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Sacred Cows You Hope Die?
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<blockquote data-quote="Yair" data-source="post: 3720143" data-attributes="member: 10913"><p>Hit points. But they're alive and well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I prefer wound systems as I think they're easier to track. No need for all that adding or subtraction, which really <em>is</em> a problem I find. </p><p><span style="font-size: 9px">"Ok, so you roll 6d6+12, let's see that's a 1+2+6+4+6+2 - so, errg, 21, plus 12 that's 33, minus his fire resistance of 10 that's 23. Now he has... where did I write this... ah, yes, 54 hp left, minus 23 that's 31. Right. Now it's his turn, so he fast-heals 7 points, so he's at 38 hp." - all this math and counting of dice takes a lot of time and effort! Each calculation is small, but they sure add up quickly, and then done for every attack...</span></p><p><span style="font-size: 9px">Compare with -</span></p><p><span style="font-size: 9px">OK, so you add +17 to your attack roll for DC 31 damage - except he has DR 5 so that's DC 26, which makes him... Heavily Wounded. Right. Now it's his turn, so his fast-healing reduced this to a Light Wound. His turn...</span></p><p><span style="font-size: 9px"></span></p><p>Unrationalizied level advancement. It's great if you kill someone and get infused with their energies highlander-style, or if you train and increase your level, or if you get blessed by a god and increase your level.... but just rising in levels (and very often too) doesn't make sense. I wish the game would include in-built ways and rationale to increase your levels, rather than let your level increases when you defeat X monsters.</p></blockquote><p></p>
[QUOTE="Yair, post: 3720143, member: 10913"] Hit points. But they're alive and well :) I prefer wound systems as I think they're easier to track. No need for all that adding or subtraction, which really [i]is[/i] a problem I find. [SIZE=1]"Ok, so you roll 6d6+12, let's see that's a 1+2+6+4+6+2 - so, errg, 21, plus 12 that's 33, minus his fire resistance of 10 that's 23. Now he has... where did I write this... ah, yes, 54 hp left, minus 23 that's 31. Right. Now it's his turn, so he fast-heals 7 points, so he's at 38 hp." - all this math and counting of dice takes a lot of time and effort! Each calculation is small, but they sure add up quickly, and then done for every attack... Compare with - OK, so you add +17 to your attack roll for DC 31 damage - except he has DR 5 so that's DC 26, which makes him... Heavily Wounded. Right. Now it's his turn, so his fast-healing reduced this to a Light Wound. His turn... [/SIZE] Unrationalizied level advancement. It's great if you kill someone and get infused with their energies highlander-style, or if you train and increase your level, or if you get blessed by a god and increase your level.... but just rising in levels (and very often too) doesn't make sense. I wish the game would include in-built ways and rationale to increase your levels, rather than let your level increases when you defeat X monsters. [/QUOTE]
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