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Sacred Cow Bites The Dust.
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<blockquote data-quote="Helldritch" data-source="post: 6975597" data-attributes="member: 6855114"><p>Some min maxers are not about stats and strats alone. Some are looking for the maximum gain for the minimum effort possible.</p><p>There are individualistic players out there. You might not have seen the tournament era, but I did. Yep, there were slackers then as there are some now. </p><p></p><p>Old RPGers like me have seen all kind of things. And one of the most annoying is the slacker type of player. That player is generaly new to RPG and does not quite understand the principle that no one wins. If the player makes less exp by holding back, he/she will soon get more involve as the reward (exp) is quite tangible because exp can be either awarded on the spot or at the end of a session.</p><p></p><p>As for the difficulty of evaluating the exp worth of an RP goal, it's quite easy. Usualy worth about 10% to 20% of total adventure exp. Divided equaly between RP goals. I don't see where is the difficulty in that...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6975597, member: 6855114"] Some min maxers are not about stats and strats alone. Some are looking for the maximum gain for the minimum effort possible. There are individualistic players out there. You might not have seen the tournament era, but I did. Yep, there were slackers then as there are some now. Old RPGers like me have seen all kind of things. And one of the most annoying is the slacker type of player. That player is generaly new to RPG and does not quite understand the principle that no one wins. If the player makes less exp by holding back, he/she will soon get more involve as the reward (exp) is quite tangible because exp can be either awarded on the spot or at the end of a session. As for the difficulty of evaluating the exp worth of an RP goal, it's quite easy. Usualy worth about 10% to 20% of total adventure exp. Divided equaly between RP goals. I don't see where is the difficulty in that... [/QUOTE]
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