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S1: The Strange Case of Aif Jenkins' Farm (E13 judge) - Concluded
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<blockquote data-quote="Manzanita" data-source="post: 3324153" data-attributes="member: 10109"><p><em>OK. Let's assume Eusebius did cast a CLW spell upon himself after the first orc battle. This cured him of 8 pts dmg, bringing him to 27 HPs. He'll drop his shield of faith to do this, leaving him with only one bless spell left for his first level spells.</em></p><p><em></em></p><p><em>I'm uncomfortable NPCing PCs. I'd prefer to have one of you take him over. I think El Jefe is the best candidate, as he's adventured with Eusebius before, and Bront is having to cut back his posting. Let's assume that, for whatever reason, Eusebius has delayed acting until after Bront and the orcs. If you don't want to NPC him, El Jefe, let us know, and I, or a player, will volunteer if necessary.</em></p><p><em></em></p><p><em>I roll initiatives for everyone. I do this b/c I think it speeds up the game. If anyone is particlar about rolling his own initiative, I'd be happy to accomodate. Just let me know.</em></p><p></p><p><strong>Round 1</strong>:</p><p>Boog manifests his power (hostile emphatic transer?) & dismounts.</p><p>Beamer and Banion, like-minded halflings, prepare to let loose at the orc archer, but only if he shoots first.</p><p></p><p>The archer does. He releases an arrow at Juliana, shouting something in Orc. </p><p></p><p><em>Let me know if anyone speaks orc. </em> </p><p></p><p>The arrow flies wide, but this triggers a reaction from the halflings. I don't think there's a penalty to mounted archery as long as the horse isn't moving. Beamer's bolt flies true, thumping into the orc's stomach. It doesn't die, though, and Banion's mind blade strikes the grass, not even particularly close to the archer.</p><p></p><p>The orcs to the North and west advance, shouting battle cries. </p><p></p><p>The wooden window shutters near the halflings horse is thrown open, and an orc face appears, aiming a bow. From the farmhouse door, three orcs charge forth, armed with longswords and heavy wooded sheilds.</p><p></p><p>The wardog charges forward with the orcs, though it quickly outdistances its two-legged masters. It is a large rotweiler-type, with a studded leather collar. It leaps at the warhorse carrying the halflings. The horse rears up and fends off the beast.</p><p></p><p>The horse's defensive action threatens to throw the halflings. Both must make ride checks DC 7 to stay in the saddle. <em>(I'm increasing the ride check by 2 for them since their mount is larger than usual, and they're sharing a saddle.)</em></p><p></p><p><em>Eusebius and Juliana can still act in round 1. Boog will be up first in round 2. I think the halflings next action is after the orcs since they readied an action that was set off by the orc's action, but correct me if I'm wrong. Eusebius, Juliana and the halflings are all still mounted.</em></p></blockquote><p></p>
[QUOTE="Manzanita, post: 3324153, member: 10109"] [I]OK. Let's assume Eusebius did cast a CLW spell upon himself after the first orc battle. This cured him of 8 pts dmg, bringing him to 27 HPs. He'll drop his shield of faith to do this, leaving him with only one bless spell left for his first level spells. I'm uncomfortable NPCing PCs. I'd prefer to have one of you take him over. I think El Jefe is the best candidate, as he's adventured with Eusebius before, and Bront is having to cut back his posting. Let's assume that, for whatever reason, Eusebius has delayed acting until after Bront and the orcs. If you don't want to NPC him, El Jefe, let us know, and I, or a player, will volunteer if necessary. I roll initiatives for everyone. I do this b/c I think it speeds up the game. If anyone is particlar about rolling his own initiative, I'd be happy to accomodate. Just let me know.[/I] [B]Round 1[/B]: Boog manifests his power (hostile emphatic transer?) & dismounts. Beamer and Banion, like-minded halflings, prepare to let loose at the orc archer, but only if he shoots first. The archer does. He releases an arrow at Juliana, shouting something in Orc. [I]Let me know if anyone speaks orc. [/I] The arrow flies wide, but this triggers a reaction from the halflings. I don't think there's a penalty to mounted archery as long as the horse isn't moving. Beamer's bolt flies true, thumping into the orc's stomach. It doesn't die, though, and Banion's mind blade strikes the grass, not even particularly close to the archer. The orcs to the North and west advance, shouting battle cries. The wooden window shutters near the halflings horse is thrown open, and an orc face appears, aiming a bow. From the farmhouse door, three orcs charge forth, armed with longswords and heavy wooded sheilds. The wardog charges forward with the orcs, though it quickly outdistances its two-legged masters. It is a large rotweiler-type, with a studded leather collar. It leaps at the warhorse carrying the halflings. The horse rears up and fends off the beast. The horse's defensive action threatens to throw the halflings. Both must make ride checks DC 7 to stay in the saddle. [I](I'm increasing the ride check by 2 for them since their mount is larger than usual, and they're sharing a saddle.)[/I] [I]Eusebius and Juliana can still act in round 1. Boog will be up first in round 2. I think the halflings next action is after the orcs since they readied an action that was set off by the orc's action, but correct me if I'm wrong. Eusebius, Juliana and the halflings are all still mounted.[/I] [/QUOTE]
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S1: The Strange Case of Aif Jenkins' Farm (E13 judge) - Concluded
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