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S1: Tomb of Horrors - RG
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<blockquote data-quote="Scott DeWar" data-source="post: 5711551" data-attributes="member: 49929"><p>basic Information</p><p>[code]</p><p>abil cost score adjt</p><p>Str 00 10 ---</p><p>Dex 03 15 +2</p><p>Con 02 12 +1</p><p>Int 05 18 +4</p><p>Wis 05 14 +2</p><p>Cha 05 14 +2</p><p></p><p>+4 Int (human +2, lv 4 +1, lv 8 +1)</p><p>Transmuter bonus: Dex +2</p><p></p><p>Chaotic Good Human male wizard (transmuter) 9 </p><p>Name: Bernidect Arturo du metsade</p><p>30 years old 5'9" 180 Lb.</p><p></p><p>Hp: 6+1+4*8+8=47</p><p></p><p>A/C: Touch: Flat footed: [dex: +2]</p><p></p><p>[B][U]Saves: base abil misc total[/U][/B]</p><p>[B]Fort[/B] + 3 +1 + + 4</p><p>[B]Ref[/B] + 3 +1 + + 4</p><p>[B]Will[/B] + 6 +2 + +8</p><p></p><p>+2 trait bonus on saves against madness and confusion effects.</p><p></p><p>[B][U]traits:[/U][/B]</p><p></p><p>1:[I]Magical lineage[/I]</p><p>Benefit: Pick one spell when you choose this trait. When you apply </p><p>metamagic feats to this spell, treat its actual level as 1 lower for </p><p>determining the spell’s final adjusted level.</p><p></p><p>2:[I]Broken Mind[/I]</p><p>Benefit: You gain a +2 trait bonus on saves against madness and </p><p>confusion effects.</p><p></p><p>[B][U]Feats:[/U][/B]</p><p>[sblock=possibles]</p><p>Empower Spell (Metamagic)</p><p>Enlarge Spell (Metamagic)</p><p>Extend Spell (Metamagic)</p><p>Focused Spell (Metamagic)</p><p>Heighten Spell (Metamagic)</p><p>Persistent Spell (Metamagic)</p><p>Quicken Spell (Metamagic)</p><p>Selective Spell (Metamagic)</p><p>[/sblock]</p><p></p><p></p><p>Race:Silent Spell (Metamagic)</p><p>cl1: spell focus</p><p>cl3: Brew Potion (Item Creation)</p><p>cl5: Craft Wondrous Item (Item Creation)</p><p>w5: Spell Specialization</p><p>cl7: Still spell (Metamagic)</p><p>cl9Greater Spell Specialization</p><p></p><p>[sblock=Feat descriptions]</p><p>[B]Spell Focus[/B]</p><p></p><p>Choose a school of magic. Any spells you cast of that school are </p><p>more difficult to resist.</p><p></p><p>[I]Benefit:[/I] Add +1 to the Difficulty Class for all saving throws </p><p>against spells from the school of magic you select.</p><p></p><p>[I]Special:[/I] You can gain this feat multiple times. Its effects do not </p><p>stack. Each time you take the feat, it applies to a new school of magic.</p><p></p><p>[B]Greater Spell Focus[/B]</p><p></p><p>Choose a school of magic to which you have already applied the Spell </p><p>Focus feat. Any spells you cast of this school are very hard to resist.</p><p></p><p>[I]Prerequisite:[/I] Spell Focus.</p><p></p><p>[I]Benefit:[/I] Add +1 to the Difficulty Class for all saving throws against </p><p>spells from the school of magic you select. This bonus stacks with the</p><p>bonus from Spell Focus.</p><p></p><p>[I]Special[/I]: You can gain this feat multiple times. Its effects do not stack. </p><p>Each time you take the feat, it applies to a new school to which you </p><p>already have applied the Spell Focus feat.</p><p></p><p>[B]Spell Specialization[/B]</p><p></p><p>Select one spell. You cast that spell with greater than normal power.</p><p></p><p>[I]Prerequisites:[/I] Int 13, Spell Focus.</p><p></p><p>[I]Benefit[/I]: Select one spell of a school for which you have taken the </p><p>Spell Focus feat. Treat your caster level as being two higher for all </p><p>level-variable effects of the spell.</p><p></p><p>Every time you gain an even level in the spellcasting class you chose your </p><p>spell from, you can choose a new spell to replace the spell selected with this </p><p>feat, and that spell becomes your specialized spell.</p><p></p><p>[B]Special:[/B] You can gain this feat multiple times. Its effects do not stack. </p><p>Each time you take the feat, it applies to a different spell.</p><p></p><p>[B]Greater Spell Specialization[/B]</p><p></p><p>You can sacrifice a prepared spell in order to spontaneously cast your </p><p>specialized spell.</p><p></p><p>[I]Prerequisites:[/I] Int 13, Spell Focus, Spell Specialization, able to</p><p> prepare 5th-level spells.</p><p></p><p>[I]Benefit:[/I] By sacrificing a prepared spell of the same or higher level than</p><p> your specialized spell, you may spontaneously cast your specialized spell. </p><p>The specialized spell is treated as its normal level, regardless of the spell </p><p>slot used to cast it. You may add a metamagic feat to the spell by increasing</p><p> the spell slot and casting time, just like a cleric spontaneously casting a </p><p>cure or inflict spell with a metamagic feat.</p><p></p><p>[/sblock]</p><p></p><p>Features:</p><p>Race: Human</p><p> [U]+2 to One Ability Score:[/U] Human characters get a +2 bonus to</p><p> one ability score of their choice at creation to represent their </p><p> varied nature.</p><p> [U]Medium:[/U] Humans are Medium creatures and have no bonuses </p><p> or penalties due to their size.</p><p> [U]Normal Speed:[/U] Humans have a base speed of 30 feet.</p><p> [U]Bonus Feat:[/U] Humans select one extra feat at 1st level.</p><p> [U]Skilled:[/U] Humans gain an additional skill rank at first level</p><p> and one additional rank whenever they gain a level.</p><p> [U]Languages:[/U] Humans begin play speaking Common. Humans </p><p> with high Intelligence scores can choose any languages they want </p><p> (except secret languages, such as Druidic).</p><p></p><p>[B]Favored class Alt[/B].</p><p>Add one spell from the wizard spell list to the wizard’s spellbook. </p><p>This spell must be at least one level below the highest spell level he </p><p>can cast. </p><p></p><p></p><p>[U][B]skill points:[/B][/U]</p><p>2*9 (class) + 4*9 (abil) + 1*9 (race) = 63 skill points</p><p></p><p>Skills Rank CS Ability ACP Misc Total Info</p><p>Acrobatics 0 0 2 -0 +</p><p>Appraise c 4 3 4 + +</p><p>Bluff 0 0 2 +</p><p>Climb 1 0 0 -0 +</p><p>Craft c(papermaking) 1 3 4 4 +</p><p>Diplomacy 0 0 2 +</p><p>Disable Device 0 0 2 -0 +</p><p>Disguise 0 0 2 +</p><p>Escape Artist 0 0 2 -0 +</p><p>Fly c 1 3 2 -0 +</p><p>Handle Animal 0 0 2 +</p><p>Heal 1 0 2 +</p><p>Intimidate 0 - 2 0 +0 </p><p>Knowledge c(Arcana) 9 3 4 +</p><p>Knowledge c(Dngnrng) 9 3 4 +</p><p>Knowledge c(Engnrng) 4 3 4 +</p><p>Knowledge c(Geography) 4 3 4 +</p><p>Knowledge c(History) 1 3 4 +</p><p>Knowledge c(Local) 1 3 4 +</p><p>Knowledge c(Nature) 1 3 4 +</p><p>Knowledge c(Nobility) 1 3 4 +</p><p>Knowledge c(Planes) 5 3 4 +</p><p>Knowledge c(Religion) 1 3 4 +</p><p>Linguistics c 3 0 0 +</p><p>Perception 9 3 2 +</p><p>Perform ( ) 0 0 0 2 +</p><p>Profession c( ) 0 3 2 +</p><p>Ride 1 0 2 -0 +</p><p>Sense Motive 1 0 2 +</p><p>Sleight of Hand 1 0 2 -0 +</p><p>Spellcraft c 4 3 4 +</p><p>Stealth 1 0 2 -0 +</p><p>Survival 1 0 2 +</p><p>Swim 1 3 0 -0 +</p><p>Use Magic Device 1 0 2 +</p><p></p><p></p><p>Items: (50,000 gp) (*) denotes items md himself;</p><p></p><p>[B][U]Items: cost weight[/U][/B]</p><p>Non magic adamentine dagger 3 001 gp </p><p>Handy haversack 1 000.0 gp Slot: back *</p><p>Cloak of Resistance +3 4 500.0 gp Slot: shoulders *</p><p>headband of Mental +2 5 000.0 gp Slot: headband *</p><p> Prowess-(wisdom/Int) skills: +9 in spellcraft</p><p>necklace adaptation 9 000.0 gp Slot: neck </p><p>Amulet of natural armor +2 8 000.0 gp Slot: neck</p><p>pearl of power 1st lvl 500.0 gp *</p><p>pearl of power 2nd lvl 2 000.0 gp *</p><p></p><p></p><p></p><p>potion haste * 375.0 gp </p><p>bulls strength * 225.0 gp</p><p> 000</p><p>cats grace * 225.0 gp</p><p> 000</p><p>bear's endurance * 225.0 gp</p><p> 000</p><p>owl's wisdom * 225.0 gp</p><p> 000</p><p>eagle's splendor * 225.0 gp</p><p> 000</p><p>fox's cunning * 225.0 gp</p><p> 000</p><p></p><p></p><p>bonded object: wand-diamond spray 5650 *</p><p>Charges: 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000</p><p></p><p>[url=http://www.d20pfsrd.com/magic/all-spells/d/diamond-spray] spell info [/url]</p><p></p><p>spell book cost:</p><p>(595)+(5130)+(</p><p></p><p>[/code]</p><p></p><p>24+25+54</p><p>[sblock=spell book 0 level]</p><p>:Cantrips: [all at first level] DC 14 Pages used: 24 </p><p></p><p>ABJ </p><p>Resistance: Subject gains +1 on saving throws. CRB</p><p></p><p>CONJ </p><p>Acid Splash: Orb deals 1d3 acid damage. CRB</p><p>Drench: A sudden downpour soaks a target creature or object. Blog</p><p></p><p>DIV</p><p>Detect Magic: Detects all spells and magic items within 60 ft. CRB</p><p>Detect Poison: Detects poison in one creature or small object. CRB</p><p>Read Magic: Read scrolls and spellbooks. CRB</p><p></p><p>EVO</p><p>Breeze: Create a light wind that blows against target from direction of your choice. Blog</p><p>Dancing Lights: Creates torches or other lights. CRB</p><p>Flare: Dazzles one creature (–1 on attack rolls). CRB</p><p>Light: Object shines like a torch. CRB</p><p>Penumbra: Protects creature or object touched from bright light. Blog</p><p>Ray of Frost: Ray deals 1d3 cold damage. CRB</p><p>Scoop: Create a scoop of force to pick up or carry liquids. Blog</p><p>Spark: Ignites flammable objects. APG</p><p></p><p>ILL</p><p>Ghost Sound: Figment sounds. CRB</p><p>Haunted Fey Aspect: You surround yourself with disturbing illusions. UC</p><p></p><p>TRANS</p><p>Jolt: Deal 1d3 electrical damage with a ranged touch attack. Blog</p><p>Mage Hand: 5-pound telekinesis. CRB</p><p>Mending: Makes minor repairs on an object. CRB</p><p>Message: Whisper conversation at distance. CRB</p><p>Open/Close: Opens or closes small or light things. CRB</p><p>Root: Reinforces a subjects defense against being moved or tripped. Blog</p><p></p><p>Universal</p><p>Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). CRB</p><p>Prestidigitation: Performs minor tricks.</p><p>[/sblock]</p><p></p><p>[sblock=spell book 1st level] DC 15 Pages used: 25</p><p>:level 1 : [scroll cost: 25 ;write cost 10 ] spell craft DC: 16</p><p></p><p></p><p>ABJ</p><p>+Endure Elements: Exist comfortably in hot or cold regions. CRB</p><p>Prot. from Chaos/Evil/Good/Law: +2 to AC and saves, plus additional protection against selected alignment. CRB</p><p>Shock Shield: A shield of force protects you until you dismiss it in an explosion of electricity. UC</p><p></p><p>Conjuration</p><p>Air Bubble: Creates a small pocket of air around your head or an object. UC</p><p>Corrosive Touch: Touch attack deals 1d4 acid/level. UM</p><p>Grease: Makes 10-ft. square or one object slippery. CRB</p><p>+Mount: Summons riding horse for 2 hours/level. CRB</p><p>Unseen Servant: Invisible force obeys your commands. CRB</p><p></p><p>Divination</p><p>Comprehend Languages: You understand all spoken and written languages. CRB</p><p>Detect Secret Doors: Reveals hidden doors within 60 ft. CRB</p><p>+Identify: Gives +10 bonus to identify magic items. CRB</p><p>True Strike: +20 on your next attack roll. CRB</p><p></p><p>Evocation</p><p>Burning Hands: 1d4/level fire damage (max 5d4). CRB</p><p>+Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). CRB</p><p>Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). CRB</p><p></p><p>Illusion</p><p>Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. CRB</p><p>Disguise Self: Changes your appearance. CRB</p><p></p><p>Transmutation</p><p>Crafter's Fortune: Subject gains +5 on next Craft check. APG</p><p>Enlarge: Person Humanoid creature doubles in size. CRB</p><p>+Expeditious Retreat: Your base speed increases by 30 ft. CRB</p><p>+Feather Fall: Objects or creatures fall slowly. CRB</p><p>Jump: Subject gets bonus on Acrobatics checks. CRB</p><p>+Mirror Strike: You may strike multiple opponents with a single attack. UC</p><p>+Touch of Gracelessness: Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. APG</p><p>Unerring Weapon: Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC</p><p>[/sblock</p><p></p><p>[sblock=levl 2 spells]</p><p>:Level 2: [scroll cost:150 ;write cost 40 ] spell craft DC: 16</p><p>2+2+1+1</p><p>33-6=27</p><p>(27*190)=5130</p><p></p><p>Abjuration </p><p>Arcane Lock: M Magically locks a portal or chest. CRB</p><p>Protection from Arrows: Subject gains DR 10/magic against ranged attacks. CRB</p><p>Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. CRB</p><p><strong>Warding Weapon</strong> F The weapon you use for the focus of this spell defends you,</p><p> allowing you to cast spells without provoking attacks of opportunity. UC</p><p></p><p>Conjuration </p><p>Acid Arrow: ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. CRB</p><p>Cushioning Bands: Force bands protect against crushing. UM</p><p>Returning Weapon: Grants a weapon the returning special weapon quality. UC</p><p>Summon Monster II: Summons extraplanar creature to fight for you. CRB</p><p>Summon Swarm: Summons swarm of bats, rats, or spiders. CRB</p><p>Web Shelter: Create a comfortable shelter made of webbing. UM</p><p></p><p>Divination </p><p>Elemental Speech: Enables you to speak to elementals and some creatures. APG</p><p>See Invisibility: Reveals invisible creatures or objects. CRB</p><p></p><p>Evocation </p><p>Burning Gaze: Inflict 1d6 fire damage to creature by looking at it. APG</p><p>Continual Flame: M Makes a permanent, heatless light. CRB</p><p>Darkness: 20-ft. radius of supernatural shadow. CRB</p><p>Pilfering Hand: You may seize an object or manipulate it from afar. UC</p><p>Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). CRB</p><p>Shatter: Sonic energy damages objects or crystalline creatures. CRB</p><p>Spontaneous Immolation: Target takes 3d6 points of fire damage and catches on fire. UC</p><p></p><p>Illusion </p><p>Blur: Attacks miss subject 20% of the time. CRB</p><p>Mirror Image: Creates decoy duplicates of you. CRB</p><p></p><p>Transmutation </p><p>Badger's Ferocity: Weapons are keen while you concentrate. UM</p><p>Bear's Endurance: Subject gains +4 to Con for 1 min./level. CRB</p><p>Bull's Strength: Subject gains +4 to Str for 1 min./level. CRB</p><p>Cat's Grace: Subject gains +4 to Dex for 1 min./level. CRB</p><p>Darkvision: See 60 ft. in total darkness. CRB</p><p>Disfiguring Touch: Target becomes disfigured. UM</p><p>Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. CRB</p><p>Fox's Cunning: Subject gains +4 to Int for 1 min./level. CRB</p><p>Glide: You take no falling damage, move 60 ft./round while falling. APG</p><p>Kinetic Reverberation: Channels the force of an enemy’s attack back into its weapon. UC</p><p>Knock: Opens locked or magically sealed door. CRB</p><p>Make Whole: Repairs an object. CRB</p><p>Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. CRB</p><p>Spider Climb: Grants ability to walk on walls and ceilings. CRB</p><p></p><p>[/sblock]</p><p></p><p>[sblock=level 3 spells]</p><p>:Level 3: [scroll cost: 375 ;write cost 90 ] spell craft DC: 16 </p><p>2+2+1+1</p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=level 4 spells]</p><p>:Level 4: [scroll cost: 700 ;write cost 160 ] spell craft DC: 16 </p><p>2+2+1</p><p></p><p>:Level 5: [scroll cost: 1125 ;write cost 250 ] spell craft DC: 16 </p><p>2</p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=possible spell choices]</p><p></p><p></p><p></p><p></p><p>3rd-Level Sorcerer/Wizard Spells from Paizo</p><p>Spell Name M/F Description Source</p><p>Abjuration</p><p>Cloak of Winds</p><p>Creates a screen of wind around you. APG</p><p>Dispel Magic</p><p>Cancels one magical spell or effect. CRB</p><p>Explosive Runes</p><p>Deals 6d6 damage when read. CRB</p><p>Magic Circle against Chaos/Evil/Good/Law</p><p>As protection spells, but 10-ft. radius and 10 min./level. CRB</p><p>Nondetection M Hides subject from divination, scrying. CRB</p><p>Protection from Arrows, Communal</p><p>As protection from arrows, but you may divide the duration among creatures touched. UC</p><p>Protection from Energy</p><p>Absorbs 12 points/level of damage from one kind of energy. CRB</p><p>Resist Energy, Communal</p><p>As resist energy, but you may divide the duration among creatures touched. UC</p><p></p><p>Conjuration</p><p>Ablative Barrier F Surrounds the target with layers of force. UC</p><p>Aqueous Orb</p><p>Creates rolling sphere of water. APG</p><p>Ash Storm</p><p>Hamper vision and movement. UM</p><p>Mad Monkeys</p><p>Summon a swarm of mischievous monkeys. UM</p><p>Pellet Blast M Creates an explosion of conjured metal pellets. UC</p><p>Phantom Driver</p><p>Conjures a phantom to drive vehicles. UC</p><p>Phantom Steed</p><p>Magic horse appears for 1 hour/level. CRB</p><p>Rain of Frogs</p><p>Summon a swarm of poisonous frogs. UM</p><p>Returning weapon. Communal</p><p>As returning weapon, but you may divide the duration among weapons touched. UC</p><p>Sepia Snake Sigil M Creates text symbol that immobilizes reader. CRB</p><p>Sleet Storm</p><p>Hampers vision and movement. CRB</p><p>Spiked Pit</p><p>As create pit, but filled with spikes. APG</p><p>Stinking Cloud</p><p>Nauseating vapors, 1 round/level. CRB</p><p>Summon Monster III</p><p>Summons extraplanar creature to fight for you. CRB</p><p></p><p>Divination</p><p>Arcane Sight</p><p>Magical auras become visible to you. CRB</p><p>Blood Biography</p><p>Learn about a creature with its blood. APG</p><p>Clairaudience/Clairvoyance</p><p>Hear or see at a distance for 1 min./level. CRB</p><p>Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. ISWG</p><p>Locate Weakness</p><p>You roll damage twice when you roll damage for a critical hit and take the best damage. UC</p><p>Seek Thoughts</p><p>Detects thinking creatures’ thoughts. APG</p><p>Share Language, Communal</p><p>As share language, but you may divide the duration among creatures touched. UC</p><p>Spherescry F Remotely view through spheres that have consumed some portion of the caster's body. Spherescry cannot be discovered by normal methods of magical detection. CTR</p><p>Tongues</p><p>Speak and understand any language. CRB</p><p>Unravel Destiny</p><p>A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. APG</p><p></p><p></p><p>Evocation</p><p>Battering Blast</p><p>You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. DoG</p><p>BlackLight</p><p>You create an area of darkness impenetrable even to darkvision, but you can see normally within it. CS</p><p>Campfire Wall</p><p>Creates a shelter around a campfire. APG</p><p>Chain of Perdition</p><p>Creates a floating chain of force. UC</p><p>Channel the Gift</p><p>Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. GaM</p><p>Daylight</p><p>60-ft. radius of bright light. CRB</p><p>Diamond Spray</p><p>A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. AP:LoF</p><p>Distracting Cacophony</p><p>Noise makes it difficult to cast. UM</p><p>Draconic Reservoir</p><p>Subject can absorb energy damage and enhance melee attacks with it. APG</p><p>Elemental Aura</p><p>Creates an aura of energy around you. APG</p><p>Fireball</p><p>1d6 damage per level, 20-ft. radius. CRB</p><p>Force Punch</p><p>Target takes force damage and is pushed away. UM</p><p>Heatstroke</p><p>As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. StLC</p><p>Hydraulic Torrent</p><p>Creates torrent of water that bull rushes any creature in its path. APG</p><p>Lightning Bolt</p><p>Electricity deals 1d6/level damage. CRB</p><p>Pain Strike</p><p>Inflicts 1d6 nonlethal damage 1 round/level. APG</p><p>Sheet Lightning</p><p></p><p>RG</p><p>Tiny Hut</p><p>Creates shelter for 10 creatures. CRB</p><p>Twilight Knife</p><p>Floating knife attacks with you. APG</p><p>Wind Wall</p><p>Deflects arrows, smaller creatures, and gases. CRB</p><p></p><p>Illusion</p><p>Dazzling Blade, Mass</p><p>RG</p><p>Displacement</p><p>Attacks miss subject 50% of the time. CRB</p><p>Illusory Poison</p><p>Coat a weapon with phantasmal poison. GnoG</p><p>Illusory Script M Only select creatures can read text. CRB</p><p>Invisibility Sphere</p><p>Makes everyone within 10 ft. invisible. CRB</p><p>Loathsome Veil</p><p>Nauseate and/or sicken weak creatures. UM</p><p>Major Image</p><p>As silent image, plus sound, smell and thermal effects. CRB</p><p>Vision of Hell</p><p>Illusory hellscape makes creatures shaken. UM</p><p></p><p></p><p>Transmutation</p><p>Anthropomorphic Animal</p><p>Animal becomes bipedal. UM</p><p>Ape Walk</p><p>Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC</p><p>Beast Shape I</p><p>You take the form and some of the powers of a Small or Medium animal. CRB</p><p>Blink</p><p>You randomly vanish and reappear for 1 round per level. CRB</p><p>Burrow</p><p>Target gains a burrow speed of 15. UM</p><p>Countless Eyes</p><p>Extra eyes give all-around vision. UM</p><p>Darkvision, Communal</p><p>As darkvision, but you may divide the duration among creatures touched. UC</p><p>Devolution</p><p>Target eidolon temporarily loses 1 evolution +1/five levels. APG</p><p>Enter Image</p><p>Transfers your consciousness to an object bearing your likeness. APG</p><p>Eruptive Pustules</p><p>Acid boils burst when you are attacked. UM</p><p>Excruciating Deformation</p><p>Target takes Dex and Con damage. UM</p><p>Flame Arrow</p><p>Arrows deal +1d6 fire damage. CRB</p><p>Flash Fire</p><p>Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. UC</p><p>Fly</p><p>Subject flies at speed of 60 ft. CRB</p><p>Gaseous Form</p><p>Subject becomes insubstantial and can fly slowly. CRB</p><p>Haste</p><p>One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. CRB</p><p>Hostile Levitation</p><p>Levitates the targeted creature up off the ground. UC</p><p>Keen Edge</p><p>Doubles normal weapon's threat range. CRB</p><p>Magic Weapon, Greater</p><p>Weapon gains +1 bonus/four levels (max +5). CRB</p><p>Monstrous Physique I</p><p>Take the form and some of the powers of a Small or Medium monstrous humanoid. UM</p><p>Pup Shape</p><p>Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. UC</p><p>Resinous Skin</p><p>You gain DR 5/piercing and +4 to CMD against disarm attempts. UC</p><p>Secret Page</p><p>Changes one page to hide its real content. CRB</p><p>Shifting Sand</p><p>Creates difficult terrain and erases tracks, can carry along some creatures and objects. APG</p><p>Shrink Item</p><p>Object shrinks to one-sixteenth size. CRB</p><p>Slow</p><p>One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. CRB</p><p>Spider Climb, Communal</p><p>As spider climb, but you may divide the duration among creatures touched. UC</p><p>Strangling Hair</p><p>Your hair animates and grapples. UM</p><p>Touch Injection</p><p>You can deliver an infusion, elixir, poison, or potion as a touch attack. UC</p><p>Undead Anatomy I</p><p>Take the form and some of the powers of a Small or Medium undead. UM</p><p>Versatile Weapon</p><p>Weapon bypasses some DR. APG</p><p>Water Breathing</p><p>Subjects can breathe underwater. CRB</p><p></p><p></p><p>4th-Level Sorcerer/Wizard Spells from Paizo</p><p>Spell Name M/F Description Source</p><p>Abjuration</p><p>Curse of Magic Negation M Target gains the negated spellblight. UM</p><p>Dimensional Anchor</p><p>Bars extradimensional movement. CRB</p><p>Fire Trap M Opened object deals 1d4 damage + 1/level. CRB</p><p>Globe of Invulnerability, Lesser</p><p>Stops 1st- through 3rd-level spell effects. CRB</p><p>Nondetection, Communal M As nondetection, but you may divide the duration among creatures touched. UC</p><p>Protection from Energy, Communal</p><p>As protection from energy, but you may divide the duration among creatures touched. UC</p><p>Remove Curse</p><p>Frees object or person from curse. CRB</p><p>Stoneskin M Grants DR 10/adamantine. CRB</p><p>True Form</p><p>Removes polymorph effects. APG</p><p></p><p>Conjuration</p><p>Acid Pit F Creates a pit with a layer of acid on the bottom. APG</p><p>Black Tentacles</p><p>Tentacles grapple all creatures within a 20-ft. spread. CRB</p><p>Dimension Door</p><p>Teleports you a short distance. CRB</p><p>Fleshworm Infestation</p><p>Worms deal hp and Dex damage. UM</p><p>Ghost Wolf F Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. OoG</p><p>Infernal Healing, Greater</p><p>Touch a creature with devils blood, giving it fast healing 4. ISWG</p><p>Minor Creation</p><p>Creates one cloth or wood object. CRB</p><p>Phantom Chariot</p><p>Conjures a quasi-real heavy chariot pulled by four horses. UC</p><p>Phantom Steed, Communal</p><p>As phantom steed, but you may divide the duration among creatures touched. UC</p><p>Secure Shelter</p><p>Creates sturdy cottage. CRB</p><p>Solid Fog</p><p>Blocks vision and slows movement. CRB</p><p>Summon Accuser</p><p>Summons a single accuser devil from Hell to do your bidding. RG</p><p>Summon Monster IV</p><p>Summons extraplanar creature to fight for you. CRB</p><p>Touch of Slime</p><p>Touch infests a target with green slime. UM</p><p>Divination</p><p>Arcane Eye</p><p>Invisible floating eye moves 30 ft./round. CRB</p><p>Detect Scrying</p><p>Alerts you to magical eavesdropping. CRB</p><p>Locate Creature</p><p>Indicates direction to familiar creature. CRB</p><p>Named Bullet</p><p>Imbues ammunition with accuracy against a specific creature type. UC</p><p>Scrying F Spies on subject from a distance. CRB</p><p>Share Senses</p><p>See/hear/smell what your familiar is. APG</p><p>Symbol of Revelation M Triggered symbol reveals illusions. UM</p><p>Tongues, Communal</p><p>As tongues, but you may divide the duration among creatures touched. UC</p><p></p><p></p><p></p><p>Evocation</p><p>Agonize</p><p>Pain encourages an outsider to obey you. UM</p><p>Ball Lightning</p><p>Flying balls of lightning deal 3d6 electricity damage each. APG</p><p>Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. APG</p><p>Dragon's Breath</p><p>Gives you a dragon's breath weapon. APG</p><p>Fire Shield</p><p>Creatures attacking you take fire damage; you're protected from heat or cold. CRB</p><p>Hurricane Blast</p><p>Creates a severe blast of wind. AP:LoF</p><p>Ice Storm</p><p>Hail deals 5d6 damage in cylinder 40 ft. across. CRB</p><p>Resilient Sphere</p><p>Force globe protects but traps one subject. CRB</p><p>River of Wind</p><p>A stream of wind causes nonlethal damage and can knock down or push creatures. APG</p><p>Shout</p><p>Deafens all within cone and deals 5d6 sonic damage. CRB</p><p>Telekinetic Charge</p><p>Launches an ally through the air. UC</p><p>Vitriolic Mist</p><p>As fire shield, except acid damage. UM</p><p>Volcanic Storm</p><p>Hot rocks deal 5d6 damage. UM</p><p>Wall of Fire</p><p>Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. CRB</p><p>Wall of Ice</p><p>Ice plane creates wall or hemisphere creates dome. CRB</p><p>Illusion</p><p>Hallucinatory Terrain</p><p>Makes one type of terrain appear like another (field as forest, or the like). CRB</p><p>Illusory Wall</p><p>Wall, floor, or ceiling looks real, but anything can pass through. CRB</p><p>Invisibility, Greater</p><p>As invisibility, but subject can attack and stay invisible. CRB</p><p>Phantasmal Killer</p><p>Fearsome illusion kills subject or deals 3d6 damage. CRB</p><p>Rainbow Pattern</p><p>Lights fascinate 24 HD of creatures. CRB</p><p>Shadow Conjuration</p><p>Mimics conjuration below 4th level, but only 20% real. CRB</p><p>Shadow Step</p><p>Teleport from one shadow to another. UM</p><p>Shocking Image</p><p>As mirror image, but the duplicates emit electrical damage when destroyed. UC</p><p>Simulacrum, Lesser M Creates a double of a weak creature. UM</p><p>Wandering Star Motes</p><p>Outlines subject and produces light as a sunrod. APG</p><p></p><p>Transmutation</p><p>Age Resistance, Lesser</p><p>Ignore penalties from middle age. UM</p><p>Animal Aspect, Greater</p><p>As animal aspect, but you gain two animal qualities. UC</p><p>Beast Shape II</p><p>You take the form and some of the powers of a Tiny or Large animal. CRB</p><p>Calcific Touch</p><p>Touch attack slows target, 1d4 Dex damage. APG</p><p>Darkvision, Greater</p><p>See 120 ft. in total darkness. UM</p><p>Elemental Body I</p><p>Turns you into a Small elemental. CRB</p><p>Enlarge Person, Mass</p><p>1 humanoid creature/level doubles in size. CRB</p><p>Firefall</p><p>Causes fire to burst up, dealing 2d6 fire damage. APG</p><p>Magic Siege Engine, Greater</p><p>Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC</p><p>Mnemonic Enhancer F Wizard Only. Prepare extra spells or retain one just cast. CRB</p><p>Monstrous Physique II</p><p>Take the form and some of the powers of a Tiny or Large monstrous humanoid. UM</p><p>Obsidian Flow</p><p>Converts the surface of the ground into molten glass. UC</p><p>Reduce Person, Mass</p><p>As reduce person, but affects 1 humanoid creature/level. CRB</p><p>Ride the Waves</p><p>Target can breathe water and swim. UM</p><p>Stone Shape</p><p>Sculpts stone into any shape. CRB</p><p>Symbol of Slowing M Triggered rune slows creatures. UM</p><p>Vermin Shape I</p><p>Take the form and some of the powers of a Small or Medium vermin. UM</p><p></p><p></p><p>5th-Level Sorcerer/Wizard Spells from Paizo</p><p>Spell Name M/F Description Source</p><p></p><p>Abjuration</p><p>Dismissal</p><p>Forces a creature to return to its native plane. CRB</p><p>Life Bubble</p><p>Protects creature from sustained environmental effects. APG</p><p>Unbreakable Construct M Increase construct hardness or DR. UM</p><p>Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. UC</p><p></p><p>Conjuration</p><p>Acidic Spray M 1d6/level acid damage plus 1 round of acid. UM</p><p>Cloudkill</p><p>Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CRB</p><p>Corrosive Consumption</p><p>Acidic patch damages an opponent. UM</p><p>Mage's Faithful Hound</p><p>Phantom dog can guard a location and attack intruders. CRB</p><p>Major Creation</p><p>As minor creation, plus stone and metal. CRB</p><p>Summon Monster V</p><p>Summons extraplanar creature to fight for you. CRB</p><p>Teleport</p><p>Instantly transports you as far as 100 miles per level. CRB</p><p>Wall of Stone</p><p>Creates a stone wall that can be shaped. CRB</p><p></p><p>Divination</p><p>Contact Other Plane</p><p>Lets you ask question of extraplanar entity. CRB</p><p>Prying Eyes</p><p>1d4 + 1/level floating eyes scout for you. CRB</p><p></p><p>Evocation</p><p>Cone of Cold</p><p>1d6/level cold damage. CRB</p><p>Fire Snake</p><p>Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG</p><p>Icy Prison</p><p>Thick ice holds and damages the target. UM</p><p>Interposing Hand</p><p>Hand provides cover against 1 opponent. CRB</p><p>Lightning Arc</p><p>Targets in a line take 1d6 electricity/level. UM</p><p>Sending</p><p>Delivers short message anywhere, instantly. CRB</p><p>Wall of Force</p><p>Wall is immune to damage. CRB</p><p></p><p>Illusion</p><p>Nightmare</p><p>Sends vision dealing 1d10 damage, fatigue. CRB</p><p>Persistent Image</p><p>As major image, but with no concentration required. CRB</p><p>Shadow Evocation</p><p>Mimics evocation below 5th level, but only 20% real. CRB</p><p>Symbol of Striking M As symbol of death, but fills a 5-foot square. UC</p><p></p><p>Transmutation</p><p>Beast Shape III:</p><p>You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. CRB</p><p>Elemental Body II:</p><p>Turns you into a Medium elemental. CRB</p><p>Fabricate: M Transforms raw materials into finished items. CRB</p><p>Monstrous Physique III:</p><p>Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. UM</p><p>Overland Flight:</p><p>You fly at a speed of 40 ft. and can hustle over long distances. CRB</p><p>Passwall:</p><p>Creates passage through wood or stone wall. CRB</p><p>Telekinesis:</p><p>Moves object, attacks creature, or hurls object or creature. CRB</p><p>Transmute Mud to Rock:</p><p>Transforms two 10-ft. cubes per level. CRB</p><p>Transmute Rock to Mud:</p><p>Transforms two 10-ft. cubes per level. CRB</p><p>Treasure Stitching: M Objects on cloth become embroidered. APG</p><p></p><p>Universal 1</p><p>Permanency: M Makes certain spells permanent. CRB</p><p>[/sblock]</p><p></p><p>[sblock=abrief history]</p><p>The past is the past-the past is gone. What ever happened before THE OCCURRENCE has been removed from his memory. Only Since he has been wandering. ever few months he picks up and travels to a new city. Some call it wander lust, But secretly it is because he is trying to find himself. </p><p></p><p>He did a terrible thing-and it left him mad. He went somewhere and saw some creature-and it has scarred his mind. He continues to this day wandering to see if he can find out who he is and what he did.</p><p></p><p>The truth of the matter is that he was researching transmogrification of creatures and he was led to examine a dimension of elder beings-a place of aberrations that were so horrific, his mind had been damaged by the sheer sight of the creatures of chaos.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5711551, member: 49929"] basic Information [code] abil cost score adjt Str 00 10 --- Dex 03 15 +2 Con 02 12 +1 Int 05 18 +4 Wis 05 14 +2 Cha 05 14 +2 +4 Int (human +2, lv 4 +1, lv 8 +1) Transmuter bonus: Dex +2 Chaotic Good Human male wizard (transmuter) 9 Name: Bernidect Arturo du metsade 30 years old 5'9" 180 Lb. Hp: 6+1+4*8+8=47 A/C: Touch: Flat footed: [dex: +2] [B][U]Saves: base abil misc total[/U][/B] [B]Fort[/B] + 3 +1 + + 4 [B]Ref[/B] + 3 +1 + + 4 [B]Will[/B] + 6 +2 + +8 +2 trait bonus on saves against madness and confusion effects. [B][U]traits:[/U][/B] 1:[I]Magical lineage[/I] Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level. 2:[I]Broken Mind[/I] Benefit: You gain a +2 trait bonus on saves against madness and confusion effects. [B][U]Feats:[/U][/B] [sblock=possibles] Empower Spell (Metamagic) Enlarge Spell (Metamagic) Extend Spell (Metamagic) Focused Spell (Metamagic) Heighten Spell (Metamagic) Persistent Spell (Metamagic) Quicken Spell (Metamagic) Selective Spell (Metamagic) [/sblock] Race:Silent Spell (Metamagic) cl1: spell focus cl3: Brew Potion (Item Creation) cl5: Craft Wondrous Item (Item Creation) w5: Spell Specialization cl7: Still spell (Metamagic) cl9Greater Spell Specialization [sblock=Feat descriptions] [B]Spell Focus[/B] Choose a school of magic. Any spells you cast of that school are more difficult to resist. [I]Benefit:[/I] Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. [I]Special:[/I] You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic. [B]Greater Spell Focus[/B] Choose a school of magic to which you have already applied the Spell Focus feat. Any spells you cast of this school are very hard to resist. [I]Prerequisite:[/I] Spell Focus. [I]Benefit:[/I] Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus. [I]Special[/I]: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school to which you already have applied the Spell Focus feat. [B]Spell Specialization[/B] Select one spell. You cast that spell with greater than normal power. [I]Prerequisites:[/I] Int 13, Spell Focus. [I]Benefit[/I]: Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain an even level in the spellcasting class you chose your spell from, you can choose a new spell to replace the spell selected with this feat, and that spell becomes your specialized spell. [B]Special:[/B] You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell. [B]Greater Spell Specialization[/B] You can sacrifice a prepared spell in order to spontaneously cast your specialized spell. [I]Prerequisites:[/I] Int 13, Spell Focus, Spell Specialization, able to prepare 5th-level spells. [I]Benefit:[/I] By sacrificing a prepared spell of the same or higher level than your specialized spell, you may spontaneously cast your specialized spell. The specialized spell is treated as its normal level, regardless of the spell slot used to cast it. You may add a metamagic feat to the spell by increasing the spell slot and casting time, just like a cleric spontaneously casting a cure or inflict spell with a metamagic feat. [/sblock] Features: Race: Human [U]+2 to One Ability Score:[/U] Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. [U]Medium:[/U] Humans are Medium creatures and have no bonuses or penalties due to their size. [U]Normal Speed:[/U] Humans have a base speed of 30 feet. [U]Bonus Feat:[/U] Humans select one extra feat at 1st level. [U]Skilled:[/U] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. [U]Languages:[/U] Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). [B]Favored class Alt[/B]. Add one spell from the wizard spell list to the wizard’s spellbook. This spell must be at least one level below the highest spell level he can cast. [U][B]skill points:[/B][/U] 2*9 (class) + 4*9 (abil) + 1*9 (race) = 63 skill points Skills Rank CS Ability ACP Misc Total Info Acrobatics 0 0 2 -0 + Appraise c 4 3 4 + + Bluff 0 0 2 + Climb 1 0 0 -0 + Craft c(papermaking) 1 3 4 4 + Diplomacy 0 0 2 + Disable Device 0 0 2 -0 + Disguise 0 0 2 + Escape Artist 0 0 2 -0 + Fly c 1 3 2 -0 + Handle Animal 0 0 2 + Heal 1 0 2 + Intimidate 0 - 2 0 +0 Knowledge c(Arcana) 9 3 4 + Knowledge c(Dngnrng) 9 3 4 + Knowledge c(Engnrng) 4 3 4 + Knowledge c(Geography) 4 3 4 + Knowledge c(History) 1 3 4 + Knowledge c(Local) 1 3 4 + Knowledge c(Nature) 1 3 4 + Knowledge c(Nobility) 1 3 4 + Knowledge c(Planes) 5 3 4 + Knowledge c(Religion) 1 3 4 + Linguistics c 3 0 0 + Perception 9 3 2 + Perform ( ) 0 0 0 2 + Profession c( ) 0 3 2 + Ride 1 0 2 -0 + Sense Motive 1 0 2 + Sleight of Hand 1 0 2 -0 + Spellcraft c 4 3 4 + Stealth 1 0 2 -0 + Survival 1 0 2 + Swim 1 3 0 -0 + Use Magic Device 1 0 2 + Items: (50,000 gp) (*) denotes items md himself; [B][U]Items: cost weight[/U][/B] Non magic adamentine dagger 3 001 gp Handy haversack 1 000.0 gp Slot: back * Cloak of Resistance +3 4 500.0 gp Slot: shoulders * headband of Mental +2 5 000.0 gp Slot: headband * Prowess-(wisdom/Int) skills: +9 in spellcraft necklace adaptation 9 000.0 gp Slot: neck Amulet of natural armor +2 8 000.0 gp Slot: neck pearl of power 1st lvl 500.0 gp * pearl of power 2nd lvl 2 000.0 gp * potion haste * 375.0 gp bulls strength * 225.0 gp 000 cats grace * 225.0 gp 000 bear's endurance * 225.0 gp 000 owl's wisdom * 225.0 gp 000 eagle's splendor * 225.0 gp 000 fox's cunning * 225.0 gp 000 bonded object: wand-diamond spray 5650 * Charges: 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 [url=http://www.d20pfsrd.com/magic/all-spells/d/diamond-spray] spell info [/url] spell book cost: (595)+(5130)+( [/code] 24+25+54 [sblock=spell book 0 level] :Cantrips: [all at first level] DC 14 Pages used: 24 ABJ Resistance: Subject gains +1 on saving throws. CRB CONJ Acid Splash: Orb deals 1d3 acid damage. CRB Drench: A sudden downpour soaks a target creature or object. Blog DIV Detect Magic: Detects all spells and magic items within 60 ft. CRB Detect Poison: Detects poison in one creature or small object. CRB Read Magic: Read scrolls and spellbooks. CRB EVO Breeze: Create a light wind that blows against target from direction of your choice. Blog Dancing Lights: Creates torches or other lights. CRB Flare: Dazzles one creature (–1 on attack rolls). CRB Light: Object shines like a torch. CRB Penumbra: Protects creature or object touched from bright light. Blog Ray of Frost: Ray deals 1d3 cold damage. CRB Scoop: Create a scoop of force to pick up or carry liquids. Blog Spark: Ignites flammable objects. APG ILL Ghost Sound: Figment sounds. CRB Haunted Fey Aspect: You surround yourself with disturbing illusions. UC TRANS Jolt: Deal 1d3 electrical damage with a ranged touch attack. Blog Mage Hand: 5-pound telekinesis. CRB Mending: Makes minor repairs on an object. CRB Message: Whisper conversation at distance. CRB Open/Close: Opens or closes small or light things. CRB Root: Reinforces a subjects defense against being moved or tripped. Blog Universal Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). CRB Prestidigitation: Performs minor tricks. [/sblock] [sblock=spell book 1st level] DC 15 Pages used: 25 :level 1 : [scroll cost: 25 ;write cost 10 ] spell craft DC: 16 ABJ +Endure Elements: Exist comfortably in hot or cold regions. CRB Prot. from Chaos/Evil/Good/Law: +2 to AC and saves, plus additional protection against selected alignment. CRB Shock Shield: A shield of force protects you until you dismiss it in an explosion of electricity. UC Conjuration Air Bubble: Creates a small pocket of air around your head or an object. UC Corrosive Touch: Touch attack deals 1d4 acid/level. UM Grease: Makes 10-ft. square or one object slippery. CRB +Mount: Summons riding horse for 2 hours/level. CRB Unseen Servant: Invisible force obeys your commands. CRB Divination Comprehend Languages: You understand all spoken and written languages. CRB Detect Secret Doors: Reveals hidden doors within 60 ft. CRB +Identify: Gives +10 bonus to identify magic items. CRB True Strike: +20 on your next attack roll. CRB Evocation Burning Hands: 1d4/level fire damage (max 5d4). CRB +Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). CRB Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). CRB Illusion Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. CRB Disguise Self: Changes your appearance. CRB Transmutation Crafter's Fortune: Subject gains +5 on next Craft check. APG Enlarge: Person Humanoid creature doubles in size. CRB +Expeditious Retreat: Your base speed increases by 30 ft. CRB +Feather Fall: Objects or creatures fall slowly. CRB Jump: Subject gets bonus on Acrobatics checks. CRB +Mirror Strike: You may strike multiple opponents with a single attack. UC +Touch of Gracelessness: Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. APG Unerring Weapon: Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC [/sblock [sblock=levl 2 spells] :Level 2: [scroll cost:150 ;write cost 40 ] spell craft DC: 16 2+2+1+1 33-6=27 (27*190)=5130 Abjuration Arcane Lock: M Magically locks a portal or chest. CRB Protection from Arrows: Subject gains DR 10/magic against ranged attacks. CRB Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. CRB [B]Warding Weapon[/B] F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. UC Conjuration Acid Arrow: ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. CRB Cushioning Bands: Force bands protect against crushing. UM Returning Weapon: Grants a weapon the returning special weapon quality. UC Summon Monster II: Summons extraplanar creature to fight for you. CRB Summon Swarm: Summons swarm of bats, rats, or spiders. CRB Web Shelter: Create a comfortable shelter made of webbing. UM Divination Elemental Speech: Enables you to speak to elementals and some creatures. APG See Invisibility: Reveals invisible creatures or objects. CRB Evocation Burning Gaze: Inflict 1d6 fire damage to creature by looking at it. APG Continual Flame: M Makes a permanent, heatless light. CRB Darkness: 20-ft. radius of supernatural shadow. CRB Pilfering Hand: You may seize an object or manipulate it from afar. UC Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). CRB Shatter: Sonic energy damages objects or crystalline creatures. CRB Spontaneous Immolation: Target takes 3d6 points of fire damage and catches on fire. UC Illusion Blur: Attacks miss subject 20% of the time. CRB Mirror Image: Creates decoy duplicates of you. CRB Transmutation Badger's Ferocity: Weapons are keen while you concentrate. UM Bear's Endurance: Subject gains +4 to Con for 1 min./level. CRB Bull's Strength: Subject gains +4 to Str for 1 min./level. CRB Cat's Grace: Subject gains +4 to Dex for 1 min./level. CRB Darkvision: See 60 ft. in total darkness. CRB Disfiguring Touch: Target becomes disfigured. UM Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. CRB Fox's Cunning: Subject gains +4 to Int for 1 min./level. CRB Glide: You take no falling damage, move 60 ft./round while falling. APG Kinetic Reverberation: Channels the force of an enemy’s attack back into its weapon. UC Knock: Opens locked or magically sealed door. CRB Make Whole: Repairs an object. CRB Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. CRB Spider Climb: Grants ability to walk on walls and ceilings. CRB [/sblock] [sblock=level 3 spells] :Level 3: [scroll cost: 375 ;write cost 90 ] spell craft DC: 16 2+2+1+1 [/sblock] [sblock=level 4 spells] :Level 4: [scroll cost: 700 ;write cost 160 ] spell craft DC: 16 2+2+1 :Level 5: [scroll cost: 1125 ;write cost 250 ] spell craft DC: 16 2 [/sblock] [sblock=possible spell choices] 3rd-Level Sorcerer/Wizard Spells from Paizo Spell Name M/F Description Source Abjuration Cloak of Winds Creates a screen of wind around you. APG Dispel Magic Cancels one magical spell or effect. CRB Explosive Runes Deals 6d6 damage when read. CRB Magic Circle against Chaos/Evil/Good/Law As protection spells, but 10-ft. radius and 10 min./level. CRB Nondetection M Hides subject from divination, scrying. CRB Protection from Arrows, Communal As protection from arrows, but you may divide the duration among creatures touched. UC Protection from Energy Absorbs 12 points/level of damage from one kind of energy. CRB Resist Energy, Communal As resist energy, but you may divide the duration among creatures touched. UC Conjuration Ablative Barrier F Surrounds the target with layers of force. UC Aqueous Orb Creates rolling sphere of water. APG Ash Storm Hamper vision and movement. UM Mad Monkeys Summon a swarm of mischievous monkeys. UM Pellet Blast M Creates an explosion of conjured metal pellets. UC Phantom Driver Conjures a phantom to drive vehicles. UC Phantom Steed Magic horse appears for 1 hour/level. CRB Rain of Frogs Summon a swarm of poisonous frogs. UM Returning weapon. Communal As returning weapon, but you may divide the duration among weapons touched. UC Sepia Snake Sigil M Creates text symbol that immobilizes reader. CRB Sleet Storm Hampers vision and movement. CRB Spiked Pit As create pit, but filled with spikes. APG Stinking Cloud Nauseating vapors, 1 round/level. CRB Summon Monster III Summons extraplanar creature to fight for you. CRB Divination Arcane Sight Magical auras become visible to you. CRB Blood Biography Learn about a creature with its blood. APG Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level. CRB Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. ISWG Locate Weakness You roll damage twice when you roll damage for a critical hit and take the best damage. UC Seek Thoughts Detects thinking creatures’ thoughts. APG Share Language, Communal As share language, but you may divide the duration among creatures touched. UC Spherescry F Remotely view through spheres that have consumed some portion of the caster's body. Spherescry cannot be discovered by normal methods of magical detection. CTR Tongues Speak and understand any language. CRB Unravel Destiny A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. APG Evocation Battering Blast You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. DoG BlackLight You create an area of darkness impenetrable even to darkvision, but you can see normally within it. CS Campfire Wall Creates a shelter around a campfire. APG Chain of Perdition Creates a floating chain of force. UC Channel the Gift Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. GaM Daylight 60-ft. radius of bright light. CRB Diamond Spray A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. AP:LoF Distracting Cacophony Noise makes it difficult to cast. UM Draconic Reservoir Subject can absorb energy damage and enhance melee attacks with it. APG Elemental Aura Creates an aura of energy around you. APG Fireball 1d6 damage per level, 20-ft. radius. CRB Force Punch Target takes force damage and is pushed away. UM Heatstroke As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. StLC Hydraulic Torrent Creates torrent of water that bull rushes any creature in its path. APG Lightning Bolt Electricity deals 1d6/level damage. CRB Pain Strike Inflicts 1d6 nonlethal damage 1 round/level. APG Sheet Lightning RG Tiny Hut Creates shelter for 10 creatures. CRB Twilight Knife Floating knife attacks with you. APG Wind Wall Deflects arrows, smaller creatures, and gases. CRB Illusion Dazzling Blade, Mass RG Displacement Attacks miss subject 50% of the time. CRB Illusory Poison Coat a weapon with phantasmal poison. GnoG Illusory Script M Only select creatures can read text. CRB Invisibility Sphere Makes everyone within 10 ft. invisible. CRB Loathsome Veil Nauseate and/or sicken weak creatures. UM Major Image As silent image, plus sound, smell and thermal effects. CRB Vision of Hell Illusory hellscape makes creatures shaken. UM Transmutation Anthropomorphic Animal Animal becomes bipedal. UM Ape Walk Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC Beast Shape I You take the form and some of the powers of a Small or Medium animal. CRB Blink You randomly vanish and reappear for 1 round per level. CRB Burrow Target gains a burrow speed of 15. UM Countless Eyes Extra eyes give all-around vision. UM Darkvision, Communal As darkvision, but you may divide the duration among creatures touched. UC Devolution Target eidolon temporarily loses 1 evolution +1/five levels. APG Enter Image Transfers your consciousness to an object bearing your likeness. APG Eruptive Pustules Acid boils burst when you are attacked. UM Excruciating Deformation Target takes Dex and Con damage. UM Flame Arrow Arrows deal +1d6 fire damage. CRB Flash Fire Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. UC Fly Subject flies at speed of 60 ft. CRB Gaseous Form Subject becomes insubstantial and can fly slowly. CRB Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. CRB Hostile Levitation Levitates the targeted creature up off the ground. UC Keen Edge Doubles normal weapon's threat range. CRB Magic Weapon, Greater Weapon gains +1 bonus/four levels (max +5). CRB Monstrous Physique I Take the form and some of the powers of a Small or Medium monstrous humanoid. UM Pup Shape Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. UC Resinous Skin You gain DR 5/piercing and +4 to CMD against disarm attempts. UC Secret Page Changes one page to hide its real content. CRB Shifting Sand Creates difficult terrain and erases tracks, can carry along some creatures and objects. APG Shrink Item Object shrinks to one-sixteenth size. CRB Slow One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. CRB Spider Climb, Communal As spider climb, but you may divide the duration among creatures touched. UC Strangling Hair Your hair animates and grapples. UM Touch Injection You can deliver an infusion, elixir, poison, or potion as a touch attack. UC Undead Anatomy I Take the form and some of the powers of a Small or Medium undead. UM Versatile Weapon Weapon bypasses some DR. APG Water Breathing Subjects can breathe underwater. CRB 4th-Level Sorcerer/Wizard Spells from Paizo Spell Name M/F Description Source Abjuration Curse of Magic Negation M Target gains the negated spellblight. UM Dimensional Anchor Bars extradimensional movement. CRB Fire Trap M Opened object deals 1d4 damage + 1/level. CRB Globe of Invulnerability, Lesser Stops 1st- through 3rd-level spell effects. CRB Nondetection, Communal M As nondetection, but you may divide the duration among creatures touched. UC Protection from Energy, Communal As protection from energy, but you may divide the duration among creatures touched. UC Remove Curse Frees object or person from curse. CRB Stoneskin M Grants DR 10/adamantine. CRB True Form Removes polymorph effects. APG Conjuration Acid Pit F Creates a pit with a layer of acid on the bottom. APG Black Tentacles Tentacles grapple all creatures within a 20-ft. spread. CRB Dimension Door Teleports you a short distance. CRB Fleshworm Infestation Worms deal hp and Dex damage. UM Ghost Wolf F Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. OoG Infernal Healing, Greater Touch a creature with devils blood, giving it fast healing 4. ISWG Minor Creation Creates one cloth or wood object. CRB Phantom Chariot Conjures a quasi-real heavy chariot pulled by four horses. UC Phantom Steed, Communal As phantom steed, but you may divide the duration among creatures touched. UC Secure Shelter Creates sturdy cottage. CRB Solid Fog Blocks vision and slows movement. CRB Summon Accuser Summons a single accuser devil from Hell to do your bidding. RG Summon Monster IV Summons extraplanar creature to fight for you. CRB Touch of Slime Touch infests a target with green slime. UM Divination Arcane Eye Invisible floating eye moves 30 ft./round. CRB Detect Scrying Alerts you to magical eavesdropping. CRB Locate Creature Indicates direction to familiar creature. CRB Named Bullet Imbues ammunition with accuracy against a specific creature type. UC Scrying F Spies on subject from a distance. CRB Share Senses See/hear/smell what your familiar is. APG Symbol of Revelation M Triggered symbol reveals illusions. UM Tongues, Communal As tongues, but you may divide the duration among creatures touched. UC Evocation Agonize Pain encourages an outsider to obey you. UM Ball Lightning Flying balls of lightning deal 3d6 electricity damage each. APG Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. APG Dragon's Breath Gives you a dragon's breath weapon. APG Fire Shield Creatures attacking you take fire damage; you're protected from heat or cold. CRB Hurricane Blast Creates a severe blast of wind. AP:LoF Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. CRB Resilient Sphere Force globe protects but traps one subject. CRB River of Wind A stream of wind causes nonlethal damage and can knock down or push creatures. APG Shout Deafens all within cone and deals 5d6 sonic damage. CRB Telekinetic Charge Launches an ally through the air. UC Vitriolic Mist As fire shield, except acid damage. UM Volcanic Storm Hot rocks deal 5d6 damage. UM Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. CRB Wall of Ice Ice plane creates wall or hemisphere creates dome. CRB Illusion Hallucinatory Terrain Makes one type of terrain appear like another (field as forest, or the like). CRB Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through. CRB Invisibility, Greater As invisibility, but subject can attack and stay invisible. CRB Phantasmal Killer Fearsome illusion kills subject or deals 3d6 damage. CRB Rainbow Pattern Lights fascinate 24 HD of creatures. CRB Shadow Conjuration Mimics conjuration below 4th level, but only 20% real. CRB Shadow Step Teleport from one shadow to another. UM Shocking Image As mirror image, but the duplicates emit electrical damage when destroyed. UC Simulacrum, Lesser M Creates a double of a weak creature. UM Wandering Star Motes Outlines subject and produces light as a sunrod. APG Transmutation Age Resistance, Lesser Ignore penalties from middle age. UM Animal Aspect, Greater As animal aspect, but you gain two animal qualities. UC Beast Shape II You take the form and some of the powers of a Tiny or Large animal. CRB Calcific Touch Touch attack slows target, 1d4 Dex damage. APG Darkvision, Greater See 120 ft. in total darkness. UM Elemental Body I Turns you into a Small elemental. CRB Enlarge Person, Mass 1 humanoid creature/level doubles in size. CRB Firefall Causes fire to burst up, dealing 2d6 fire damage. APG Magic Siege Engine, Greater Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC Mnemonic Enhancer F Wizard Only. Prepare extra spells or retain one just cast. CRB Monstrous Physique II Take the form and some of the powers of a Tiny or Large monstrous humanoid. UM Obsidian Flow Converts the surface of the ground into molten glass. UC Reduce Person, Mass As reduce person, but affects 1 humanoid creature/level. CRB Ride the Waves Target can breathe water and swim. UM Stone Shape Sculpts stone into any shape. CRB Symbol of Slowing M Triggered rune slows creatures. UM Vermin Shape I Take the form and some of the powers of a Small or Medium vermin. UM 5th-Level Sorcerer/Wizard Spells from Paizo Spell Name M/F Description Source Abjuration Dismissal Forces a creature to return to its native plane. CRB Life Bubble Protects creature from sustained environmental effects. APG Unbreakable Construct M Increase construct hardness or DR. UM Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. UC Conjuration Acidic Spray M 1d6/level acid damage plus 1 round of acid. UM Cloudkill Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CRB Corrosive Consumption Acidic patch damages an opponent. UM Mage's Faithful Hound Phantom dog can guard a location and attack intruders. CRB Major Creation As minor creation, plus stone and metal. CRB Summon Monster V Summons extraplanar creature to fight for you. CRB Teleport Instantly transports you as far as 100 miles per level. CRB Wall of Stone Creates a stone wall that can be shaped. CRB Divination Contact Other Plane Lets you ask question of extraplanar entity. CRB Prying Eyes 1d4 + 1/level floating eyes scout for you. CRB Evocation Cone of Cold 1d6/level cold damage. CRB Fire Snake Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG Icy Prison Thick ice holds and damages the target. UM Interposing Hand Hand provides cover against 1 opponent. CRB Lightning Arc Targets in a line take 1d6 electricity/level. UM Sending Delivers short message anywhere, instantly. CRB Wall of Force Wall is immune to damage. CRB Illusion Nightmare Sends vision dealing 1d10 damage, fatigue. CRB Persistent Image As major image, but with no concentration required. CRB Shadow Evocation Mimics evocation below 5th level, but only 20% real. CRB Symbol of Striking M As symbol of death, but fills a 5-foot square. UC Transmutation Beast Shape III: You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. CRB Elemental Body II: Turns you into a Medium elemental. CRB Fabricate: M Transforms raw materials into finished items. CRB Monstrous Physique III: Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. UM Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. CRB Passwall: Creates passage through wood or stone wall. CRB Telekinesis: Moves object, attacks creature, or hurls object or creature. CRB Transmute Mud to Rock: Transforms two 10-ft. cubes per level. CRB Transmute Rock to Mud: Transforms two 10-ft. cubes per level. CRB Treasure Stitching: M Objects on cloth become embroidered. APG Universal 1 Permanency: M Makes certain spells permanent. CRB [/sblock] [sblock=abrief history] The past is the past-the past is gone. What ever happened before THE OCCURRENCE has been removed from his memory. Only Since he has been wandering. ever few months he picks up and travels to a new city. Some call it wander lust, But secretly it is because he is trying to find himself. He did a terrible thing-and it left him mad. He went somewhere and saw some creature-and it has scarred his mind. He continues to this day wandering to see if he can find out who he is and what he did. The truth of the matter is that he was researching transmogrification of creatures and he was led to examine a dimension of elder beings-a place of aberrations that were so horrific, his mind had been damaged by the sheer sight of the creatures of chaos. [/sblock] [/QUOTE]
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