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Saduul Cortez: Lunatic. Mass Murderer. Hero?
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 3357854" data-attributes="member: 6390"><p>OK, so, now for a little on the "blood magic" that Saduul wallows in.</p><p></p><p>For every Con Point of blood, I can either "relearn" a spell I know, at the cost of 1 Con Point per Level of the spell, however, I must make a successful Willpower Check (DC: 15+Spell Level) or take 1d4+Spell Level in damage.</p><p></p><p>Or, I can use it to "supercharge" a spell (IE: Metamagic feats) providing I'm willing to make a Willpower Check (DC: 10+Total Spell Level) or I take 1d4 points of damage per spell level.</p><p></p><p>OR I can use it to heal myself, providing I make a Willpower Check (DC: 10+Con Points) and heal myself for 1d4 points per Con Point.</p><p></p><p>How do we decide how much blood is out there?</p><p></p><p>The GM handles it by dividing the hitpoints by the Con of the creature, and for every X amount of damage is done, 1 Con Point is out there.</p><p></p><p>Or, I can kill someone with the dagger, or coup de grace them, that gives me ALL of their Con Points immediately, but I have to use them all within 2 rounds.</p><p></p><p>If I take damage, for the same as Monster Math applies, that's how much blood is available, however, because it is MY blood, the DC is reduced by 2.</p><p></p><p></p><p>Right now, we're hoping that the friendly bull-men with share with us the secrets of body paint magic and scarification rituals.</p><p></p><p>The GM rules that because we were so far away from home, our magical armor and many magic items began decaying. Combined with the humidity and the sea air, and silver/wood/iron items began to rot.</p><p></p><p>Thankfully, he's leaving steel weapons and magic weapons alone, although we have to constantly take care of them.</p><p></p><p>For those of you interested in the first thread:</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=167034&highlight=Saduul+Cortez" target="_blank">http://www.enworld.org/showthread.php?t=167034&highlight=Saduul+Cortez</a></p><p></p><p>In addition, the GM has asked me to come up with a PrC for a Blood & Fire Necromancer. I have to build it up, get his approval, and go from there. So I'm going to build the most outrageous thing I can, and go from there.</p><p></p><p>Hey, go for outrageous, that way what you really want you have a good chance at getting.</p><p></p><p>For those of you wondering about the God-Totem, it went something like this:</p><p></p><p>Round One: Saduul takes 18 points of damage in the claw rake, makes his Fort Save against poison (I get a bonus due to Fire of the Blood feat)</p><p></p><p>Monk: Uses healing flame to cure 5d6 points of damage.</p><p></p><p>Round Two: Creature does "fire stomp" but doesn't affect Saduul or the monk.</p><p>Saduul casts Energy Substitution Fire Stoneskin on Monk</p><p>Monk moves up.</p><p></p><p>Round Three: Creature attempts a gaze attack on the monk, who shrugs it.</p><p>Saduul slices at a woman and hit her for 5 points of damage, killing her.</p><p>Monk tries a spin kick, which misses</p><p></p><p>Round Four: Energy Replacement Lightning Bolt!</p><p>Creature swings at the monk misses, swings at me, misses</p><p>Monk swings at creature, misses</p><p></p><p>Round Fire: Creature swings at monk, misses</p><p>Energy Admixture Magic Missile hits shaman, Fighter takes a 5 foot step and bashes in his skull</p><p>Monk jumps on the fist that is on the ground, makes a balance check, jumps to the crocidle face, makes a balance check, and kicks him in the eye. CRIT! POP goes the eye</p><p></p><p>Round Six:</p><p>Creature tries to paw monk off of face, fails.</p><p>Saduul steps forward and gets 2 Con points of God-Totem blood, uses it to heal a total of 4d4+4 points of damage. I get a mighty 17 total!</p><p>Monk succeeds in balance check, kicks the thing in the face again.</p><p></p><p>Round Seven: Creature attempts to grab monk, fails</p><p>2 more Con Points, use it to maximize a a Symbol of Pain</p><p>Monk kicks out the other eye with a FIre Cresent Kick. Fails balance check</p><p></p><p>Round 8: Creature is blinded, tries to stomp monk and fails</p><p>Monk tumbles back 20'</p><p>Saduul lets loose with a <em>Greater Firebust</em> but fails the attempt at Enlarge Spell via the blood pouring from the God-Totem</p><p></p><p>BARBARIAN OUT OF NOWHERE!</p><p>Power Attack! Critical Hit! MAXED OUT DAMAGE!</p><p></p><p>God Totem dies.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 3357854, member: 6390"] OK, so, now for a little on the "blood magic" that Saduul wallows in. For every Con Point of blood, I can either "relearn" a spell I know, at the cost of 1 Con Point per Level of the spell, however, I must make a successful Willpower Check (DC: 15+Spell Level) or take 1d4+Spell Level in damage. Or, I can use it to "supercharge" a spell (IE: Metamagic feats) providing I'm willing to make a Willpower Check (DC: 10+Total Spell Level) or I take 1d4 points of damage per spell level. OR I can use it to heal myself, providing I make a Willpower Check (DC: 10+Con Points) and heal myself for 1d4 points per Con Point. How do we decide how much blood is out there? The GM handles it by dividing the hitpoints by the Con of the creature, and for every X amount of damage is done, 1 Con Point is out there. Or, I can kill someone with the dagger, or coup de grace them, that gives me ALL of their Con Points immediately, but I have to use them all within 2 rounds. If I take damage, for the same as Monster Math applies, that's how much blood is available, however, because it is MY blood, the DC is reduced by 2. Right now, we're hoping that the friendly bull-men with share with us the secrets of body paint magic and scarification rituals. The GM rules that because we were so far away from home, our magical armor and many magic items began decaying. Combined with the humidity and the sea air, and silver/wood/iron items began to rot. Thankfully, he's leaving steel weapons and magic weapons alone, although we have to constantly take care of them. For those of you interested in the first thread: [url]http://www.enworld.org/showthread.php?t=167034&highlight=Saduul+Cortez[/url] In addition, the GM has asked me to come up with a PrC for a Blood & Fire Necromancer. I have to build it up, get his approval, and go from there. So I'm going to build the most outrageous thing I can, and go from there. Hey, go for outrageous, that way what you really want you have a good chance at getting. For those of you wondering about the God-Totem, it went something like this: Round One: Saduul takes 18 points of damage in the claw rake, makes his Fort Save against poison (I get a bonus due to Fire of the Blood feat) Monk: Uses healing flame to cure 5d6 points of damage. Round Two: Creature does "fire stomp" but doesn't affect Saduul or the monk. Saduul casts Energy Substitution Fire Stoneskin on Monk Monk moves up. Round Three: Creature attempts a gaze attack on the monk, who shrugs it. Saduul slices at a woman and hit her for 5 points of damage, killing her. Monk tries a spin kick, which misses Round Four: Energy Replacement Lightning Bolt! Creature swings at the monk misses, swings at me, misses Monk swings at creature, misses Round Fire: Creature swings at monk, misses Energy Admixture Magic Missile hits shaman, Fighter takes a 5 foot step and bashes in his skull Monk jumps on the fist that is on the ground, makes a balance check, jumps to the crocidle face, makes a balance check, and kicks him in the eye. CRIT! POP goes the eye Round Six: Creature tries to paw monk off of face, fails. Saduul steps forward and gets 2 Con points of God-Totem blood, uses it to heal a total of 4d4+4 points of damage. I get a mighty 17 total! Monk succeeds in balance check, kicks the thing in the face again. Round Seven: Creature attempts to grab monk, fails 2 more Con Points, use it to maximize a a Symbol of Pain Monk kicks out the other eye with a FIre Cresent Kick. Fails balance check Round 8: Creature is blinded, tries to stomp monk and fails Monk tumbles back 20' Saduul lets loose with a [i]Greater Firebust[/i] but fails the attempt at Enlarge Spell via the blood pouring from the God-Totem BARBARIAN OUT OF NOWHERE! Power Attack! Critical Hit! MAXED OUT DAMAGE! God Totem dies. [/QUOTE]
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