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S1: The Strange Case of Aif Jenkins' Farm (E13 judge) - Concluded
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<blockquote data-quote="Patlin" data-source="post: 3360372" data-attributes="member: 17264"><p>Unless directed not to procede (such as someone saying he should wait for the others) Banion will do as follows once he's seperated loot from Orcs:</p><p></p><p>Knowing Orcs see well in the dark and that at least some of the enemy are Orcs, Banion will make sure not to rely on darkness for concealment. He will go around the other side of the house from his observers in order to gain total concealment. He'll then head for bush or tall grass and start sneaking around as carefully as possible. He'll go slow and easy and take no chances. (In game terms, he wants to take 10 on hide and move silently.)</p><p></p><p>Hide +15 take 10 = DC 25 spot check to see Banion, plus modifiers for distance etc.</p><p>Move Silently +13 take 10 = DC 23 listen check to hear Banion, plus modifiers for distance etc.</p><p></p><p>Spot +7</p><p>Listen +9</p></blockquote><p></p>
[QUOTE="Patlin, post: 3360372, member: 17264"] Unless directed not to procede (such as someone saying he should wait for the others) Banion will do as follows once he's seperated loot from Orcs: Knowing Orcs see well in the dark and that at least some of the enemy are Orcs, Banion will make sure not to rely on darkness for concealment. He will go around the other side of the house from his observers in order to gain total concealment. He'll then head for bush or tall grass and start sneaking around as carefully as possible. He'll go slow and easy and take no chances. (In game terms, he wants to take 10 on hide and move silently.) Hide +15 take 10 = DC 25 spot check to see Banion, plus modifiers for distance etc. Move Silently +13 take 10 = DC 23 listen check to hear Banion, plus modifiers for distance etc. Spot +7 Listen +9 [/QUOTE]
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S1: The Strange Case of Aif Jenkins' Farm (E13 judge) - Concluded
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