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S1: Tomb of Horrors - RG
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<blockquote data-quote="cool hand luke" data-source="post: 5734316" data-attributes="member: 10926"><p>Gunden Halftoe</p><p>________________________________________</p><p>Male Halfling Sorcerer 9</p><p>Chaotic Good</p><p></p><p>Strength 8 (-1)</p><p>Dexterity 18 (+4)</p><p>Constitution 12 (+1)</p><p>Intelligence 11 (+0)</p><p>Wisdom 12 (+1)</p><p>Charisma 20 (+4)</p><p></p><p>Hit Points: </p><p>Bloodline <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />raconic (silver) </p><p>Speed:30 feet</p><p>Armor Class: 22 = 10 + 4 [dexterity] + 3 [Armor] + 1 [deflection] +3 Natural +1 size</p><p>Touch AC: 18</p><p>Flat-footed: 18</p><p></p><p>Initiative modifier: +8 = + 4 [dexterity] +4 improved init</p><p>Fortitude save: +8 = 3 [base] + 1 [constitution] + 3 [Cloak] + 1 [Racial] </p><p>Reflex save: +12 = 3 [base] + 4 [dexterity] +3 [Cloak] + 1 [Racial] +1 other</p><p>Will save: +13= 6 [base] + 1 [wisdom] + 3 [Cloak] + 1 [Racial] +2 Iron will</p><p>Attack (handheld): +4 = 4 [base] - 1 [strength] +1 size </p><p>Attack (missile): +9/ = 4 [base] + 4 [dexterity] +1 size</p><p>CMB: + 2 = 4 [base] -1 [strength] -1 size</p><p>CMD: + 16 = 10 + 4 [base] + -1 [strength] + 4 [dexterity] -1 size</p><p></p><p>Weapons:</p><p>Claws: 1d4 (magic)</p><p>Dagger 1d3</p><p></p><p>Feats</p><p>1st Iron Will</p><p>3rd combat casting</p><p>5th extra arcana</p><p>7th extra arcana</p><p>Bloodline feat: improved initiative</p><p>9th extra arcana</p><p></p><p>Class Features</p><p>Claws 1d4</p><p>Dragon resistance +10 cold, +2 Natural armor</p><p>Breath weapon 9d6</p><p>Bonus spells : mage armor, resist energy, fly, fear</p><p>Bloodline feat: improved initiative</p><p></p><p>Race features</p><p>• +2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.</p><p>• Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.</p><p>• Slow Speed: Halflings have a base speed of 20 feet.</p><p>• Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.</p><p>• Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.</p><p>• Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.</p><p>• Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.</p><p>• Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.</p><p>• Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.</p><p></p><p>Spells</p><p>0 8 known </p><p></p><p>1st 5 known 8/day</p><p>Mage Armor</p><p>Obscuring mist</p><p>Comprehend languages</p><p>Magic missile</p><p>Expeditious retreat</p><p>grease</p><p></p><p>2nd 5 known 7/day</p><p>Resist energy</p><p>Invisibility</p><p>See invisible</p><p>Detect thoughts</p><p>Command undead</p><p>Flaming sphere</p><p></p><p>3rd 4 known 7/day</p><p>Fly</p><p>Dispel magic</p><p>Summon monster 3</p><p>Diamond spray</p><p>Phantom steed</p><p></p><p>4th 3 known 5/day</p><p> Summon monster 4</p><p>Ice storm</p><p>Fear</p><p>Ball lightning</p><p></p><p></p><p>Equipment</p><p>ring of protection +1 1.00 2000</p><p> </p><p>ring of sustenance 1.00 2500</p><p> </p><p>armors of bracers +3 1.00 9000</p><p> </p><p>cloak of protection 1.00 9000</p><p> </p><p>amulet of na +1 1.00 2000</p><p> </p><p>handy haversack 1.00 2000</p><p> </p><p>belt of dexterity 1.00 4000</p><p> </p><p>boots of striding 1.00 5500</p><p> </p><p>amulet of charisma 1.00 4000</p><p> </p><p>scorching ray 1.00 4500</p><p> </p><p>darkvision 1.00 4500</p><p> </p><p>bedroll 1.00 0.5</p><p> </p><p>explorers outfit 2.00 10</p><p> </p><p>courtiers outfits 2.00 30</p><p> </p><p>fine wine 2.00 10</p><p> </p><p>wine glass 1.00 5</p><p> </p><p>deck of cards 1.00 1</p><p> </p><p>potion clw 3.00 50</p><p> </p><p>potion cmw 2.00 300</p><p> </p><p></p><p>[sblock=skills\] </p><p></p><p>SKILL NAME KEY ABILITY SKILL MOD RANK CALC MODS</p><p> </p><p>Acrobatics Dex* +6 = 0 + 6</p><p> </p><p>Appraise Int +7 = 4 + 3</p><p> </p><p>Bluff Cha +13 = 5 + 8</p><p> </p><p>Climb Str* +1 = 0 + 1</p><p> </p><p>Craft (untrained) Int 0 = 0 + 0</p><p> </p><p>Diplomacy Cha +5 = 0 + 5</p><p> </p><p>Disguise Cha +5 = 0 + 5</p><p> </p><p>Escape Artist Dex* +4 = 0 + 4</p><p> </p><p>Fly Dex* +6 = 0 + 6</p><p> </p><p>Heal Wis +1 = 0 + 1</p><p> </p><p>Intimidate Cha +5 = 0 + 5</p><p> </p><p>Perception Wis +3 = 0 + 3</p><p> </p><p>Perform (untrained) Cha +5 = 0 + 5</p><p> </p><p>Ride Dex* +4 = 0 + 4</p><p> </p><p>Sense Motive Wis +1 = 0 + 1</p><p> </p><p>Stealth Dex* +8 = 0 + 8</p><p> </p><p>Survival Wis +1 = 0 + 1</p><p> </p><p>Swim Str* -1 = 0 + -1</p><p> </p><p>Track Wis +1 = 0 + 1</p><p> </p><p> = + </p><p> </p><p>Disable Device Dex* NA = 0 + 4</p><p> </p><p>Handle Animal Cha NA = 0 + 5</p><p> </p><p>Knowledge (arcana) Int NA = 0 + 0</p><p> </p><p>Knowledge (dungeoneering) Int NA = 0 + 0</p><p> </p><p>Knowledge (engineering) Int NA = 0 + 0</p><p> </p><p>Knowledge (geography) Int NA = 0 + 0</p><p> </p><p>Knowledge (history) Int NA = 0 + 0</p><p> </p><p>Knowledge (local) Int NA = 0 + 0</p><p> </p><p>Knowledge (nature) Int NA = 0 + 0</p><p> </p><p>Knowledge (nobility) Int NA = 0 + 0</p><p> </p><p>Knowledge (planes) Int NA = 0 + 0</p><p> </p><p>Knowledge (religion) Int NA = 0 + 0</p><p> </p><p>Knowledge (spirits) Int NA = 0 + 0</p><p> </p><p>Linguistics Int NA = 0 + 0</p><p> </p><p>Profession (untrained) Wis NA = 0 + 1</p><p> </p><p>Sleight of Hand Dex* NA = 0 + 4</p><p> </p><p>Spellcraft Int NA = 0 + 0</p><p> </p><p>Use Magic Device Cha +18 = 9 + 9</p><p>[/sblock]\</p></blockquote><p></p>
[QUOTE="cool hand luke, post: 5734316, member: 10926"] Gunden Halftoe ________________________________________ Male Halfling Sorcerer 9 Chaotic Good Strength 8 (-1) Dexterity 18 (+4) Constitution 12 (+1) Intelligence 11 (+0) Wisdom 12 (+1) Charisma 20 (+4) Hit Points: Bloodline :Draconic (silver) Speed:30 feet Armor Class: 22 = 10 + 4 [dexterity] + 3 [Armor] + 1 [deflection] +3 Natural +1 size Touch AC: 18 Flat-footed: 18 Initiative modifier: +8 = + 4 [dexterity] +4 improved init Fortitude save: +8 = 3 [base] + 1 [constitution] + 3 [Cloak] + 1 [Racial] Reflex save: +12 = 3 [base] + 4 [dexterity] +3 [Cloak] + 1 [Racial] +1 other Will save: +13= 6 [base] + 1 [wisdom] + 3 [Cloak] + 1 [Racial] +2 Iron will Attack (handheld): +4 = 4 [base] - 1 [strength] +1 size Attack (missile): +9/ = 4 [base] + 4 [dexterity] +1 size CMB: + 2 = 4 [base] -1 [strength] -1 size CMD: + 16 = 10 + 4 [base] + -1 [strength] + 4 [dexterity] -1 size Weapons: Claws: 1d4 (magic) Dagger 1d3 Feats 1st Iron Will 3rd combat casting 5th extra arcana 7th extra arcana Bloodline feat: improved initiative 9th extra arcana Class Features Claws 1d4 Dragon resistance +10 cold, +2 Natural armor Breath weapon 9d6 Bonus spells : mage armor, resist energy, fly, fear Bloodline feat: improved initiative Race features • +2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. • Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks. • Slow Speed: Halflings have a base speed of 20 feet. • Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. • Halfling Luck: Halflings receive a +1 racial bonus on all saving throws. • Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks. • Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks. • Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon. • Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. Spells 0 8 known 1st 5 known 8/day Mage Armor Obscuring mist Comprehend languages Magic missile Expeditious retreat grease 2nd 5 known 7/day Resist energy Invisibility See invisible Detect thoughts Command undead Flaming sphere 3rd 4 known 7/day Fly Dispel magic Summon monster 3 Diamond spray Phantom steed 4th 3 known 5/day Summon monster 4 Ice storm Fear Ball lightning Equipment ring of protection +1 1.00 2000 ring of sustenance 1.00 2500 armors of bracers +3 1.00 9000 cloak of protection 1.00 9000 amulet of na +1 1.00 2000 handy haversack 1.00 2000 belt of dexterity 1.00 4000 boots of striding 1.00 5500 amulet of charisma 1.00 4000 scorching ray 1.00 4500 darkvision 1.00 4500 bedroll 1.00 0.5 explorers outfit 2.00 10 courtiers outfits 2.00 30 fine wine 2.00 10 wine glass 1.00 5 deck of cards 1.00 1 potion clw 3.00 50 potion cmw 2.00 300 [sblock=skills\] SKILL NAME KEY ABILITY SKILL MOD RANK CALC MODS Acrobatics Dex* +6 = 0 + 6 Appraise Int +7 = 4 + 3 Bluff Cha +13 = 5 + 8 Climb Str* +1 = 0 + 1 Craft (untrained) Int 0 = 0 + 0 Diplomacy Cha +5 = 0 + 5 Disguise Cha +5 = 0 + 5 Escape Artist Dex* +4 = 0 + 4 Fly Dex* +6 = 0 + 6 Heal Wis +1 = 0 + 1 Intimidate Cha +5 = 0 + 5 Perception Wis +3 = 0 + 3 Perform (untrained) Cha +5 = 0 + 5 Ride Dex* +4 = 0 + 4 Sense Motive Wis +1 = 0 + 1 Stealth Dex* +8 = 0 + 8 Survival Wis +1 = 0 + 1 Swim Str* -1 = 0 + -1 Track Wis +1 = 0 + 1 = + Disable Device Dex* NA = 0 + 4 Handle Animal Cha NA = 0 + 5 Knowledge (arcana) Int NA = 0 + 0 Knowledge (dungeoneering) Int NA = 0 + 0 Knowledge (engineering) Int NA = 0 + 0 Knowledge (geography) Int NA = 0 + 0 Knowledge (history) Int NA = 0 + 0 Knowledge (local) Int NA = 0 + 0 Knowledge (nature) Int NA = 0 + 0 Knowledge (nobility) Int NA = 0 + 0 Knowledge (planes) Int NA = 0 + 0 Knowledge (religion) Int NA = 0 + 0 Knowledge (spirits) Int NA = 0 + 0 Linguistics Int NA = 0 + 0 Profession (untrained) Wis NA = 0 + 1 Sleight of Hand Dex* NA = 0 + 4 Spellcraft Int NA = 0 + 0 Use Magic Device Cha +18 = 9 + 9 [/sblock]\ [/QUOTE]
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