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Sacred Hamburger - What classic elements of D&D do you disregard?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8812913" data-attributes="member: 7023887"><p><strong>The Great Wheel.</strong> Most of the planes in it have too much overlap with other planes (Pandemonium with the Abyss, Ysgard and Acheron, most of the Heavens). Eberron and 4e had superior cosmologies because of the different planes of existence have important distinctions and there's few enough for the players to be able to remember them. And I also hate alignment, so making the main cosmology of D&D be based on a nonsensical morality system that I don't use really turns me off of the cosmology. </p><p></p><p><strong>Always-Evil Races.</strong> Free will means that you have the agency to be moral. Orcs, Goblins, and other races always being evil have always seemed contradictory to me. They can still be evil, but it's based on culture, factions, and religions. I still have always-hostile creatures, but they're either basically demons (demons, most aberrations) or not sentient (beasts, some plants). </p><p></p><p><strong>Redundant/Superfluous Races/Monsters. </strong>There don't need to be three different types of Frog-People (Bullywugs, Grung, Grippli), Bird-People (Aarakocra, Owlin, Kenku), and two types of "overweight giants that like to eat" (Ogres, Hill Giants). Another part of D&D that follows this rule that I haven't successfully excised yet is the redundancy of having Planetouched races and Sorcerers with magical powers that come from other planes. Either the sorcerer class shouldn't exist/be able to get their powers from having an angel ancestor, or the Planetouched races shouldn't exist. </p><p></p><p><strong>Alignment. </strong>Morality is not as simple as D&D presents it, and alignment just causes too many arguments and is too problematic (having Lawful Good gods commit/condone unforgivable acts including genocide). D&D doesn't need to build Buzzfeed's "What kind of pizza topping are you" quizzes into the game or its worlds.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8812913, member: 7023887"] [B]The Great Wheel.[/B] Most of the planes in it have too much overlap with other planes (Pandemonium with the Abyss, Ysgard and Acheron, most of the Heavens). Eberron and 4e had superior cosmologies because of the different planes of existence have important distinctions and there's few enough for the players to be able to remember them. And I also hate alignment, so making the main cosmology of D&D be based on a nonsensical morality system that I don't use really turns me off of the cosmology. [B]Always-Evil Races.[/B] Free will means that you have the agency to be moral. Orcs, Goblins, and other races always being evil have always seemed contradictory to me. They can still be evil, but it's based on culture, factions, and religions. I still have always-hostile creatures, but they're either basically demons (demons, most aberrations) or not sentient (beasts, some plants). [B]Redundant/Superfluous Races/Monsters. [/B]There don't need to be three different types of Frog-People (Bullywugs, Grung, Grippli), Bird-People (Aarakocra, Owlin, Kenku), and two types of "overweight giants that like to eat" (Ogres, Hill Giants). Another part of D&D that follows this rule that I haven't successfully excised yet is the redundancy of having Planetouched races and Sorcerers with magical powers that come from other planes. Either the sorcerer class shouldn't exist/be able to get their powers from having an angel ancestor, or the Planetouched races shouldn't exist. [B]Alignment. [/B]Morality is not as simple as D&D presents it, and alignment just causes too many arguments and is too problematic (having Lawful Good gods commit/condone unforgivable acts including genocide). D&D doesn't need to build Buzzfeed's "What kind of pizza topping are you" quizzes into the game or its worlds. [/QUOTE]
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