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<blockquote data-quote="Helldritch" data-source="post: 6975101" data-attributes="member: 6855114"><p>@<em><strong><u>Lanefan</u></strong></em></p><p>Thank you for reading my response and showing it to Satyrn. It is much appreciated.</p><p></p><p>As for Mile stones defenders.</p><p></p><p>I would tend to agree that mile stones are not that "bad" in themselves. It might ensure that at some crucial part of the adventure; the adventurers will be of the appropriate level. But then again, experience award can do just that.</p><p></p><p>You give a mile stone for a particularly heroic act? I do the same with experience. And this time it is not the whole group or only one that will get it. It will reward those that actualy tried to do something heroic. Backbencher that are not actualy helping out with strats or are simply holding back in the hopes of getting rewards with little risks might be in for a nasty surprise.</p><p></p><p>I do give exp for playing your flaws. But that RP must not be detrimental to the group as a whole. Only to your character.</p><p></p><p>Experience is so much more flexible than mile stones, I simply do not understand those that are hating it.</p><p></p><p>Hemlock's post, Pming posts (and many others) all show how flexible exp point award can be. Mile stones are, for me, a lazy way to level and it also have the pernicious effect of encourage the 5mwd. </p><p></p><p>Now you can combine mile stones and experience award to ensure some desired effect that one or the other alone couldn't achieve alone.</p><p></p><p>Players played really well, but due to a streak of bad luck or whatever the cause; they do not reach the level they need for the next part of your campaing. A mile stone which raise the effective xp of all players by the minimum required by the lowest experienced characters would be a good way to do it.</p><p></p><p>Example: 6 characters each need 100xp, 200xp, 200xp, 250xp, 350 xp to raise in level and one need 450xp to do the same. I would make a mile stone worth 451 exp to all characters. This would ensure that poor play would not be rewarded but the story would be able to go on. The active players will keep the advance and the backbencher still has some catch up to do. Everyone is happy (save the backbencher) and the story can go on. </p><p></p><p>For some people, this is a form of punition to the backbencher. It is not. I want to encourage good roleplay and inventiveness. If everyone has the same mile stone, I am not encouraging good roleplay and inventiveness but merily compensating for the player that is only tagging along.</p><p></p><p>I should mentionned that xp for RP and inventiveness is awarded by players concensus. The case above occurs only rarely.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6975101, member: 6855114"] @[I][B][U]Lanefan[/U][/B][/I] Thank you for reading my response and showing it to Satyrn. It is much appreciated. As for Mile stones defenders. I would tend to agree that mile stones are not that "bad" in themselves. It might ensure that at some crucial part of the adventure; the adventurers will be of the appropriate level. But then again, experience award can do just that. You give a mile stone for a particularly heroic act? I do the same with experience. And this time it is not the whole group or only one that will get it. It will reward those that actualy tried to do something heroic. Backbencher that are not actualy helping out with strats or are simply holding back in the hopes of getting rewards with little risks might be in for a nasty surprise. I do give exp for playing your flaws. But that RP must not be detrimental to the group as a whole. Only to your character. Experience is so much more flexible than mile stones, I simply do not understand those that are hating it. Hemlock's post, Pming posts (and many others) all show how flexible exp point award can be. Mile stones are, for me, a lazy way to level and it also have the pernicious effect of encourage the 5mwd. Now you can combine mile stones and experience award to ensure some desired effect that one or the other alone couldn't achieve alone. Players played really well, but due to a streak of bad luck or whatever the cause; they do not reach the level they need for the next part of your campaing. A mile stone which raise the effective xp of all players by the minimum required by the lowest experienced characters would be a good way to do it. Example: 6 characters each need 100xp, 200xp, 200xp, 250xp, 350 xp to raise in level and one need 450xp to do the same. I would make a mile stone worth 451 exp to all characters. This would ensure that poor play would not be rewarded but the story would be able to go on. The active players will keep the advance and the backbencher still has some catch up to do. Everyone is happy (save the backbencher) and the story can go on. For some people, this is a form of punition to the backbencher. It is not. I want to encourage good roleplay and inventiveness. If everyone has the same mile stone, I am not encouraging good roleplay and inventiveness but merily compensating for the player that is only tagging along. I should mentionned that xp for RP and inventiveness is awarded by players concensus. The case above occurs only rarely. [/QUOTE]
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