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S2: War in Vastermarch - Completed
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<blockquote data-quote="Someone" data-source="post: 3809254" data-attributes="member: 5656"><p><em>ooc: Yes, I was less than clear in my post; assume Nodis moves looking for a clear line of sight to the orc spellcaster, which I presume shouldn't be that dificult since he could cast fireball through the trees and such, so there must be at least one clear path to him. </em></p><p><em></em></p><p><em>You may want to adjudicate, though, that I have to hear him speaking instead of seeing him (or both) given how the power works.</em></p><p><em></em></p><p><em>[sblock=Control sound]</em></p><p><em>Psychokinesis [Sonic]</em></p><p><em>Level: Psion/wilder 2 </em></p><p><em>Display: Auditory; see text </em></p><p><em>Manifesting Time: 1 standard action </em></p><p><em>Range: Medium (100 ft. + 10 ft./ level) </em></p><p><em>Target: One sound or mixture of related sounds </em></p><p><em>Duration: Concentration, up to 1 min./level; see text </em></p><p><em>Saving Throw: None </em></p><p><em>Power Resistance: No </em></p><p><em>Power Points: 3 </em></p><p><em></em></p><p><em>You shape and alter existing sounds. You can target one sound, such as a person speaking or singing, or a group of related sounds, such as the patter of many raindrops or the tramp of soldiers passing by. A sound as quiet as a snapping finger can be controlled. You can substitute any sound you have heard for the target sound. If you attempt to exactly duplicate the voice of a specific individual, or an inherently terrifying sound (such as a dragon’s roar), you must succeed on a Bluff check with a +5 circumstance bonus opposed by the intended listener’s Sense Motive check to avoid arousing suspicion. </em></p><p><em></em></p><p><em>You can entirely muffle a noise or magnify a sound to such loudness that it drowns out all other conversation in the immediate area. In this way, you can provide yourself or any with a +4 circumstance bonus on Move Silently and Listen checks. </em></p><p><em></em></p><p><em>Alternatively, you can use up the power in an instant. You do this by modulating a sound into a one-time destructive impetus that shatters nonmagical/nonpsionic, unattended objects of crystal, glass, ceramics, or porcelain (vials, bottles, flasks, jugs, mirrors, and so forth) in the area. [/sblock]</em></p><p><em></em></p><p><em>The power's range is Medium (150 feet for Nodis) so that shouldn't be a problem.</em></p></blockquote><p></p>
[QUOTE="Someone, post: 3809254, member: 5656"] [i]ooc: Yes, I was less than clear in my post; assume Nodis moves looking for a clear line of sight to the orc spellcaster, which I presume shouldn't be that dificult since he could cast fireball through the trees and such, so there must be at least one clear path to him. You may want to adjudicate, though, that I have to hear him speaking instead of seeing him (or both) given how the power works. [sblock=Control sound] Psychokinesis [Sonic] Level: Psion/wilder 2 Display: Auditory; see text Manifesting Time: 1 standard action Range: Medium (100 ft. + 10 ft./ level) Target: One sound or mixture of related sounds Duration: Concentration, up to 1 min./level; see text Saving Throw: None Power Resistance: No Power Points: 3 You shape and alter existing sounds. You can target one sound, such as a person speaking or singing, or a group of related sounds, such as the patter of many raindrops or the tramp of soldiers passing by. A sound as quiet as a snapping finger can be controlled. You can substitute any sound you have heard for the target sound. If you attempt to exactly duplicate the voice of a specific individual, or an inherently terrifying sound (such as a dragon’s roar), you must succeed on a Bluff check with a +5 circumstance bonus opposed by the intended listener’s Sense Motive check to avoid arousing suspicion. You can entirely muffle a noise or magnify a sound to such loudness that it drowns out all other conversation in the immediate area. In this way, you can provide yourself or any with a +4 circumstance bonus on Move Silently and Listen checks. Alternatively, you can use up the power in an instant. You do this by modulating a sound into a one-time destructive impetus that shatters nonmagical/nonpsionic, unattended objects of crystal, glass, ceramics, or porcelain (vials, bottles, flasks, jugs, mirrors, and so forth) in the area. [/sblock] The power's range is Medium (150 feet for Nodis) so that shouldn't be a problem.[/i] [/QUOTE]
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