SA and/or SQ abilities....

Bryon_Soulweaver

First Post
I am starting in a new campaign, my DM said we all start at level 1 but we can have upto +5 ELC templates or races, I asked him if I could have abilities that equal upto +5 LA and he said yes. Would anyone know any SQ and/or SA that would be good in cities as well as battling creatures?
 

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A few that come to mind:

Flight
SR
Blindsight
Fast Healing
Regeneration

All of the above are admittedly combat-based abilities rather than something that'll help in cities. For the latter, how about Sp abilities usable a few times per day, allowing you to benefit from spells such as Disguise/Alter Self, Charm Self, Glibness, Invisibility, etc.?
 

Flight is prolly the single most useful overall special ability I can think of (even better than teleportation in many cases, such as combat, looking things over from above, etc).

Darkvision or blindsense/sight would be good; you might also consider tremorsense or scent.
 

Well, I'm going to be playing a human. Darkvision is a good idea, but I dont know how far I can make it go to reach +2 adjustment. :lol: Also, my DM is putting this campaign on the ocean, is there any good water abilities I could take?
 

It's hard to beat Quickness [Su]...

For water, there's the water elemental's Water Mastery [Ex] and Vortex [Su]... swim speeds... the Merfolk's Amphibious [Ex]...

-Hyp.
 

I'm kind fond of a human-based SRD Ghost - sure, you need to watch out for clerics, and you will have.... difficulties... re-equiping, but no alignment restirctions (Ghost Paladin! Ghost Vow of Poverty Sorceror! Bard! Cleric (prepare inflict spells for healing)!) but lots of nifty powers (Malevolence! Telekenisis! Draining Touch!) that are Charisma based, while you have a decent boost to charisma, and a chance of returning (again) from the grave when slain (Rejuvination!) and +4 Turn Resistence, as well as nifty (+8) boosts to some skills (Hide, Listen, Search, Spot).

You might also want to look at the various half-templates in the SRD (Half-Celestial (+4 LA), Half-Dragon (+3 LA), Half-Fiend (+4 LA)) - as templates, they are add-ons - which means that for purposes of such things as skill points per level, favored class, and number of starting feats, you are still human.
 

I'm not playing with a template this time, but thanks for the advise. While Templates add some uniqueness, I thought adding Special Attacks and Special Qualities might give me a truly unique character. Like being able to have a scimitar materialize with the entire blade dripping blood.
 

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