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<blockquote data-quote="thedungeondelver" data-source="post: 4894661" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Levels</span></p><p><span style="font-family: 'century gothic'">Alignment</span></p><p><span style="font-family: 'century gothic'">Hit Points</span></p><p><span style="font-family: 'century gothic'">Six stats consisting of: <strong>STR, INT, WIS, DEX, CON, CHA/</strong> (in that order! Get off my lawn!)</span></p><p><span style="font-family: 'century gothic'">Numbers for the above generated on a 3-18 bell curve</span></p><p><span style="font-family: 'century gothic'">Nine alignments</span></p><p><span style="font-family: 'century gothic'">Descending armor class</span></p><p><span style="font-family: 'century gothic'">Fighters, Magic-Users, Clerics, Thieves, Rangers, Paladins, Illusionists, Druids, Assassins, Monks, Bards</span></p><p><span style="font-family: 'century gothic'">Devils</span></p><p><span style="font-family: 'century gothic'">Demons</span></p><p><span style="font-family: 'century gothic'">The planar wheel</span></p><p><span style="font-family: 'century gothic'">Name Level</span></p><p><span style="font-family: 'century gothic'">Demi-Human level limits</span></p><p><span style="font-family: 'century gothic'">To-hit system incorporating repeating 20's.</span></p><p><span style="font-family: 'century gothic'">Dungeons to explore and loot.</span></p><p><span style="font-family: 'century gothic'">Dragons that can be defeated in combat by competent play. </span></p><p><span style="font-family: 'century gothic'">Player-as-archetype rather than skill based.</span></p><p><span style="font-family: 'century gothic'">Instant-kill poisons</span></p><p><span style="font-family: 'century gothic'">The imminent danger of total party kills</span></p><p><span style="font-family: 'century gothic'">Vancian Magic</span></p><p><span style="font-family: 'century gothic'">Named spells (<em>floating disc</em> is...meh but <em><strong>Tenser's</strong> Floating Disc</em> has some pizazz!)</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Finally, and it's a wordy one: consideration for the dungeon master as the will of a cold and malevolent or at best indifferent universe that the players must struggle against.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Note: I am unsure as to whether or not the original poster meant that the responses should be framed as "what things must <em>be in</em> all <strong>D&D</strong>" or "what our favorite 'sacred cows' <em>of</em> <strong>D&D</strong> are, regardless of what edition they come from." My list is both. And yes, I realize how...edition or version specific it is. I'm not being belligerent about it - I just think those are key elements of <strong>D&D</strong>. I feel that <strong>D&D</strong> should <em>at least</em> have those things I listed.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 4894661, member: 34865"] [FONT=century gothic] Levels Alignment Hit Points Six stats consisting of: [B]STR, INT, WIS, DEX, CON, CHA/[/B] (in that order! Get off my lawn!) Numbers for the above generated on a 3-18 bell curve Nine alignments Descending armor class Fighters, Magic-Users, Clerics, Thieves, Rangers, Paladins, Illusionists, Druids, Assassins, Monks, Bards Devils Demons The planar wheel Name Level Demi-Human level limits To-hit system incorporating repeating 20's. Dungeons to explore and loot. Dragons that can be defeated in combat by competent play. Player-as-archetype rather than skill based. Instant-kill poisons The imminent danger of total party kills Vancian Magic Named spells ([I]floating disc[/I] is...meh but [I][B]Tenser's[/B] Floating Disc[/I] has some pizazz!) Finally, and it's a wordy one: consideration for the dungeon master as the will of a cold and malevolent or at best indifferent universe that the players must struggle against. Note: I am unsure as to whether or not the original poster meant that the responses should be framed as "what things must [I]be in[/I] all [B]D&D[/B]" or "what our favorite 'sacred cows' [I]of[/I] [B]D&D[/B] are, regardless of what edition they come from." My list is both. And yes, I realize how...edition or version specific it is. I'm not being belligerent about it - I just think those are key elements of [B]D&D[/B]. I feel that [B]D&D[/B] should [I]at least[/I] have those things I listed. [/FONT] [/QUOTE]
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