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S1: Tomb of Horrors - RG
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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 5712587" data-attributes="member: 24609"><p><strong>Gorash Graybeard</strong></p><p></p><p>Male Dwarf Cleric 9</p><p>Lawful Good</p><p></p><p>Strength 18 (+4)</p><p>Dexterity 14 (+2)</p><p>Constitution 14 (+2)</p><p>Intelligence 12 (+1)</p><p>Wisdom 22 (+6)</p><p>Charisma 8 (-1)</p><p></p><p>Hit Points: 75</p><p>Domains: Earth and Healing </p><p>Energy: Positive [Healing / Damages Undead]</p><p>Speed: 20 feet</p><p>Armor Class: 23 = 10 + 2 [dexterity] + 8 [Armor] + 3 [Shield]</p><p>Touch AC: 12</p><p>Flat-footed: 21</p><p></p><p>Initiative modifier: +2 = + 2 [dexterity] </p><p>Fortitude save: +13/+17 = 6 [base] + 2 [constitution] + 2 [great fortitude] + 3 [Cloak] + 4 [vs. poison] </p><p>Reflex save: +8 = 3 [base] + 2 [dexterity] +3 [Cloak]</p><p>Will save: +17/+19= 6 [base] + 6 [wisdom] + 2 [iron will] + 3 [Cloak]+ 2 [vs. spells / spell-like abilities] </p><p>Attack (handheld): +10/ +5 = 6 [base] + 4 [strength] </p><p>Attack (missile): +8/ +3 = 6 [base] + 2 [dexterity] </p><p>CMB: + 10 = 6 [base] + 4 [strength] </p><p>CMD: + 22 = 10 + 6 [base] + 4 [strength] + 2 [dexterity]</p><p></p><p>Magical Warhammer +11/+6 melee (1d8+5, crit 20/x3)</p><p> </p><p>[sblock=Feats]</p><p>Feats:</p><p>Great Fortitude: +2 on fortitude saves</p><p>Iron Will: +2 on will saves</p><p>Maximize Spell</p><p>Improved Great Fortitude: Re-roll a fortitude save once a day</p><p>Improved Iron Will: Re-roll a will save once a day</p><p>[/sblock]</p><p>[sblock=skills]</p><p>Skill Name (Key Ability) Skill Mod. = Ability Mod. + Ranks + Misc. Mod.</p><p>**********************************************************</p><p>Appraise Int 8 = + 1 + 2 + 3 [class skill] + 2 [Dwarf]</p><p>Climb Str* -2 = + 4 + 0 - 6 [ACP] </p><p>Heal Wis 17 = + 6 + 8 + 3 [class skill] </p><p>Knowledge (arcana) Int 5 = + 1 + 1 + 3 [class skill] </p><p>Knowledge (religion) Int 9 = + 1 + 5 + 3 [class skill] </p><p>Perception Wis 6 = + 6 + 0 + 2 [Stonework] </p><p>Profession (Stone Work / Mason) Wis 14 = + 4 + 5 + 3 [class skill] </p><p>Sense Motive Wis 12 = + 6 + 3 + 3 [class skill] </p><p>Stealth Dex* -4 = + 2 + 0 - 6 [ACP] </p><p>Spellcraft Int 7 = + 1 + 3 + 3 [class skill] </p><p>Survival Wis 6 = + 6 </p><p>Swim Str** -2 = + 4 + 0 - 6 [ACP] </p><p>[/sblock]</p><p>[sblock=Spells]</p><p><strong>Zero-level Cleric spells:</strong> 4 can be selected per day, unlimited casting</p><p> Spook Animal, Simple Bed, Guidance, Resistance.</p><p><strong>First-level Cleric spells:</strong> 6 (4 + 2) per day + 1 from a domain:</p><p> Divine Favor X 2, Entropic Shield, Remove Sickness, Obscuring Mist, Protection from Evil, (cure light wounds)</p><p><strong>Second-level Cleric spells:</strong> 6 (4 + 2) per day + 1 from a domain:</p><p> Calm Emotions, 2 Hold Person, 2 Lesser Restoration, Zone of Truth, (soften earth and stone)</p><p><strong>Third-level Cleric spells:</strong> 4 (3 + 1) per day + 1 from a domain:</p><p> Dispel Magic, Water Walk, Prayer, Stone Shape, (cure serious wounds)</p><p><strong>Fourth-level Cleric spells:</strong> 3 (2 + 1) per day + 1 from a domain:</p><p> Neutralize Poison, Restoration, Control Water, (cure critical wounds)</p><p><strong>Fifth-level Cleric spells:</strong> 2 (1 + 1) per day + 1 from a domain:</p><p> Symbol of Sleep, Raise Dead, (wall of stone)</p><p><strong>Sixth-level Cleric spells:</strong> 0 (0 + 1) per day + 1 from a domain:</p><p>None</p><p>[/sblock]</p><p>[sblock=PF, Class and Race traits]</p><p><strong><u>Pathfinder</u></strong></p><p>Clearheaded (Dwarf Racial Trait) - +1 on opposed checks vs. Bluff and Disguise. +1 on saving throws against illusion effects.</p><p>Iron Liver - +2 on Fortitude saves vs. poison and drugs. +4 on Fortitude saves vs. the effects of alcohol.</p><p></p><p><strong><u>Dwarf</u></strong></p><p></p><p>• + 2 constitution, +2 wisdom, -2 charisma (already included)</p><p>• Can move 20 feet even if in heavy armor</p><p>• Darkvision (see 60 feet in pitch-dark)</p><p>• Stonecunning ( + 2 on perception checks regarding stonework; automatic check if passing in ten feet)</p><p>• All dwarves are proficient with battleaxes, heavy picks, and warhammers. </p><p>• + 4 to avoid being bullrushed / tripped while standing on ground</p><p>• + 2 racial bonus on saves vs. poison</p><p>• + 2 racial bonus on saves vs. spells / spell-like abilities</p><p>• + 1 racial bonus to hit orcs and goblinoids</p><p>• + 4 dodge bonus on AC against giants</p><p>• + 2 racial bonus on appraise checks if stone/metal</p><p></p><p><strong><u>Cleric</u></strong></p><p>• Alignment Aura</p><p>• Spontaneous casting -- trade prepared spells for curative spells</p><p>• Channels positive energy (2x/day)</p><p>• High wisdom gains bonus spells daily</p><p>• Earth clergy can squirt acid, and at 6th level resist acid damage</p><p></p><p>• Healing clergy can touch the dying to restore them, and at 6th level all cure spells are enhanced by half as if empowered.</p><p></p><p>• Concentration check: d20 + cleric level + wisdom modifier vs. DC = d20+15</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>Headband of inspired wisdom +4 (16000)</p><p>Belt of Giant strength +2 (4000)</p><p>Gloves of Dexterity +2 (4000)</p><p>Wand of CMW (4500) - 50 charges</p><p>Ring of Feather falling (2200)</p><p>Cloak of Resistance +3 (9000)</p><p>Breast Plate +2 (4550) [AC+8, Max dex. +3, ACP -4]</p><p>Heavy Steel Shield +1 (1320) [AC+3, ACP -2]</p><p>War Hammer +1 (2312)</p><p>Scrolls: [Scroll case]</p><p>0 lvl. spells: 4 Detect Magic + 2 Read Magic (75)</p><p>1 lvl. spells: 3 Remove Sickness + 2 Remove Fear + 2 Divine favor + 1 Bless (200)</p><p>2 lvl. spells: 4 Find traps + 2 Remove Paralysis + 3 Restoration, Lesser + 1 Consecrate + 2 Augury (1800)</p><p></p><p>Backpack (2)</p><p>Bedroll</p><p>Waterskin (1)</p><p>Holy Symbol</p><p>Personal mug</p><p></p><p>Wealth: 40gp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 5712587, member: 24609"] [b]Gorash Graybeard[/b] Male Dwarf Cleric 9 Lawful Good Strength 18 (+4) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 12 (+1) Wisdom 22 (+6) Charisma 8 (-1) Hit Points: 75 Domains: Earth and Healing Energy: Positive [Healing / Damages Undead] Speed: 20 feet Armor Class: 23 = 10 + 2 [dexterity] + 8 [Armor] + 3 [Shield] Touch AC: 12 Flat-footed: 21 Initiative modifier: +2 = + 2 [dexterity] Fortitude save: +13/+17 = 6 [base] + 2 [constitution] + 2 [great fortitude] + 3 [Cloak] + 4 [vs. poison] Reflex save: +8 = 3 [base] + 2 [dexterity] +3 [Cloak] Will save: +17/+19= 6 [base] + 6 [wisdom] + 2 [iron will] + 3 [Cloak]+ 2 [vs. spells / spell-like abilities] Attack (handheld): +10/ +5 = 6 [base] + 4 [strength] Attack (missile): +8/ +3 = 6 [base] + 2 [dexterity] CMB: + 10 = 6 [base] + 4 [strength] CMD: + 22 = 10 + 6 [base] + 4 [strength] + 2 [dexterity] Magical Warhammer +11/+6 melee (1d8+5, crit 20/x3) [sblock=Feats] Feats: Great Fortitude: +2 on fortitude saves Iron Will: +2 on will saves Maximize Spell Improved Great Fortitude: Re-roll a fortitude save once a day Improved Iron Will: Re-roll a will save once a day [/sblock] [sblock=skills] Skill Name (Key Ability) Skill Mod. = Ability Mod. + Ranks + Misc. Mod. ********************************************************** Appraise Int 8 = + 1 + 2 + 3 [class skill] + 2 [Dwarf] Climb Str* -2 = + 4 + 0 - 6 [ACP] Heal Wis 17 = + 6 + 8 + 3 [class skill] Knowledge (arcana) Int 5 = + 1 + 1 + 3 [class skill] Knowledge (religion) Int 9 = + 1 + 5 + 3 [class skill] Perception Wis 6 = + 6 + 0 + 2 [Stonework] Profession (Stone Work / Mason) Wis 14 = + 4 + 5 + 3 [class skill] Sense Motive Wis 12 = + 6 + 3 + 3 [class skill] Stealth Dex* -4 = + 2 + 0 - 6 [ACP] Spellcraft Int 7 = + 1 + 3 + 3 [class skill] Survival Wis 6 = + 6 Swim Str** -2 = + 4 + 0 - 6 [ACP] [/sblock] [sblock=Spells] [B]Zero-level Cleric spells:[/B] 4 can be selected per day, unlimited casting Spook Animal, Simple Bed, Guidance, Resistance. [B]First-level Cleric spells:[/B] 6 (4 + 2) per day + 1 from a domain: Divine Favor X 2, Entropic Shield, Remove Sickness, Obscuring Mist, Protection from Evil, (cure light wounds) [B]Second-level Cleric spells:[/B] 6 (4 + 2) per day + 1 from a domain: Calm Emotions, 2 Hold Person, 2 Lesser Restoration, Zone of Truth, (soften earth and stone) [B]Third-level Cleric spells:[/B] 4 (3 + 1) per day + 1 from a domain: Dispel Magic, Water Walk, Prayer, Stone Shape, (cure serious wounds) [B]Fourth-level Cleric spells:[/B] 3 (2 + 1) per day + 1 from a domain: Neutralize Poison, Restoration, Control Water, (cure critical wounds) [B]Fifth-level Cleric spells:[/B] 2 (1 + 1) per day + 1 from a domain: Symbol of Sleep, Raise Dead, (wall of stone) [B]Sixth-level Cleric spells:[/B] 0 (0 + 1) per day + 1 from a domain: None [/sblock] [sblock=PF, Class and Race traits] [B][U]Pathfinder[/U][/B] Clearheaded (Dwarf Racial Trait) - +1 on opposed checks vs. Bluff and Disguise. +1 on saving throws against illusion effects. Iron Liver - +2 on Fortitude saves vs. poison and drugs. +4 on Fortitude saves vs. the effects of alcohol. [B][U]Dwarf[/U][/B] • + 2 constitution, +2 wisdom, -2 charisma (already included) • Can move 20 feet even if in heavy armor • Darkvision (see 60 feet in pitch-dark) • Stonecunning ( + 2 on perception checks regarding stonework; automatic check if passing in ten feet) • All dwarves are proficient with battleaxes, heavy picks, and warhammers. • + 4 to avoid being bullrushed / tripped while standing on ground • + 2 racial bonus on saves vs. poison • + 2 racial bonus on saves vs. spells / spell-like abilities • + 1 racial bonus to hit orcs and goblinoids • + 4 dodge bonus on AC against giants • + 2 racial bonus on appraise checks if stone/metal [B][U]Cleric[/U][/B] • Alignment Aura • Spontaneous casting -- trade prepared spells for curative spells • Channels positive energy (2x/day) • High wisdom gains bonus spells daily • Earth clergy can squirt acid, and at 6th level resist acid damage • Healing clergy can touch the dying to restore them, and at 6th level all cure spells are enhanced by half as if empowered. • Concentration check: d20 + cleric level + wisdom modifier vs. DC = d20+15 [/sblock] [sblock=Equipment] Headband of inspired wisdom +4 (16000) Belt of Giant strength +2 (4000) Gloves of Dexterity +2 (4000) Wand of CMW (4500) - 50 charges Ring of Feather falling (2200) Cloak of Resistance +3 (9000) Breast Plate +2 (4550) [AC+8, Max dex. +3, ACP -4] Heavy Steel Shield +1 (1320) [AC+3, ACP -2] War Hammer +1 (2312) Scrolls: [Scroll case] 0 lvl. spells: 4 Detect Magic + 2 Read Magic (75) 1 lvl. spells: 3 Remove Sickness + 2 Remove Fear + 2 Divine favor + 1 Bless (200) 2 lvl. spells: 4 Find traps + 2 Remove Paralysis + 3 Restoration, Lesser + 1 Consecrate + 2 Augury (1800) Backpack (2) Bedroll Waterskin (1) Holy Symbol Personal mug Wealth: 40gp [/sblock] [/QUOTE]
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