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(Saga Edition): Star Wars Classics
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<blockquote data-quote="Ambrus" data-source="post: 4870291" data-attributes="member: 17691"><p>I don't know if this post will get through seeing as how ENworld is still touch and go after being out of commission all weekend. I believe I've hammered out most of the details for my droid character, though seeing as this is my first saga character I'd appreciate if you'd double check my math and review my feat and talent selections. I'm still trying to figure out which amongst Droidcraft, Gearhead, Recall, Scavenger, Signature Item and Vehicle Systems Expertise are the feats that'd prove most useful to the group. Feel free to offer recommendations.</p><p></p><p>I also have a background that's almost ready, but I'll settle for getting this initial post up for review if possible first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[sblock=QB-4]<span style="font-size: 15px"><strong>QB-4</strong></span></p><p><strong>Industrial Automaton Prototypal Q4 Series Astromech Droid</strong></p><p>Small Droid (2nd Degree) scoundrel 6/Independent Droid 1</p><p><strong>Force</strong> +9</p><p><strong>Init</strong> +11; <strong>Senses</strong> low-light vision, darkvision; Perception +10</p><p><strong>Languages</strong> Basic, Binary, Bocce, Dosh, High Galactic, Huttese, Kel Dor, Quarrenese, Rodese</p><p><span style="color: gray">––––––––––––––––––––––––––</span></p><p><strong>Defenses</strong> Ref 23 (flat-footed 20), Fort 18, Will 21</p><p><strong>hp</strong> 18+5d6+1d12; <strong>Threshold</strong> 18</p><p><strong>Immune</strong> droid traits, restraining bolts</p><p><span style="color: gray">––––––––––––––––––––––––––</span></p><p><strong>Speed</strong> 6 squares (hovering)</p><p><strong>Melee</strong> fussion cutter +5 (2d6+1 energy)</p><p><strong>Fighting Space</strong> 1 square; <strong>Reach</strong> 1 square</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +2</p><p><span style="color: gray">––––––––––––––––––––––––––</span></p><p><strong>Abilities</strong> Str 12, Dex 16, Con –, Int 24, Wis 10, Cha 8</p><p><strong>Special Qualities</strong> Sapience</p><p><strong>Feats</strong> Droidcraft, Gearhead, Recall, Skill Focus (Mechanics), Skill Focus (Use Computers), Tech Specialist, Vehicle Systems Expertise, Weapon Proficiency (simple weapons), Weapon Proficiency (pistols)</p><p><strong>Skills</strong> Knowledge (Bureaucracy) +15, Knowledge (Galactic lore) +15, Knowledge (Physical sciences) +15, Knowledge (Social sciences) +15, Knowledge (Technology) +15, Initiative +11, Mechanics +20 [+22 to diagnose problems], Perception +10, Pilot +11, Stealth +16, Use Computer +20</p><p><strong>Talents</strong> Gimmick, Master Slicer, Trace, Modification Specialist</p><p><strong>Systems</strong> heuristic processor*, hovering locomotion, 1 hand appendage*, 6 tool appendages*, darkvision, diagnostics package*, improved sensor package*, integrated comlink, internal storage (5 kg), locked access, vocabulator*</p><p><strong>Possesions</strong> astrogation buffer* (storage device, 10 memory units), electric arc welder, electroshock probe, fire extinguisher* (10 rounds), fusion cutter, glow rod*, holoprojector, holorecorder*, jet pack* (10 rounds), security kit</p><p><span style="font-size: 9px">*Starting equipment</span></p><p><strong>Modifications</strong> superior tech enhancement (intelligence), 1 reprogrammed feat</p><p><strong>Encumbrance</strong> 4.3 kg</p><p><span style="color: gray">––––––––––––––––––––––––––</span></p><p><strong>Sapience</strong>–QB4 may to choose to benefit from beneficial mind-affecting effects.[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4870291, member: 17691"] I don't know if this post will get through seeing as how ENworld is still touch and go after being out of commission all weekend. I believe I've hammered out most of the details for my droid character, though seeing as this is my first saga character I'd appreciate if you'd double check my math and review my feat and talent selections. I'm still trying to figure out which amongst Droidcraft, Gearhead, Recall, Scavenger, Signature Item and Vehicle Systems Expertise are the feats that'd prove most useful to the group. Feel free to offer recommendations. I also have a background that's almost ready, but I'll settle for getting this initial post up for review if possible first. :) [sblock=QB-4][SIZE="4"][B]QB-4[/B][/SIZE] [B]Industrial Automaton Prototypal Q4 Series Astromech Droid[/B] Small Droid (2nd Degree) scoundrel 6/Independent Droid 1 [B]Force[/B] +9 [B]Init[/B] +11; [B]Senses[/B] low-light vision, darkvision; Perception +10 [B]Languages[/B] Basic, Binary, Bocce, Dosh, High Galactic, Huttese, Kel Dor, Quarrenese, Rodese [color=gray]––––––––––––––––––––––––––[/color] [B]Defenses[/B] Ref 23 (flat-footed 20), Fort 18, Will 21 [B]hp[/B] 18+5d6+1d12; [B]Threshold[/B] 18 [B]Immune[/B] droid traits, restraining bolts [color=gray]––––––––––––––––––––––––––[/color] [B]Speed[/B] 6 squares (hovering) [B]Melee[/B] fussion cutter +5 (2d6+1 energy) [B]Fighting Space[/B] 1 square; [B]Reach[/B] 1 square [B]Base Atk[/B] +4; [B]Grp[/B] +2 [color=gray]––––––––––––––––––––––––––[/color] [B]Abilities[/B] Str 12, Dex 16, Con –, Int 24, Wis 10, Cha 8 [B]Special Qualities[/B] Sapience [B]Feats[/B] Droidcraft, Gearhead, Recall, Skill Focus (Mechanics), Skill Focus (Use Computers), Tech Specialist, Vehicle Systems Expertise, Weapon Proficiency (simple weapons), Weapon Proficiency (pistols) [B]Skills[/B] Knowledge (Bureaucracy) +15, Knowledge (Galactic lore) +15, Knowledge (Physical sciences) +15, Knowledge (Social sciences) +15, Knowledge (Technology) +15, Initiative +11, Mechanics +20 [+22 to diagnose problems], Perception +10, Pilot +11, Stealth +16, Use Computer +20 [B]Talents[/B] Gimmick, Master Slicer, Trace, Modification Specialist [B]Systems[/B] heuristic processor*, hovering locomotion, 1 hand appendage*, 6 tool appendages*, darkvision, diagnostics package*, improved sensor package*, integrated comlink, internal storage (5 kg), locked access, vocabulator* [B]Possesions[/B] astrogation buffer* (storage device, 10 memory units), electric arc welder, electroshock probe, fire extinguisher* (10 rounds), fusion cutter, glow rod*, holoprojector, holorecorder*, jet pack* (10 rounds), security kit [SIZE="1"]*Starting equipment[/SIZE] [B]Modifications[/B] superior tech enhancement (intelligence), 1 reprogrammed feat [B]Encumbrance[/B] 4.3 kg [color=gray]––––––––––––––––––––––––––[/color] [B]Sapience[/B]–QB4 may to choose to benefit from beneficial mind-affecting effects.[/sblock] [/QUOTE]
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