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S2: War in Vastermarch - Completed
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<blockquote data-quote="Manzanita" data-source="post: 3851772" data-attributes="member: 10109"><p><strong>Round 12</strong> 10:36:06</p><p></p><p>The villagers are all set, Ogrin mounts and rides forwards. Beamer readies his crossbow and moves up too, reaching Banion, who is coming towards him. Beamer is able to put a hand on Banion's arm.</p><p></p><p>The sound of the two last orcs can be heard fleeing through the forest.</p><p></p><p>Juliana gathers with the others, a strong force on the open road. They can hear Eusebius fighting in the forest. The monk casts his aid spell and step forward to keep Tharok within range of his chain.</p><p></p><p>At full run, Talbin catches up to the others and heads into the woods. He can't quite catch Razh, though, who is hurrying back to where he last saw the evil half-orc. The sturdy dwarf closes to within 20 feet of the monk, though the woods will slow down his movement from here on.</p><p></p><p>Tharok steps away from Eusebius again, and again manages to cast a spell <a href="http://invisiblecastle.com/find.py?id=1335759" target="_blank">without </a> letting down his guard. <em>A DC 16 spellcraft check would allow Eusebius to identify the spell.</em></p><p></p><p>THe wagon and villagers move up after the adventureres. Left behind are Torvin's body, other dead bodies, and the various horses, most of whom have fled, mostly to the North, where the party is headed.</p><p></p><p><strong>Round 13</strong> 10:36:12</p><p></p><p><em>Character Status in initiative order:</em></p><p><em>Ogrin (28/40 HPs orc count 6.5; used 5 flasks of alchemical fire, one potion CLW) <span style="color: Red"><--</span></em></p><p><em>Beamer (10/21 HPs, mage armor, protection from evil) </em></p><p><em>Banion (50/50 HPs) blind</em></p><p><em>Zombies(2-turned - off map now)</em></p><p><em>Orcs (2 blind ones remaining)</em></p><p><em>Commoners</em></p><p><em>Juliana (9/61 HPs 1/15 PP guisarme, thicken skin - AC 21)</em></p><p><em>Eusebius (17+5/44 HPs, mage armor,bulls strength, spiked chain, used 1 potion CLW)</em></p><p><em>Talbin (23/23 HPs orc count 5.5; sling) Can act in round 9</em></p><p><em>Razh (33/61 HPs orc count 9)</em></p><p><em>Nodis (20/31 HPs 2/35 PP orc count 21) </em></p><p><em>Tharok</em></p><p><em>Hugh (10/10 HPs; AC 15; longsword)</em></p><p><em></em></p><p><em>Spells cast</em></p><p><em>Beamer: Mage armor on self & on Eusebius (@ approx 10:34 am)</em></p><p><em>Eusebius: Protection from evil on Beamer at 10:34:48 - lasts until 10:37:48)</em></p><p><em>-Bulls Strength on self @10:34:54 - lasts until 10:37:54</em></p><p><em>-Bless on everyone 10:34:06 - lasts until 10:37:06</em></p><p><em>-CLW on Juliana</em></p><p><em>Juliana: Thicken skin @10:34</em></p><p><em>-Personal Chain of Superiority at 10:35:00 (lasts till 10:36:00) - expired</em></p></blockquote><p></p>
[QUOTE="Manzanita, post: 3851772, member: 10109"] [B]Round 12[/B] 10:36:06 The villagers are all set, Ogrin mounts and rides forwards. Beamer readies his crossbow and moves up too, reaching Banion, who is coming towards him. Beamer is able to put a hand on Banion's arm. The sound of the two last orcs can be heard fleeing through the forest. Juliana gathers with the others, a strong force on the open road. They can hear Eusebius fighting in the forest. The monk casts his aid spell and step forward to keep Tharok within range of his chain. At full run, Talbin catches up to the others and heads into the woods. He can't quite catch Razh, though, who is hurrying back to where he last saw the evil half-orc. The sturdy dwarf closes to within 20 feet of the monk, though the woods will slow down his movement from here on. Tharok steps away from Eusebius again, and again manages to cast a spell [URL=http://invisiblecastle.com/find.py?id=1335759]without [/URL] letting down his guard. [I]A DC 16 spellcraft check would allow Eusebius to identify the spell.[/I] THe wagon and villagers move up after the adventureres. Left behind are Torvin's body, other dead bodies, and the various horses, most of whom have fled, mostly to the North, where the party is headed. [B]Round 13[/B] 10:36:12 [I]Character Status in initiative order: Ogrin (28/40 HPs orc count 6.5; used 5 flasks of alchemical fire, one potion CLW) [COLOR=Red]<--[/COLOR] Beamer (10/21 HPs, mage armor, protection from evil) Banion (50/50 HPs) blind Zombies(2-turned - off map now) Orcs (2 blind ones remaining) Commoners Juliana (9/61 HPs 1/15 PP guisarme, thicken skin - AC 21) Eusebius (17+5/44 HPs, mage armor,bulls strength, spiked chain, used 1 potion CLW) Talbin (23/23 HPs orc count 5.5; sling) Can act in round 9 Razh (33/61 HPs orc count 9) Nodis (20/31 HPs 2/35 PP orc count 21) Tharok Hugh (10/10 HPs; AC 15; longsword) Spells cast Beamer: Mage armor on self & on Eusebius (@ approx 10:34 am) Eusebius: Protection from evil on Beamer at 10:34:48 - lasts until 10:37:48) -Bulls Strength on self @10:34:54 - lasts until 10:37:54 -Bless on everyone 10:34:06 - lasts until 10:37:06 -CLW on Juliana Juliana: Thicken skin @10:34 -Personal Chain of Superiority at 10:35:00 (lasts till 10:36:00) - expired[/I] [/QUOTE]
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