a devestating blow to Rebecca. His axe hits her neck under the head, severing her jugular. The horse crashes to the ground with scarcely a whinny. (Juliana must make a ride check DC15 to land safely. Otherwise, she takes 1d6 dmg. If she fails by 10, she's trapped under her horse.) The blinded orc (O4) swings his great axe in wide arcs, futiley, though dangerously.</p><p></p><p>The mounted orc wheels and charges back into battle, directly into where Beamer stands. Presumably the halfling darts either into the woods, or under his horse to avoid the charge (please specify). The orc swings his blade at Banion this time, but totally misses the halfling. Boog may take an AoO as the orc rides past.</p><p></p><p>Boog and Juliana may act in round 2, the others in round 3</p></blockquote><p></p>
[QUOTE="Manzanita, post: 3291031, member: 10109"] Juliana remains mounted, and spurs her horse back towards Eusebius. His mule panics and begins running towards Braeholl. [I]OK - you made me look up the riding rules. Juliana has a warhorse, and she isn't trying to make it attack, so the only roll she needs to make is a DC 5 ride check to steer with her knees. If she fails, she'll need to use one hand to guide her horse, and thus be unable to effetively use her guisarme. Ride check [URL=http://invisiblecastle.com/find.py?id=833700]7+1=8[/URL] success. I'm having difficulty deciding what she does exactly. Is manifesting her offensive a standard action. Yes. So she can't both do that and attack. I'm extending myself a bit here, but I'm going to take Bront's latest post as my guide and assume she doesn't take the time to use her psionics and instead just attacks. [/I] Juliana strikes out at the orc with her weapon, stiking efficiently, splitting its skull. Boog draws his dagger and manifests the power of his choice. [B]Round 2[/B] Eusebius steps back and casts protection from evil. Beamer slides off the horse (quite a ways actually. Normally no ride check required, but since this is not a pony, I'm going to require a DC 10 balance check to land safely. [URL=http://invisiblecastle.com/find.py?id=833706]7+4=11 [/URL] success). He then casts glitterdust, which covers two of the orc footsoldiers, blinding one (O4). Banion's chosen target has expired, so he aims at the next one, burying his mindblade into its chest. It drops senseless. Despite being quickly decimated, the orcs don't lose moral. They are, perhaps, more disciplined than ordinary orcs. The remaining foot soldier aims his axe at Juliana and her horse. Whether by intent or accident, he ends up striking a devestating blow to Rebecca. His axe hits her neck under the head, severing her jugular. The horse crashes to the ground with scarcely a whinny. (Juliana must make a ride check DC15 to land safely. Otherwise, she takes 1d6 dmg. If she fails by 10, she's trapped under her horse.) The blinded orc (O4) swings his great axe in wide arcs, futiley, though dangerously. The mounted orc wheels and charges back into battle, directly into where Beamer stands. Presumably the halfling darts either into the woods, or under his horse to avoid the charge (please specify). The orc swings his blade at Banion this time, but totally misses the halfling. Boog may take an AoO as the orc rides past. Boog and Juliana may act in round 2, the others in round 3 [/QUOTE]
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S1: The Strange Case of Aif Jenkins' Farm (E13 judge) - Concluded
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