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<blockquote data-quote="Chaosmancer" data-source="post: 6975795" data-attributes="member: 6801228"><p>So they want the most XP possible for the minimum effort. Unless the rest of the group is getting upset that they are not contributing to the game, or that rewards are being divided evenly for uneven work (which if no rewards are being divided then it doesn't necessarily come up in that context) then do we really need to care? </p><p></p><p>I guess this is kind of a philosophical point, but if they aren't terribly disruptive, and they get something out of sitting there on their phone and rolling a d20 every few minutes.... congrats on being boring and getting numbers on a sheet of paper, but you aren't playing the game. If they aren't interested in actually playing the game, I don't see how I need to make an effort to get them interested. I've got enough on my plate keeping the other people who want to be here entertained. </p><p></p><p>It's a minor point, but, it just seems to me that people either want to play the game or they don't. If they don't but they want to sit at the table to write down big numbers on a sheet of paper. That's them I guess. </p><p></p><p></p><p></p><p></p><p>How much is total adventure xp?</p><p></p><p>I've got 15 weeks before a major break, I have no idea where the story is going to end up, but I have hooks. </p><p></p><p>They run into a gypsy camp, spend an entire session trying to figure out if they are evil. Is that one RP goal, was it a goal, I just thought having other people around this ancient site would be cool, to my mind they just wasted an entire session chasing their tails, but they had fun doing it. </p><p></p><p>Next session they go into a creepy house that I mentioned for flavor purposes instead of the monster cave I was leading them towards. Okay sure, there is a ghost, some aberrations and a creepy library. 1 player uses stealth tactics and high rolls to kill 1/2 the stuff in the place before the rest of the party can catch up, in fact, they run from everything else, so he is the only one to kill anything. Divide XP evenly? MAke the guy who keeps insisting on solo running places more powerful and therefore making it easier for him to do? One person finds a creepy book and begins talking to demons. Is that worth XP? If they don't earn XP every session then it doesn't really allow better tracking. </p><p></p><p></p><p>I'm not saying it is a bad system, I'm saying it is a bad system <strong><u>for me</u></strong>. I don't want to have to consider everything the party does through that lens, when I can have them do the same stuff and level them up when I feel we've made enough progress to warrant it.</p><p></p><p>I remember I was talking to another couple guys online a few weeks ago. They were horrified that I decided to level my players up once a month, about every 4 sessions, because they level up after every session and they couldn't imagine gaining levels at such a slow rate. </p><p></p><p>Different tastes and different hang-ups.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6975795, member: 6801228"] So they want the most XP possible for the minimum effort. Unless the rest of the group is getting upset that they are not contributing to the game, or that rewards are being divided evenly for uneven work (which if no rewards are being divided then it doesn't necessarily come up in that context) then do we really need to care? I guess this is kind of a philosophical point, but if they aren't terribly disruptive, and they get something out of sitting there on their phone and rolling a d20 every few minutes.... congrats on being boring and getting numbers on a sheet of paper, but you aren't playing the game. If they aren't interested in actually playing the game, I don't see how I need to make an effort to get them interested. I've got enough on my plate keeping the other people who want to be here entertained. It's a minor point, but, it just seems to me that people either want to play the game or they don't. If they don't but they want to sit at the table to write down big numbers on a sheet of paper. That's them I guess. How much is total adventure xp? I've got 15 weeks before a major break, I have no idea where the story is going to end up, but I have hooks. They run into a gypsy camp, spend an entire session trying to figure out if they are evil. Is that one RP goal, was it a goal, I just thought having other people around this ancient site would be cool, to my mind they just wasted an entire session chasing their tails, but they had fun doing it. Next session they go into a creepy house that I mentioned for flavor purposes instead of the monster cave I was leading them towards. Okay sure, there is a ghost, some aberrations and a creepy library. 1 player uses stealth tactics and high rolls to kill 1/2 the stuff in the place before the rest of the party can catch up, in fact, they run from everything else, so he is the only one to kill anything. Divide XP evenly? MAke the guy who keeps insisting on solo running places more powerful and therefore making it easier for him to do? One person finds a creepy book and begins talking to demons. Is that worth XP? If they don't earn XP every session then it doesn't really allow better tracking. I'm not saying it is a bad system, I'm saying it is a bad system [B][U]for me[/U][/B]. I don't want to have to consider everything the party does through that lens, when I can have them do the same stuff and level them up when I feel we've made enough progress to warrant it. I remember I was talking to another couple guys online a few weeks ago. They were horrified that I decided to level my players up once a month, about every 4 sessions, because they level up after every session and they couldn't imagine gaining levels at such a slow rate. Different tastes and different hang-ups. [/QUOTE]
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