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S3: The Scythe of Seto (Bront Judging)[Completed]
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<blockquote data-quote="Rae ArdGaoth" data-source="post: 4205570" data-attributes="member: 21064"><p>Sheathing his axe, Rasereit takes the flask with a wink at Ogrin. <span style="color: red">"Ho ho, what's this? A favor from the noblest o' knights! Shouldn't ye be the one receivin' a favor from me? No worries, Ah'll give ye a kiss when ye slay that skeleton for yer beauteous queen."</span> He shakes the alchemist's fire delicately between two meaty fingers. <span style="color: red">"Pardon me if Ah don' wear it proudly as Ah charge into battle."</span> Suddenly, without notice, he spins and lobs the thing at the minotaur.</p><p></p><p></p><p><em>Combat Notes:</em> Depending on initiative, the minotaur's horns may be in Razh's gut before he throws the hot stuff. Regardless, Round 1: Toss the alchemist's fire, draw waraxe, 5' step forward (if Razh gets the initiative. This is to prevent the minotaur from charging since he'll be less than 10' away). Subsequent rounds: Full attacks.</p><p></p><p><strong>Lobbing a hottie:</strong> (all modifiers included, Razh's AC is 23)</p><p>Ranged touch for throw: 1d20+9</p><p>Alchemist's fire dmg: 1d6 on a direct hit, plus 1d6 next round unless extinguished with a full-round action. (1 damage on an indirect hit. Razh will take damage if the minotaur is adjacent.)</p><p></p><p><strong>Full Attack, -2 PAtk:</strong> (Razh's AC is 23)</p><p>Waraxe1: 1d20+8; 1d10+7</p><p>Waraxe2: 1d20+5; 1d10+7</p><p>Shield: 1d20+7; 1d10+3</p><p></p><p>[sblock=Crazy Math: ]<u>Lobbing a hottie:</u></p><p><strong>Attack Roll:</strong> BAB +6, DEX +3 = +9</p><p><strong>Damage:</strong> from <a href="http://www.d20srd.org/srd/equipment/goodsandservices.htm#alchemistsFire" target="_blank">alchemist's fire</a> description</p><p></p><p><u>Full Attack, Waraxe1:</u></p><p><strong>Attack Roll:</strong> BAB +6, STR +4, Weapon Focus +1, Magic +1, TWF -2, Power Attack -2 = +8</p><p><strong>Damage:</strong> STR +4, Magic +1, Power Attack+2 = 1d10+7</p><p></p><p><u>Full Attack, Waraxe2:</u></p><p><strong>Attack Roll:</strong> BAB (2nd Atk) +1, STR +4, Weapon Focus +1, Magic +1, <s>TWF -2</s>, Power Attack -2 = +5</p><p><strong>Damage:</strong> Same</p><p></p><p><u>Full Attack, Shield:</u></p><p><strong>Attack Roll:</strong> BAB +6, STR +4, Magic +1, TWF -2, Power Attack -2 = +7</p><p><strong>Damage:</strong> Half STR +2, Magic +1, no power attack (light weapon), spikes (1d8, up from 1d6), <em>bashing</em> (1d10, up from 1d8) = 1d10+3[/sblock]</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 4205570, member: 21064"] Sheathing his axe, Rasereit takes the flask with a wink at Ogrin. [color=red]"Ho ho, what's this? A favor from the noblest o' knights! Shouldn't ye be the one receivin' a favor from me? No worries, Ah'll give ye a kiss when ye slay that skeleton for yer beauteous queen."[/color] He shakes the alchemist's fire delicately between two meaty fingers. [color=red]"Pardon me if Ah don' wear it proudly as Ah charge into battle."[/color] Suddenly, without notice, he spins and lobs the thing at the minotaur. [i]Combat Notes:[/i] Depending on initiative, the minotaur's horns may be in Razh's gut before he throws the hot stuff. Regardless, Round 1: Toss the alchemist's fire, draw waraxe, 5' step forward (if Razh gets the initiative. This is to prevent the minotaur from charging since he'll be less than 10' away). Subsequent rounds: Full attacks. [b]Lobbing a hottie:[/b] (all modifiers included, Razh's AC is 23) Ranged touch for throw: 1d20+9 Alchemist's fire dmg: 1d6 on a direct hit, plus 1d6 next round unless extinguished with a full-round action. (1 damage on an indirect hit. Razh will take damage if the minotaur is adjacent.) [b]Full Attack, -2 PAtk:[/b] (Razh's AC is 23) Waraxe1: 1d20+8; 1d10+7 Waraxe2: 1d20+5; 1d10+7 Shield: 1d20+7; 1d10+3 [sblock=Crazy Math: ][u]Lobbing a hottie:[/u] [b]Attack Roll:[/b] BAB +6, DEX +3 = +9 [b]Damage:[/b] from [url=http://www.d20srd.org/srd/equipment/goodsandservices.htm#alchemistsFire]alchemist's fire[/url] description [u]Full Attack, Waraxe1:[/u] [b]Attack Roll:[/b] BAB +6, STR +4, Weapon Focus +1, Magic +1, TWF -2, Power Attack -2 = +8 [b]Damage:[/b] STR +4, Magic +1, Power Attack+2 = 1d10+7 [u]Full Attack, Waraxe2:[/u] [b]Attack Roll:[/b] BAB (2nd Atk) +1, STR +4, Weapon Focus +1, Magic +1, [s]TWF -2[/s], Power Attack -2 = +5 [b]Damage:[/b] Same [u]Full Attack, Shield:[/u] [b]Attack Roll:[/b] BAB +6, STR +4, Magic +1, TWF -2, Power Attack -2 = +7 [b]Damage:[/b] Half STR +2, Magic +1, no power attack (light weapon), spikes (1d8, up from 1d6), [i]bashing[/i] (1d10, up from 1d8) = 1d10+3[/sblock] [/QUOTE]
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S3: The Scythe of Seto (Bront Judging)[Completed]
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