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Sacred Cow Bites The Dust.
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<blockquote data-quote="Lanefan" data-source="post: 6976784" data-attributes="member: 29398"><p>When I'm a player I also often end up playing the risk-taker, usually out of boredom with all the planning and caution (I can plan and strategize with the best of 'em but sometimes you just gotta say "you take the left" and charge in). So the last thing I'd want to do is discourage - in effect - myself! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But that said...</p><p>...these are almost unavoidable. In order:</p><p></p><p>1. This happens to me as well, and sometimes I go through characters at a rather alarming rate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> However, the flip side would be to have new characters start where the old one left off...which in terms of level wouldn't be too much of a problem (though not perfect; it might serve to make me even more gonzo!) but in terms of wealth certainly would be, as the percentages say all that extra wealth would just end up accreting to the passengers when I died thus making the problem worse. (note: all this assumes limited if any access to revival effects, which change the dynamic considerably) As DM, I usually start new ones at a "floor" level which slowly rises as the campaign goes along.</p><p></p><p>And, they don't all die; and as player I can still weave old and new characters alike into whatever story is going on. One tactic I use often is to come up with an entertaining characterization and-or personality and just play that to the hilt for the first while without worrying about bigger-picture stuff at all; this gives the character some in-game time to learn about the party's history-goals-story (and gain the party's approval by taking some risks) after which I can then integrate the character into that story in whatever way makes sense.</p><p></p><p>2. It's kind of a fact of life that the survivors are going to end up being who carries any ongoing storylines from one adventure to the next; and any new character is probably going to have to integrate herself into such. Sure, once or twice a DM might bring in a new character with its own storyline and try to convince the party to go along with it, but that can't happen every time without both coming across as very artificial and probably butchering any existing storylines whether DM or player driven. Also, in the game fiction it's the survivors who will end up with all the fame-rewards-etc. and thus 99.5% of the time be the ones approached when adventuring needs doing. Personally, as a player I just accept your point '2' as a fact of life.</p><p></p><p>Another way to put that is that if the storyline is intended to focus on the party-as-a-whole and the slackers have become the party there's not all that much anyone can do while maintaining any sort of internal continuity or consistency.</p><p>Are there milestones for ranting? Sounds like this person needs to level up! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"and sometimes it just comes down to sheer luck of the dice as to who lives or dies, and I think I might have missed a few luck milestones along the way"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6976784, member: 29398"] When I'm a player I also often end up playing the risk-taker, usually out of boredom with all the planning and caution (I can plan and strategize with the best of 'em but sometimes you just gotta say "you take the left" and charge in). So the last thing I'd want to do is discourage - in effect - myself! :) But that said... ...these are almost unavoidable. In order: 1. This happens to me as well, and sometimes I go through characters at a rather alarming rate. :) However, the flip side would be to have new characters start where the old one left off...which in terms of level wouldn't be too much of a problem (though not perfect; it might serve to make me even more gonzo!) but in terms of wealth certainly would be, as the percentages say all that extra wealth would just end up accreting to the passengers when I died thus making the problem worse. (note: all this assumes limited if any access to revival effects, which change the dynamic considerably) As DM, I usually start new ones at a "floor" level which slowly rises as the campaign goes along. And, they don't all die; and as player I can still weave old and new characters alike into whatever story is going on. One tactic I use often is to come up with an entertaining characterization and-or personality and just play that to the hilt for the first while without worrying about bigger-picture stuff at all; this gives the character some in-game time to learn about the party's history-goals-story (and gain the party's approval by taking some risks) after which I can then integrate the character into that story in whatever way makes sense. 2. It's kind of a fact of life that the survivors are going to end up being who carries any ongoing storylines from one adventure to the next; and any new character is probably going to have to integrate herself into such. Sure, once or twice a DM might bring in a new character with its own storyline and try to convince the party to go along with it, but that can't happen every time without both coming across as very artificial and probably butchering any existing storylines whether DM or player driven. Also, in the game fiction it's the survivors who will end up with all the fame-rewards-etc. and thus 99.5% of the time be the ones approached when adventuring needs doing. Personally, as a player I just accept your point '2' as a fact of life. Another way to put that is that if the storyline is intended to focus on the party-as-a-whole and the slackers have become the party there's not all that much anyone can do while maintaining any sort of internal continuity or consistency. Are there milestones for ranting? Sounds like this person needs to level up! :) Lan-"and sometimes it just comes down to sheer luck of the dice as to who lives or dies, and I think I might have missed a few luck milestones along the way"-efan [/QUOTE]
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