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Sacrificial Bunnies (Warlock curse question)
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<blockquote data-quote="Makaze" data-source="post: 4314511" data-attributes="member: 65444"><p>For the purposes of a warlock pact boon yes, correct. For the purposes of a ritual that you as a DM design that hopefully does more than give you a few temporary hitpoints... the village things sounds better.</p><p></p><p>There's your problem. You want a perfectly simulated world in a situation that can't deliver that and so uses DM judgement to fill in the gaps. Pen and paper RPGs do not seem like the best choice if that is of paramount importance to you.</p><p></p><p>It's not cool, it's also fairly dumb. Credible threat is not a hard and fast rule it's a guideline. Like much of the DMG it's there to help new DMs with advice. Including advice on classic situations, like the sack of rats, that throughout the years various jackasses at various tables like to pull. It's not there to resist scrutiny, it's there to lend weight and authority to the novice DM so that he can act on his feelings that something isn't right about that and tell that player where to shove that sack of bunnies.</p></blockquote><p></p>
[QUOTE="Makaze, post: 4314511, member: 65444"] For the purposes of a warlock pact boon yes, correct. For the purposes of a ritual that you as a DM design that hopefully does more than give you a few temporary hitpoints... the village things sounds better. There's your problem. You want a perfectly simulated world in a situation that can't deliver that and so uses DM judgement to fill in the gaps. Pen and paper RPGs do not seem like the best choice if that is of paramount importance to you. It's not cool, it's also fairly dumb. Credible threat is not a hard and fast rule it's a guideline. Like much of the DMG it's there to help new DMs with advice. Including advice on classic situations, like the sack of rats, that throughout the years various jackasses at various tables like to pull. It's not there to resist scrutiny, it's there to lend weight and authority to the novice DM so that he can act on his feelings that something isn't right about that and tell that player where to shove that sack of bunnies. [/QUOTE]
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