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Sacrificial Bunnies (Warlock curse question)
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<blockquote data-quote="Regicide" data-source="post: 4311414" data-attributes="member: 67552"><p>I'm not a fan of the Dragonball Z paradigm, sorry.</p><p></p><p> Common sense says that a bunny isn't a threat, a victim in a cage isn't a threat, a person who is about to be killed by your swing isn't a threat either. In fact, based on the fact that encounters are pretty much designed for the PCs to win... very few mobs are a credible threat. Unless you stand there and let one beat on you for half a dozen rounds a minion sure as heck isn't a credible threat. I'd call the d8/10 feet from falling the ground does to you a more credible threat, can I attack the ground?</p><p></p><p> DnD is no longer a role-playing game. There is no in-game reason for a character to know a healing potion won't work on them because they've rested too much during the day. There is no in-game reason why a character would know that if they can get a fight in against some weak adversaries they will be STRONGER for the following fight because of AP and such from a milestone. There is no in-game reason why a deaf and unconscious character would benefit from a warlord's rousing cheers. There is no in-game reason for a character to know that he can use the once-a-day power on his shield, or the once-per-day power on his sword, but not both. There is no in-game reason for a character to know a peasant dressed as an evil villain but who isn't a threat won't cause targeted effects to trigger, but the evil villain, dressed as a harmless child would.</p><p> </p><p> DnD is no longer rules to model a fantasy adventure, it's a cumbersome system of arbitrary rules meant to emulate World of Warcraft and be a balanced system from level 1 to 30, and it fails at it.</p></blockquote><p></p>
[QUOTE="Regicide, post: 4311414, member: 67552"] I'm not a fan of the Dragonball Z paradigm, sorry. Common sense says that a bunny isn't a threat, a victim in a cage isn't a threat, a person who is about to be killed by your swing isn't a threat either. In fact, based on the fact that encounters are pretty much designed for the PCs to win... very few mobs are a credible threat. Unless you stand there and let one beat on you for half a dozen rounds a minion sure as heck isn't a credible threat. I'd call the d8/10 feet from falling the ground does to you a more credible threat, can I attack the ground? DnD is no longer a role-playing game. There is no in-game reason for a character to know a healing potion won't work on them because they've rested too much during the day. There is no in-game reason why a character would know that if they can get a fight in against some weak adversaries they will be STRONGER for the following fight because of AP and such from a milestone. There is no in-game reason why a deaf and unconscious character would benefit from a warlord's rousing cheers. There is no in-game reason for a character to know that he can use the once-a-day power on his shield, or the once-per-day power on his sword, but not both. There is no in-game reason for a character to know a peasant dressed as an evil villain but who isn't a threat won't cause targeted effects to trigger, but the evil villain, dressed as a harmless child would. DnD is no longer rules to model a fantasy adventure, it's a cumbersome system of arbitrary rules meant to emulate World of Warcraft and be a balanced system from level 1 to 30, and it fails at it. [/QUOTE]
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