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Sacred cows: Where's the beef?
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<blockquote data-quote="justanobody" data-source="post: 4497123" data-attributes="member: 70778"><p>4th edition and even 3rd were not really D&D to my eyes. Fun as they are, they are not much different from any other RPG like Warhammer.</p><p></p><p>THAC0 and the 5 saves were something that rang D&D for me. THAC0 was a defining thing that made D&D stand alone from other RPGs.</p><p></p><p>You can have humans or not in any game, and you mention taking them away to no longer be D&D, but they did just take away the concept of human-centric games.</p><p></p><p>d20 is just a die, and I don't recall seeing one in Baulder Gate, NWN, or other games that carried the name of D&D.</p><p></p><p>Magic being removed, would really make it NOT D&D.</p><p></p><p>What makes D&D D&D is not the name brand, or that elves and dwarves are present, but how the whole game works and makes you feel about what you know.</p><p></p><p>People that starter playing 4th edition may love it and then play an older edition and feel that they are not D&D because it took away the sacred cows of powers, healing surges, etc, that they have grown accustomed to.</p><p></p><p>So it will really be a personal thing that cannot really be defined by the majority.</p><p></p><p>I always wondered why armor ratings really followed ship hull ratings in terms, but it did work so well with THAC0, that it didn't bother me outside of curiosity.</p><p></p><p>One thing now that seems un-D&D like is the possibility of having infinite AC theoretically with the undefined finite range previous editions had.</p><p></p><p>Like a few others have already said, D&D now is just a brand name like Nike or Swatch. It is pretty much just the designer label over the knock-off.</p><p></p><p>Like J-ello vs [insert local supermarket name] gelatin dessert.</p><p></p><p>So D&D is now the J-ello and Band-aid (© Johnsons & Johnsons) of the RPG world.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4497123, member: 70778"] 4th edition and even 3rd were not really D&D to my eyes. Fun as they are, they are not much different from any other RPG like Warhammer. THAC0 and the 5 saves were something that rang D&D for me. THAC0 was a defining thing that made D&D stand alone from other RPGs. You can have humans or not in any game, and you mention taking them away to no longer be D&D, but they did just take away the concept of human-centric games. d20 is just a die, and I don't recall seeing one in Baulder Gate, NWN, or other games that carried the name of D&D. Magic being removed, would really make it NOT D&D. What makes D&D D&D is not the name brand, or that elves and dwarves are present, but how the whole game works and makes you feel about what you know. People that starter playing 4th edition may love it and then play an older edition and feel that they are not D&D because it took away the sacred cows of powers, healing surges, etc, that they have grown accustomed to. So it will really be a personal thing that cannot really be defined by the majority. I always wondered why armor ratings really followed ship hull ratings in terms, but it did work so well with THAC0, that it didn't bother me outside of curiosity. One thing now that seems un-D&D like is the possibility of having infinite AC theoretically with the undefined finite range previous editions had. Like a few others have already said, D&D now is just a brand name like Nike or Swatch. It is pretty much just the designer label over the knock-off. Like J-ello vs [insert local supermarket name] gelatin dessert. So D&D is now the J-ello and Band-aid (© Johnsons & Johnsons) of the RPG world. [/QUOTE]
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