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<blockquote data-quote="Dannyalcatraz" data-source="post: 3700456" data-attributes="member: 19675"><p>First, I'm not sure how neccessary this feat really is...</p><p></p><p>There is a weapon enchantment in the game called Holy that lets weapons do +2d6 to evil creatures. If you also take the Bane characteristic, it will do even more damage. Instead of burning valuable Feats, you burn GP instead.</p><p></p><p>For an even better simulation, make the Bow in question a Weapon of Legacy. As the PC bearing the weapon increases in power, he'll unlock the powers of the weapon. The bonus is that by going this route, the weapon perforce ties into the PC's background- its something used by or created by/for one of his ancestors.</p><p></p><p>And, for the record, similar effects can be built via the Oriental Adventures Samurai or the Complete Warrior Kensai classes.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3700456, member: 19675"] First, I'm not sure how neccessary this feat really is... There is a weapon enchantment in the game called Holy that lets weapons do +2d6 to evil creatures. If you also take the Bane characteristic, it will do even more damage. Instead of burning valuable Feats, you burn GP instead. For an even better simulation, make the Bow in question a Weapon of Legacy. As the PC bearing the weapon increases in power, he'll unlock the powers of the weapon. The bonus is that by going this route, the weapon perforce ties into the PC's background- its something used by or created by/for one of his ancestors. And, for the record, similar effects can be built via the Oriental Adventures Samurai or the Complete Warrior Kensai classes. [/QUOTE]
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