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Saga Encounter Building by XP Budget, Revisited
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<blockquote data-quote="The_Gneech" data-source="post: 4982319" data-attributes="member: 6779"><p>The party's level stays the same -- but the foes' CLs are lowered. It's in <em>Starships of the Galaxy</em>, but here's a quick summary:</p><p></p><p>For battles where the characters are in vehicles, you need to determine the "Vehicle Difficulty Modifier" (VDM), which is:</p><p></p><p>{(CL of their ship) - (crew quality modifier)} / 2, rounded down</p><p></p><p>For instance, a YT-1300 transport has a CL of 6 and a normal crew (quality modifier + 0), so if the party is in one of those, their VDM is:</p><p></p><p>{6 - 0} / 2 = 3</p><p></p><p>That number is then subtracted from the CL of any opponents they'll be facing. So for example, if they were up against a TIE Interceptor (normal CL 8), it would have an effective CL of (8 - 3 =) 5. If they were up against a Star Destroyer (normal CL 20), it would have an effective CL of (20 - 3 =) 17.</p><p></p><p>If the heroes are in multiple ships, use their average VDM for the encounter. For example, if they were in an X-Wing with a VDM of (CL 10, -1 for skilled crew = 9, 9 / 2 rounded down =) 4, an ARC-170 with a VDM of (CL 12, -2 for expert crew = 10, 10 / 2 =) 5, and Corellian Corvette with a VDM of (CL 16, -1 for skill crew = 15, 15 / 2 rounded down =) 7, then for the encounter their effective VDM would be ({4 + 5 + 7} / 3 =) 5. TIE interceptors would therefore be CL 3, and Star Destroyers would be CL 15.</p><p></p><p>Hope this helps!</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 4982319, member: 6779"] The party's level stays the same -- but the foes' CLs are lowered. It's in [I]Starships of the Galaxy[/I], but here's a quick summary: For battles where the characters are in vehicles, you need to determine the "Vehicle Difficulty Modifier" (VDM), which is: {(CL of their ship) - (crew quality modifier)} / 2, rounded down For instance, a YT-1300 transport has a CL of 6 and a normal crew (quality modifier + 0), so if the party is in one of those, their VDM is: {6 - 0} / 2 = 3 That number is then subtracted from the CL of any opponents they'll be facing. So for example, if they were up against a TIE Interceptor (normal CL 8), it would have an effective CL of (8 - 3 =) 5. If they were up against a Star Destroyer (normal CL 20), it would have an effective CL of (20 - 3 =) 17. If the heroes are in multiple ships, use their average VDM for the encounter. For example, if they were in an X-Wing with a VDM of (CL 10, -1 for skilled crew = 9, 9 / 2 rounded down =) 4, an ARC-170 with a VDM of (CL 12, -2 for expert crew = 10, 10 / 2 =) 5, and Corellian Corvette with a VDM of (CL 16, -1 for skill crew = 15, 15 / 2 rounded down =) 7, then for the encounter their effective VDM would be ({4 + 5 + 7} / 3 =) 5. TIE interceptors would therefore be CL 3, and Star Destroyers would be CL 15. Hope this helps! -The Gneech :cool: [/QUOTE]
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