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Sacking a City
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<blockquote data-quote="ruemere" data-source="post: 5437663" data-attributes="member: 5515"><p>Here is a semi-relevant thought:</p><p></p><p>There is a great game called <a href="http://www.contestedground.co.uk/hotmain.html" target="_blank">Hot War</a> by Contested Grounds Studios. </p><p>The premise: you're playing a governments-sponsored survivor in a post-apocalyptic London of 60s. </p><p></p><p>While this may not be of immediate help to you, the advice on portraying freeform adventure flow (see my previous post) is taken straight from there. The setting of pace, describing scenes in a form of still frames and portrayal of a city which crashed, burned and is barely alive is simply too exquisite to pass.</p><p></p><p>(<a href="http://www.contestedground.co.uk/zips/hwprev.pdf" target="_blank">free preview</a>)</p><p></p><p>Several still frames to offer to your players:</p><p>- a military group is executing group of commoners for stealing someone else's property</p><p>- local undertakers are digging a long and shallow pit in order to store the dead</p><p>- several exotic animals escaped care of an aristocrat. As they are domesticated, they are not afraid of players and attempt to gain their favor to get food (inspired by Emil Kusturica's Underground)</p><p>- a group of commoners is holding a frantic and hectic wedding party, inviting passers by for a bout of drunken revelry </p><p>- a few old folks stare dejectedly from 2nd floor windows, seemingly oblivious of war</p><p>- a crowd is lynching a group of immigrants, to take revenge for the war</p><p></p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5437663, member: 5515"] Here is a semi-relevant thought: There is a great game called [URL="http://www.contestedground.co.uk/hotmain.html"]Hot War[/URL] by Contested Grounds Studios. The premise: you're playing a governments-sponsored survivor in a post-apocalyptic London of 60s. While this may not be of immediate help to you, the advice on portraying freeform adventure flow (see my previous post) is taken straight from there. The setting of pace, describing scenes in a form of still frames and portrayal of a city which crashed, burned and is barely alive is simply too exquisite to pass. ([URL="http://www.contestedground.co.uk/zips/hwprev.pdf"]free preview[/URL]) Several still frames to offer to your players: - a military group is executing group of commoners for stealing someone else's property - local undertakers are digging a long and shallow pit in order to store the dead - several exotic animals escaped care of an aristocrat. As they are domesticated, they are not afraid of players and attempt to gain their favor to get food (inspired by Emil Kusturica's Underground) - a group of commoners is holding a frantic and hectic wedding party, inviting passers by for a bout of drunken revelry - a few old folks stare dejectedly from 2nd floor windows, seemingly oblivious of war - a crowd is lynching a group of immigrants, to take revenge for the war Regards, Ruemere [/QUOTE]
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