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Sacred Cow Bites The Dust.
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<blockquote data-quote="iserith" data-source="post: 6974866" data-attributes="member: 97077"><p>Yep, rewards can help reinforce the kind of behavior we want to see in the game. I therefore change the reward structure based on the game.</p><p></p><p></p><p></p><p></p><p></p><p>The rule in this game is that you level up with a short rest or long rest provided you have the requisite XP. A short rest is 8 hours (long rest is 7 days) and must be taken outside the dungeon at some risk of random encounter (mitigated sometimes by the PCs, but never eliminated). So the typical strategy for the players is that they "fish" for random encounters on the way to the dungeon and then try to hit a couple smaller encounters while delving. When they get at least 300 or 900 XP per PC, they do a short rest and the 1st-level PC becomes 2nd- or 3rd-level which increases survivability accordingly.</p><p></p><p>I don't discriminate between targets based on level - I'm reminded of Thak the 1st-level dragonborn fighter who went down several times his first delve with other higher-level PCs. It's on the player to avoid taking the full force of a trap or monster's damage as best they can until they gain some levels. I am not the kind of DM who gives a dusty flumph if your character dies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="iserith, post: 6974866, member: 97077"] Yep, rewards can help reinforce the kind of behavior we want to see in the game. I therefore change the reward structure based on the game. The rule in this game is that you level up with a short rest or long rest provided you have the requisite XP. A short rest is 8 hours (long rest is 7 days) and must be taken outside the dungeon at some risk of random encounter (mitigated sometimes by the PCs, but never eliminated). So the typical strategy for the players is that they "fish" for random encounters on the way to the dungeon and then try to hit a couple smaller encounters while delving. When they get at least 300 or 900 XP per PC, they do a short rest and the 1st-level PC becomes 2nd- or 3rd-level which increases survivability accordingly. I don't discriminate between targets based on level - I'm reminded of Thak the 1st-level dragonborn fighter who went down several times his first delve with other higher-level PCs. It's on the player to avoid taking the full force of a trap or monster's damage as best they can until they gain some levels. I am not the kind of DM who gives a dusty flumph if your character dies. :) [/QUOTE]
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