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<blockquote data-quote="BSF" data-source="post: 1169683" data-attributes="member: 13098"><p>I do not think this makes anyone better at bringing back the dead than a cleric. And actually, I wouldn't mind if it did. The save mechanic is something that I think needs to be changed. I really like the flavor of this spell, but as it stands, I need to houserule it. Personally, I would probably set the save as either a DC 10 + target level, or a DC 15 + target level. I would also seriously consider changing that from gaining 1 negative level to outright level loss. In my opinion, if you are trying to, essentially, bluff/seduce a soul into returning to this world, you should be willing to suffer a _real_ consequence. But, that isn't because I think the spell needs to be "worse" for a Bard/Sorceror than it is for a Cleric, that just fits my campaign flavor better. Incidentally, I would also consider adding this spell to a "Love Domain", so in my games, it would be available to some clerics, and they would be more likely to make the fort save.</p><p></p><p>That being said, sure it shouldn't be a huge problem to get to a dead character within the allotted time frame. I suppose if it _did_ bother me, I would also add a +1 or +2 penalty to the DC/round. Keep in mind that this spell also takes up a "Spell Known" slot. That makes is a lot less appealing to take. You sure don't hope you have to use that all the time, but Chain Lightning, you do want to use that a lot. </p><p></p><p>The spell is definitely not perfect. But for me, it certainly is not a campaign breaker.</p></blockquote><p></p>
[QUOTE="BSF, post: 1169683, member: 13098"] I do not think this makes anyone better at bringing back the dead than a cleric. And actually, I wouldn't mind if it did. The save mechanic is something that I think needs to be changed. I really like the flavor of this spell, but as it stands, I need to houserule it. Personally, I would probably set the save as either a DC 10 + target level, or a DC 15 + target level. I would also seriously consider changing that from gaining 1 negative level to outright level loss. In my opinion, if you are trying to, essentially, bluff/seduce a soul into returning to this world, you should be willing to suffer a _real_ consequence. But, that isn't because I think the spell needs to be "worse" for a Bard/Sorceror than it is for a Cleric, that just fits my campaign flavor better. Incidentally, I would also consider adding this spell to a "Love Domain", so in my games, it would be available to some clerics, and they would be more likely to make the fort save. That being said, sure it shouldn't be a huge problem to get to a dead character within the allotted time frame. I suppose if it _did_ bother me, I would also add a +1 or +2 penalty to the DC/round. Keep in mind that this spell also takes up a "Spell Known" slot. That makes is a lot less appealing to take. You sure don't hope you have to use that all the time, but Chain Lightning, you do want to use that a lot. The spell is definitely not perfect. But for me, it certainly is not a campaign breaker. [/QUOTE]
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