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<blockquote data-quote="Jeffrey Malcolmson" data-source="post: 6976980" data-attributes="member: 6870999"><p><em>Smooth!</em></p><p></p><p>Anyways, I've used all sorts of character advancement schemes.</p><p></p><p>I have found that XP systems make the most sense when players are able to compete for XP, and the group is allowed to have characters of varying level. If you distribute XP evenly and scheme to have everyone level at the same time, you're already running milestones, you're just doing it the hard way. As such, it seems to work better in more decentralized playstyles. Crawls of the dungeon or hex variety, and other types of decentralized or free-roam games, especially those with an emergent narrative strategy, tend to benefit from an XP system the most.</p><p></p><p>Meanwhile, any railroady or narrative-focused game, ones where the heroes are generally a group who move and work together in nearly all things, who are generally expected to triumph over evil, do best with milestones, because they simply don't have much use for that type of competitive element.</p><p></p><p>I played a few games with reduced level caps, like <a href="https://1d4chan.org/wiki/Epic6" target="_blank">Epic 6</a>. Those are good for certain types of stories, but those groups never lasted.</p></blockquote><p></p>
[QUOTE="Jeffrey Malcolmson, post: 6976980, member: 6870999"] [I]Smooth![/I] Anyways, I've used all sorts of character advancement schemes. I have found that XP systems make the most sense when players are able to compete for XP, and the group is allowed to have characters of varying level. If you distribute XP evenly and scheme to have everyone level at the same time, you're already running milestones, you're just doing it the hard way. As such, it seems to work better in more decentralized playstyles. Crawls of the dungeon or hex variety, and other types of decentralized or free-roam games, especially those with an emergent narrative strategy, tend to benefit from an XP system the most. Meanwhile, any railroady or narrative-focused game, ones where the heroes are generally a group who move and work together in nearly all things, who are generally expected to triumph over evil, do best with milestones, because they simply don't have much use for that type of competitive element. I played a few games with reduced level caps, like [URL="https://1d4chan.org/wiki/Epic6"]Epic 6[/URL]. Those are good for certain types of stories, but those groups never lasted. [/QUOTE]
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