Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
S3: The Scythe of Seto (Bront Judging)[Completed]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rae ArdGaoth" data-source="post: 4156371" data-attributes="member: 21064"><p>[sblock=No longer relevant]<em>OOC: I see that Manz is editing his post. Please notice this massive amount of text!</em></p><p></p><p>I hate to be a bother, but that's not how Razh would handle that combat at all. He's a two-weapon fighter, he should be getting 3 attacks in each round, two with the waraxe and one with the shield bash. He also would stop fighting defensively, because a -4 on three attack rolls is not worth a +2 to AC. It was worth it the first round, when he had to move and could only get one attack in, and as he was sizing up his opponent, but not during subsequent full-attack rounds.</p><p></p><p>I'm sorry you rolled 14 rounds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> but you had to wonder why Razh was struggling against such a weak opponent!</p><p></p><p>To save you some work, I have reconstructed the battle using the DM's rolls for the main attack, plus two extra rolls for the secondary attacks.</p><p></p><p><strong>R1:</strong></p><p>Rasereit advances, no damage dealt.</p><p></p><p><strong>R2:</strong></p><p>Razh axe atk1 (hits AC <a href="http://invisiblecastle.com/roller/view/1557992/" target="_blank">13</a>, miss), axe atk2 (hits AC <a href="http://invisiblecastle.com/roller/view/1558070/" target="_blank">25</a>, <a href="http://invisiblecastle.com/roller/view/1558070/" target="_blank">10</a>-5 (DR 5/bludgeoning) = <span style="color: red">5 damage</span>), shield bash (hits AC <a href="http://invisiblecastle.com/roller/view/1558070/" target="_blank">22</a>, <a href="http://invisiblecastle.com/roller/view/1558070/" target="_blank">12</a>-5 = <span style="color: red">7 damage</span>)</p><p>Skeleton atk (hits AC <a href="http://invisiblecastle.com/roller/view/1558082/" target="_blank">22</a>, miss)</p><p></p><p><strong>R3:</strong></p><p>Razh axe atk1 (hits AC <a href="http://invisiblecastle.com/roller/view/1557997/" target="_blank">18</a>, miss), axe atk2 (hits AC <a href="http://invisiblecastle.com/roller/view/1558082/" target="_blank">26</a>, <a href="http://invisiblecastle.com/roller/view/1558082/" target="_blank">14</a>-5 = <span style="color: red">9 damage</span>), shield bash (hits AC <a href="http://invisiblecastle.com/roller/view/1558082/" target="_blank">29</a>, <a href="http://invisiblecastle.com/roller/view/1558082/" target="_blank">12</a>-5 = <span style="color: red">7 damage</span>)</p><p></p><p></p><p>As you can see, the skeleton might've gone down in the second round and definitely went down in the third. I leave it up to you, of course, to decide whether or not to retcon, but if you do choose to rewind a bit, I've included some IC text.[/sblock]</p><p></p><p>Rasereit advances rapidly and takes a swipe at the skeleton. The axe defects off the heavy steel sheild, and the skeleton attacks back, with its axe. It's hollow eye sockets seem to glow yellow. In contrast to the cheering of the white pawns, the black pieces are eerily quiet during the fight. Rasereit easily avoids the blow, and continues his attack.</p><p></p><p>Now, Rasereit moves his shield low, swinging out from behind it with his waraxe. The skeleton raises its own shield to <a href="http://invisiblecastle.com/roller/view/1557992/" target="_blank">block</a> the attack, but it isn't fast enough to stop the Rasereit's own spiked shield which suddenly has the dwarf's weight behind it. Though the spikes slip right through the skeleton's sparse rib cage, the shield <a href="http://invisiblecastle.com/roller/view/1558070/" target="_blank">slams</a> into bone, breaking a few. Razh then follows up with his waraxe, <a href="http://invisiblecastle.com/roller/view/1558070/" target="_blank">splintering</a> more bone. The skeleton, feeling no pain, offers an excellent counter-attack, but Rasereit just <em>barely</em> manages to <a href="http://invisiblecastle.com/roller/view/1558082/" target="_blank">dodge</a> it.</p><p></p><p>Never one to let his opponent rest (even a tireless, undead one), Rasereit comes back with a fury. His first axe swing again slices <a href="http://invisiblecastle.com/roller/view/1557997/" target="_blank">air</a>, but again he follows up with more shield and more axe. This time, his own shield <a href="http://invisiblecastle.com/roller/view/1558082/" target="_blank">knocks</a> the skeleton's aside, and his magical waraxe <a href="http://invisiblecastle.com/roller/view/1558082/" target="_blank">splits</a> its helmeted skull neatly in two. Headless, the skeleton collapses to the floor.</p><p></p><p>The vikings cheer for their fearsome queen, though it <em>was</em> only a pawn. Rasereit stands motionless, gazing down at the bones and steel, which disintegrate as he watches. After the small pile is gone, a single black chess piece can be seen. A black pawn, simply carved, and no larger than Razh's pinky, sits in the middle of the square.</p><p></p><p>He picks it up, puts it in his pocket, and prepares to face the next foe.</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 4156371, member: 21064"] [sblock=No longer relevant][i]OOC: I see that Manz is editing his post. Please notice this massive amount of text![/i] I hate to be a bother, but that's not how Razh would handle that combat at all. He's a two-weapon fighter, he should be getting 3 attacks in each round, two with the waraxe and one with the shield bash. He also would stop fighting defensively, because a -4 on three attack rolls is not worth a +2 to AC. It was worth it the first round, when he had to move and could only get one attack in, and as he was sizing up his opponent, but not during subsequent full-attack rounds. I'm sorry you rolled 14 rounds :eek: but you had to wonder why Razh was struggling against such a weak opponent! To save you some work, I have reconstructed the battle using the DM's rolls for the main attack, plus two extra rolls for the secondary attacks. [b]R1:[/b] Rasereit advances, no damage dealt. [b]R2:[/b] Razh axe atk1 (hits AC [url=http://invisiblecastle.com/roller/view/1557992/]13[/url], miss), axe atk2 (hits AC [url=http://invisiblecastle.com/roller/view/1558070/]25[/url], [url=http://invisiblecastle.com/roller/view/1558070/]10[/url]-5 (DR 5/bludgeoning) = [color=red]5 damage[/color]), shield bash (hits AC [url=http://invisiblecastle.com/roller/view/1558070/]22[/url], [url=http://invisiblecastle.com/roller/view/1558070/]12[/url]-5 = [color=red]7 damage[/color]) Skeleton atk (hits AC [url=http://invisiblecastle.com/roller/view/1558082/]22[/url], miss) [b]R3:[/b] Razh axe atk1 (hits AC [url=http://invisiblecastle.com/roller/view/1557997/]18[/url], miss), axe atk2 (hits AC [url=http://invisiblecastle.com/roller/view/1558082/]26[/url], [url=http://invisiblecastle.com/roller/view/1558082/]14[/url]-5 = [color=red]9 damage[/color]), shield bash (hits AC [url=http://invisiblecastle.com/roller/view/1558082/]29[/url], [url=http://invisiblecastle.com/roller/view/1558082/]12[/url]-5 = [color=red]7 damage[/color]) As you can see, the skeleton might've gone down in the second round and definitely went down in the third. I leave it up to you, of course, to decide whether or not to retcon, but if you do choose to rewind a bit, I've included some IC text.[/sblock] Rasereit advances rapidly and takes a swipe at the skeleton. The axe defects off the heavy steel sheild, and the skeleton attacks back, with its axe. It's hollow eye sockets seem to glow yellow. In contrast to the cheering of the white pawns, the black pieces are eerily quiet during the fight. Rasereit easily avoids the blow, and continues his attack. Now, Rasereit moves his shield low, swinging out from behind it with his waraxe. The skeleton raises its own shield to [url=http://invisiblecastle.com/roller/view/1557992/]block[/url] the attack, but it isn't fast enough to stop the Rasereit's own spiked shield which suddenly has the dwarf's weight behind it. Though the spikes slip right through the skeleton's sparse rib cage, the shield [url=http://invisiblecastle.com/roller/view/1558070/]slams[/url] into bone, breaking a few. Razh then follows up with his waraxe, [url=http://invisiblecastle.com/roller/view/1558070/]splintering[/url] more bone. The skeleton, feeling no pain, offers an excellent counter-attack, but Rasereit just [i]barely[/i] manages to [url=http://invisiblecastle.com/roller/view/1558082/]dodge[/url] it. Never one to let his opponent rest (even a tireless, undead one), Rasereit comes back with a fury. His first axe swing again slices [url=http://invisiblecastle.com/roller/view/1557997/]air[/url], but again he follows up with more shield and more axe. This time, his own shield [url=http://invisiblecastle.com/roller/view/1558082/]knocks[/url] the skeleton's aside, and his magical waraxe [url=http://invisiblecastle.com/roller/view/1558082/]splits[/url] its helmeted skull neatly in two. Headless, the skeleton collapses to the floor. The vikings cheer for their fearsome queen, though it [i]was[/i] only a pawn. Rasereit stands motionless, gazing down at the bones and steel, which disintegrate as he watches. After the small pile is gone, a single black chess piece can be seen. A black pawn, simply carved, and no larger than Razh's pinky, sits in the middle of the square. He picks it up, puts it in his pocket, and prepares to face the next foe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
S3: The Scythe of Seto (Bront Judging)[Completed]
Top