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S1: Tomb of Horrors - RG
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<blockquote data-quote="WarShrike" data-source="post: 5715823" data-attributes="member: 54955"><p><strong>Ungroth the Bloody</strong></p><p><strong></strong></p><p>Male Half-Orc Rogue 9</p><p>Chaotic Neutral</p><p></p><p>STR: 14</p><p>DEX: 18</p><p>CON: 14</p><p>INT: 14</p><p>WIS: 10</p><p>CHA: 10</p><p></p><p>Hit Points: 68</p><p>Speed: 30 Feet.</p><p>Armor Class: 18 = 10 (Base) +4 (Dex) +3 (Armor) +1 (Feat)</p><p>Touch: 14</p><p>Flat Footed: 15</p><p></p><p>Initiative Modifier: +10 = +4 (Dex) +2 (Trait) +4 (Feat).</p><p>Fortitude Save: +8 = +3 (Base) +2 (Con) +3 (Cloak).</p><p>Reflex Save: +13 = +6 (Base) +4 (Dex) +3 (Cloak).</p><p>Will Save: +6: +3 (Base) +3 (Cloak).</p><p>CMB: +8 = 6 (Base) +2 (STR).</p><p>CMD: 22 = 10 + 6 (Base) +2 (STR) +4 (DEX).</p><p>Light Load up to 58 lbs. Weight currently at 26 lbs.</p><p></p><p>Attacks:</p><p>[Main Hand] Shortsword +1: +12/+7 = 6 (Base) +4 (Dex) +1 (weapon) +1 (Weapon Focus).</p><p>[Main Hand] Damage: 1D6+3 Critical: 19-20 x2 Sneak: +5D6.</p><p>[Off Hand] Shortsword +1: +12/+7 = 6 (Base) +4 (Dex) +1 (weapon) +1 (Weapon Focus).</p><p>[Off Hand] Damage: 1d6+3 Critical: 19-20 x2 Sneak: +5D6.</p><p></p><p>[sblock=PF, Class, and Racial Traits]</p><p></p><p><u><em><strong>Pathfinder Traits</strong></em></u>:</p><p>Adopted: Was raised in a Dwarven foster family. Gained Racial Trait: Stonecunning.</p><p>Reactionary: +2 to Initiative.</p><p></p><p><u><em><strong>Class Traits</strong></em></u>:</p><p>Sneak Attack: +5D6</p><p>Trapfinding:</p><p>Evasion: No damage on successful Reflex saves for half damage.</p><p>Rogue Talent: Weapon Focus: Shortsword.</p><p>Trap Sense +3: +3 to Reflex saves to avoid traps and +3 to AC against attacks from traps.</p><p>Rogue Talent: Finesse Rogue: Grants the Weapon Finesse Combat Feat.</p><p>Uncanny Dodge: Rogue can no longer be caught Flat-Footed, nor does he lose his DEX modifier to AC against Invisible attackers.</p><p>Rogue Talent: Canny Observation: +4 bonus to Perception Skill Checks.</p><p>Improved Uncanny Dodge: Rogue can no longer be flanked, except by Rogues at least 4 levels higher than himself.</p><p>Rogue Talent: Guileful Polyglot: Gain 2 additional Languages known. Gain 4 if Linguistics has been trained.</p><p></p><p><u><em><strong>Racial Traits</strong></em></u>:</p><p> +2 to one Ability Score: +2 DEX.</p><p> Medium Sized: No bonuses or penalties due to size.</p><p> Normal Speed: 30 feet.</p><p> Darkvision: 60 feet.</p><p> Intimidating: +2 racial bonus to intimidate skill checks.</p><p> Orc Blood: Half-Orcs count as both Humans and Orcs for any effect related to race.</p><p> Orc Ferocity: Replaced.</p><p> Bestial: The orc blood of some Half-orcs manifests in the form of particularly prominent orc features, exacerbating their bestial appearances but improving their already keen senses. They gain a +2 racial bonus on Perception checks. This racial trait replaces the <strong>orc ferocity</strong> racial trait.</p><p> Weapon Familiarity: Half-Orcs are proficient with Greataxes and Falchions and treat any weapon with the word "Orc" in it as a martial weapon.</p><p> Stonecunning:+2 to Perception checks to notice unusual stonework such as traps and secret doors in stone floors and walls. Recieve a check if passing within 10 feet, regardless of wether or not character is actively searching for them.</p><p><strong> <u><em></em></u></strong></p><p><strong><u><em>Languages Known (Read and Written)</em></u></strong>:</p><p><strong>Base Languages</strong>: Half-Orcs begin play speaking Common and Orc. </p><p><strong>Bonus languages from Intelligence</strong>: Gnoll, Goblin. </p><p><strong>Bonus languages from Linguistics</strong>: Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Sylvan, Terran, Undercommon. </p><p><strong>Bonus languages from Guileful Polyglot</strong>: Abyssal, Aklo, Celestial, Infernal.</p><p>[/sblock]</p><p></p><p>[sblock=Feats]</p><p>Lvl 1: Feat = Two Weapon Fighting: Reduces dual wielding penalties to attack roll.</p><p>Lvl 3: Feat = Double Slice: Add STR bonus to damage with Off Hand Weapons.</p><p>Lvl 5: Feat = Improved Initiative: +4 to Initiative roll.</p><p>Lvl 7: Feat = Two Weapon Defense: +1 Shield bonus to AC.</p><p>Lvl 9: Feat = Improved Two Weapon Fighting: Extra Off Hand Attack.</p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p><strong>Trained</strong>:</p><p>Acrobatics (DEX): +16</p><p>Appraise (INT) +14</p><p>Climb (STR): +14</p><p>Disable Device (DEX): +16</p><p>Escape Artist (DEX): +16</p><p>Intimidate (CHA): +14</p><p>Knowledge Dungeoneering (INT): +14</p><p>Linguistics (INT): +14</p><p>Perception (WIS): +18 (+20 Stonework)</p><p>Sleight of Hand (DEX): +16</p><p>Stealth (DEX): +16</p><p></p><p><strong>Untrained</strong>:</p><p>Bluff (CHA): +0</p><p>Craft (INT): +2</p><p>Diplomacy (CHA): +0</p><p>Disguise (CHA): +0</p><p>Fly (DEX): +4</p><p>Heal (WIS): +0</p><p>Perform (CHA): +0</p><p>Ride (DEX): +4</p><p>Sense Motive (WIS): +0</p><p>Survival (WIS): +0</p><p>Swim (STR): +2</p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p><strong>+1 Shortsword</strong>: 2310 (10+300+2000) 2 lbs.</p><p><strong>+1 Shortsword</strong>: 2310 (10+300+2000) 2 lbs.</p><p><strong>+1 Leather armor of Spell Resistance (13)</strong>: 9160 (10+150+9000) 15 lbs</p><p><strong>Handy Haversack</strong>: 2000 5 lbs.</p><p><strong>Ring of Sustenance</strong>: 2500 0 lbs.</p><p><strong>Rope of Climbing</strong>: 3000 3 lbs.</p><p><strong>Boots of Speed</strong>: 12000 1 lbs.</p><p><strong>Cloak of Resistance +3</strong>: 9000 1 lbs.</p><p><strong>Periaph of Health</strong>: 7400 0 lbs.</p><p><strong>Potion of Cure Light Wounds x5</strong>: 250 (50+50+50+50+50)</p><p></p><p>Bedroll.</p><p></p><p>Wealth: 69gp, 9sp.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="WarShrike, post: 5715823, member: 54955"] [B]Ungroth the Bloody [/B] Male Half-Orc Rogue 9 Chaotic Neutral STR: 14 DEX: 18 CON: 14 INT: 14 WIS: 10 CHA: 10 Hit Points: 68 Speed: 30 Feet. Armor Class: 18 = 10 (Base) +4 (Dex) +3 (Armor) +1 (Feat) Touch: 14 Flat Footed: 15 Initiative Modifier: +10 = +4 (Dex) +2 (Trait) +4 (Feat). Fortitude Save: +8 = +3 (Base) +2 (Con) +3 (Cloak). Reflex Save: +13 = +6 (Base) +4 (Dex) +3 (Cloak). Will Save: +6: +3 (Base) +3 (Cloak). CMB: +8 = 6 (Base) +2 (STR). CMD: 22 = 10 + 6 (Base) +2 (STR) +4 (DEX). Light Load up to 58 lbs. Weight currently at 26 lbs. Attacks: [Main Hand] Shortsword +1: +12/+7 = 6 (Base) +4 (Dex) +1 (weapon) +1 (Weapon Focus). [Main Hand] Damage: 1D6+3 Critical: 19-20 x2 Sneak: +5D6. [Off Hand] Shortsword +1: +12/+7 = 6 (Base) +4 (Dex) +1 (weapon) +1 (Weapon Focus). [Off Hand] Damage: 1d6+3 Critical: 19-20 x2 Sneak: +5D6. [sblock=PF, Class, and Racial Traits] [U][I][B]Pathfinder Traits[/B][/I][/U]: Adopted: Was raised in a Dwarven foster family. Gained Racial Trait: Stonecunning. Reactionary: +2 to Initiative. [U][I][B]Class Traits[/B][/I][/U]: Sneak Attack: +5D6 Trapfinding: Evasion: No damage on successful Reflex saves for half damage. Rogue Talent: Weapon Focus: Shortsword. Trap Sense +3: +3 to Reflex saves to avoid traps and +3 to AC against attacks from traps. Rogue Talent: Finesse Rogue: Grants the Weapon Finesse Combat Feat. Uncanny Dodge: Rogue can no longer be caught Flat-Footed, nor does he lose his DEX modifier to AC against Invisible attackers. Rogue Talent: Canny Observation: +4 bonus to Perception Skill Checks. Improved Uncanny Dodge: Rogue can no longer be flanked, except by Rogues at least 4 levels higher than himself. Rogue Talent: Guileful Polyglot: Gain 2 additional Languages known. Gain 4 if Linguistics has been trained. [U][I][B]Racial Traits[/B][/I][/U]: +2 to one Ability Score: +2 DEX. Medium Sized: No bonuses or penalties due to size. Normal Speed: 30 feet. Darkvision: 60 feet. Intimidating: +2 racial bonus to intimidate skill checks. Orc Blood: Half-Orcs count as both Humans and Orcs for any effect related to race. Orc Ferocity: Replaced. Bestial: The orc blood of some Half-orcs manifests in the form of particularly prominent orc features, exacerbating their bestial appearances but improving their already keen senses. They gain a +2 racial bonus on Perception checks. This racial trait replaces the [B]orc ferocity[/B] racial trait. Weapon Familiarity: Half-Orcs are proficient with Greataxes and Falchions and treat any weapon with the word "Orc" in it as a martial weapon. Stonecunning:+2 to Perception checks to notice unusual stonework such as traps and secret doors in stone floors and walls. Recieve a check if passing within 10 feet, regardless of wether or not character is actively searching for them. [B] [U][I] Languages Known (Read and Written)[/I][/U][/B]: [B]Base Languages[/B]: Half-Orcs begin play speaking Common and Orc. [B]Bonus languages from Intelligence[/B]: Gnoll, Goblin. [B]Bonus languages from Linguistics[/B]: Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Sylvan, Terran, Undercommon. [B]Bonus languages from Guileful Polyglot[/B]: Abyssal, Aklo, Celestial, Infernal. [/sblock] [sblock=Feats] Lvl 1: Feat = Two Weapon Fighting: Reduces dual wielding penalties to attack roll. Lvl 3: Feat = Double Slice: Add STR bonus to damage with Off Hand Weapons. Lvl 5: Feat = Improved Initiative: +4 to Initiative roll. Lvl 7: Feat = Two Weapon Defense: +1 Shield bonus to AC. Lvl 9: Feat = Improved Two Weapon Fighting: Extra Off Hand Attack. [/sblock] [sblock=Skills] [B]Trained[/B]: Acrobatics (DEX): +16 Appraise (INT) +14 Climb (STR): +14 Disable Device (DEX): +16 Escape Artist (DEX): +16 Intimidate (CHA): +14 Knowledge Dungeoneering (INT): +14 Linguistics (INT): +14 Perception (WIS): +18 (+20 Stonework) Sleight of Hand (DEX): +16 Stealth (DEX): +16 [B]Untrained[/B]: Bluff (CHA): +0 Craft (INT): +2 Diplomacy (CHA): +0 Disguise (CHA): +0 Fly (DEX): +4 Heal (WIS): +0 Perform (CHA): +0 Ride (DEX): +4 Sense Motive (WIS): +0 Survival (WIS): +0 Swim (STR): +2 [/sblock] [sblock=Equipment] [B]+1 Shortsword[/B]: 2310 (10+300+2000) 2 lbs. [B]+1 Shortsword[/B]: 2310 (10+300+2000) 2 lbs. [B]+1 Leather armor of Spell Resistance (13)[/B]: 9160 (10+150+9000) 15 lbs [B]Handy Haversack[/B]: 2000 5 lbs. [B]Ring of Sustenance[/B]: 2500 0 lbs. [B]Rope of Climbing[/B]: 3000 3 lbs. [B]Boots of Speed[/B]: 12000 1 lbs. [B]Cloak of Resistance +3[/B]: 9000 1 lbs. [B]Periaph of Health[/B]: 7400 0 lbs. [B]Potion of Cure Light Wounds x5[/B]: 250 (50+50+50+50+50) Bedroll. Wealth: 69gp, 9sp. [/sblock] [/QUOTE]
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