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Towards 5E - An Advanced Ruleset
Sacred Cows - thinning the herd
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<blockquote data-quote="LotusBlossom" data-source="post: 4505966" data-attributes="member: 78402"><p>- I like what people have said about levels. In 4e I don't like getting a +1/2 for everything. I think it should be something more like +1/2 only on skills specific to your Class (or profession). Perhaps, a feat (or some mechanic) can allow a PC to bring other skills into their set of Class skills.</p><p></p><p>- Feats & Skills: In 4e I have a hard time distinguishing Feats from skills from other types of actions (at least if it wasn't written down in the PHB). Skills should be something anyone can learn if they put in the time, something even the average NPC farmer can do. Feat should be special moves, extensions to the skills, etc, that are special to PC/Classes/something. Maybe they cost Combat Points to perform. I guess I'm still a little fuzzy about all this, but as an example: Take a Fighter with the acrobatic skill. Acrobatics will allow the Fighter (or anyone with acrobatics) to do acrobatic type stuff. However, if acrobatics were tied to a Feat, then the fighter could leap over his opponant for a back(or flanking) attack. This could also just be some special Fighter Martial Feat. And maybe performing this Feat (like a wizard casting a spell) costs some Combat Points to perform (or not).</p><p></p><p>- Grappling: I'm not so sure a standard attack roll should apply here. I'm thinking a maybe a halfling fighter (or mid level) attacking an ogre. Sure the halfling should be able to hit often enough (for argument's sake, let's say 70% chance), but without somekind of magic or special feat, I can't see the halfling having a 70% chance of grappling an orge. Maybe riding on his back and such, but not wrestling him to the floor. A halfling's strength is much less than an ogre's strength.</p><p></p><p>Some great ideas guys. Let's keep it up. I'm not sure how the WIKI works on this site, but it would be nice if the group could get a couple WIKI pages, so we could start a "work in progress" of the rules/ideas.</p><p></p><p>BTW: what is BAB? Is it Beginner as beginner?</p></blockquote><p></p>
[QUOTE="LotusBlossom, post: 4505966, member: 78402"] - I like what people have said about levels. In 4e I don't like getting a +1/2 for everything. I think it should be something more like +1/2 only on skills specific to your Class (or profession). Perhaps, a feat (or some mechanic) can allow a PC to bring other skills into their set of Class skills. - Feats & Skills: In 4e I have a hard time distinguishing Feats from skills from other types of actions (at least if it wasn't written down in the PHB). Skills should be something anyone can learn if they put in the time, something even the average NPC farmer can do. Feat should be special moves, extensions to the skills, etc, that are special to PC/Classes/something. Maybe they cost Combat Points to perform. I guess I'm still a little fuzzy about all this, but as an example: Take a Fighter with the acrobatic skill. Acrobatics will allow the Fighter (or anyone with acrobatics) to do acrobatic type stuff. However, if acrobatics were tied to a Feat, then the fighter could leap over his opponant for a back(or flanking) attack. This could also just be some special Fighter Martial Feat. And maybe performing this Feat (like a wizard casting a spell) costs some Combat Points to perform (or not). - Grappling: I'm not so sure a standard attack roll should apply here. I'm thinking a maybe a halfling fighter (or mid level) attacking an ogre. Sure the halfling should be able to hit often enough (for argument's sake, let's say 70% chance), but without somekind of magic or special feat, I can't see the halfling having a 70% chance of grappling an orge. Maybe riding on his back and such, but not wrestling him to the floor. A halfling's strength is much less than an ogre's strength. Some great ideas guys. Let's keep it up. I'm not sure how the WIKI works on this site, but it would be nice if the group could get a couple WIKI pages, so we could start a "work in progress" of the rules/ideas. BTW: what is BAB? Is it Beginner as beginner? [/QUOTE]
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