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S3: The Scythe of Seto (Bront Judging)[Completed]
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<blockquote data-quote="Rae ArdGaoth" data-source="post: 4203245" data-attributes="member: 21064"><p>Rasereit stoops to grab the chess piece. He slips it in a pocket and winks at the black king. <span style="color: red">"Ah got t'go save yer evil twin, Gloomyguts. But Ah'll be back, don't ye fret. We'll 'ave tea. Or coffee."</span> He taps his warhammer's head on the ground, then slides it onto his back. He considers tightening his shield, but then looks back at the dented and scratched bishop behind him. He leaves his shield alone and pulls <em>Roar</em> from its holster at his hip. Grasping his waraxe in two hands, Rasereit moves to the southwest corner of his square and nods to Beamer.</p><p></p><p>[sblock=Combat Notes: ]Rasereit is too far to charge, even if he gets the initiative. He'll move forward 30' at a time and ready actions to 5' step and strike, but he won't engage unless he can get within charging distance.</p><p></p><p><strong>Charge first (charge bonus included):</strong></p><p>Waraxe w/ 2hands, -4 PAtk: 1d20+10; 1d10+16</p><p>AC: 18</p><p></p><p><strong>Once w/in melee range:</strong></p><p>Waraxe w/ 2hands, -3 PAtk,</p><p>Atk1: 1d20+9; 1d10+14</p><p>Atk2: 1d20+4; 1d10+14</p><p></p><p><em>I include these stats for you, Manz, to speed things up, but I imagine it takes you time to figure it all out and roll the dice yourself. If you'd rather me roll my own dice, or whatever, then I'm perfectly happy to do that as well. =)</em>[/sblock]</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 4203245, member: 21064"] Rasereit stoops to grab the chess piece. He slips it in a pocket and winks at the black king. [color=red]"Ah got t'go save yer evil twin, Gloomyguts. But Ah'll be back, don't ye fret. We'll 'ave tea. Or coffee."[/color] He taps his warhammer's head on the ground, then slides it onto his back. He considers tightening his shield, but then looks back at the dented and scratched bishop behind him. He leaves his shield alone and pulls [i]Roar[/i] from its holster at his hip. Grasping his waraxe in two hands, Rasereit moves to the southwest corner of his square and nods to Beamer. [sblock=Combat Notes: ]Rasereit is too far to charge, even if he gets the initiative. He'll move forward 30' at a time and ready actions to 5' step and strike, but he won't engage unless he can get within charging distance. [b]Charge first (charge bonus included):[/b] Waraxe w/ 2hands, -4 PAtk: 1d20+10; 1d10+16 AC: 18 [b]Once w/in melee range:[/b] Waraxe w/ 2hands, -3 PAtk, Atk1: 1d20+9; 1d10+14 Atk2: 1d20+4; 1d10+14 [i]I include these stats for you, Manz, to speed things up, but I imagine it takes you time to figure it all out and roll the dice yourself. If you'd rather me roll my own dice, or whatever, then I'm perfectly happy to do that as well. =)[/i][/sblock] [/QUOTE]
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S3: The Scythe of Seto (Bront Judging)[Completed]
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