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Living EN World
S2: War in Vastermarch - Completed
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<blockquote data-quote="Someone" data-source="post: 3688465" data-attributes="member: 5656"><p><strong>Nodis, male human psion (shaper), AC 16, HP 31/31, PP 6/35</strong></p><p></p><p>ooc: Manz, Nodis' first astral construct should be flanking the minotaur with Razh as I posted previousy, that means at O4 or P4 (it's not a one-time effect, it stays for 1 round/level like summoned monsters, 6 rounds in this case since I used Overchannel). That should have stoped the orcs from going around the minotaur to Talbind and Nodis unless it wanted to draw an AoO from it. </p><p></p><p>IC: </p><p></p><p>If Razh kills the minotaur in his action:</p><p></p><p>The 1st construct, now free, swiftly stumbles on his stubby legs, advancing much faster than it'd look it's possible on a creature of that construction, jumping on it and dealing a devastating blow.</p><p></p><p><em>Construct moves from o4 to p10, maybe drawing an AoO in the way, but that isn't important. Hits AC 19 and deals 13 damage, opposed Str check for trip is 13 (no chance of being tripped back). Rolls <a href="http://invisiblecastle.com/find.py?id=1200003" target="_blank">here</a></em></p><p></p><p>The other construct, very similar to the first one, and splatters the orcs around it. Nodis directs it againts the surviving orcs, too.</p><p></p><p><em>The second construct appears max 30 feet rom Nodis (Close range) where it can threaten the orc threatening him and the minotaur, or otherwise, the max number of orcs. Then attacks: hits AC 24 and deals 10 damage, if it can cleave it hits AC 22 and deals 12 damage. Rolls <a href="http://invisiblecastle.com/find.py?id=1200015" target="_blank">here</a>. After that it moves to threaten more enemies. Second construct has the same stats as the first one (detailed in a previous post), only that it doesn't the Trip special attack and instead gains Cleave.</em></p><p><em></em></p><p><em>If the minotaur is still alive in Nodis' turn, the first construct attacks the minotaur instead of the orc (with a flanking bonus, which Razh should be adding too) and moves south if the minotaur is finished. Second construct's actions remain mre or less the same.</em></p><p></p><p>Now very near exhastion, Nodis falls back, moving east behind Talbin where he can see what his constructs are doing.</p></blockquote><p></p>
[QUOTE="Someone, post: 3688465, member: 5656"] [b]Nodis, male human psion (shaper), AC 16, HP 31/31, PP 6/35[/b] ooc: Manz, Nodis' first astral construct should be flanking the minotaur with Razh as I posted previousy, that means at O4 or P4 (it's not a one-time effect, it stays for 1 round/level like summoned monsters, 6 rounds in this case since I used Overchannel). That should have stoped the orcs from going around the minotaur to Talbind and Nodis unless it wanted to draw an AoO from it. IC: If Razh kills the minotaur in his action: The 1st construct, now free, swiftly stumbles on his stubby legs, advancing much faster than it'd look it's possible on a creature of that construction, jumping on it and dealing a devastating blow. [i]Construct moves from o4 to p10, maybe drawing an AoO in the way, but that isn't important. Hits AC 19 and deals 13 damage, opposed Str check for trip is 13 (no chance of being tripped back). Rolls [url=http://invisiblecastle.com/find.py?id=1200003]here[/url][/i] The other construct, very similar to the first one, and splatters the orcs around it. Nodis directs it againts the surviving orcs, too. [i]The second construct appears max 30 feet rom Nodis (Close range) where it can threaten the orc threatening him and the minotaur, or otherwise, the max number of orcs. Then attacks: hits AC 24 and deals 10 damage, if it can cleave it hits AC 22 and deals 12 damage. Rolls [url=http://invisiblecastle.com/find.py?id=1200015]here[/url]. After that it moves to threaten more enemies. Second construct has the same stats as the first one (detailed in a previous post), only that it doesn't the Trip special attack and instead gains Cleave. If the minotaur is still alive in Nodis' turn, the first construct attacks the minotaur instead of the orc (with a flanking bonus, which Razh should be adding too) and moves south if the minotaur is finished. Second construct's actions remain mre or less the same.[/i] Now very near exhastion, Nodis falls back, moving east behind Talbin where he can see what his constructs are doing. [/QUOTE]
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