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[Saga] Generic Mandalorian NPCs
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<blockquote data-quote="Donovan Morningfire" data-source="post: 3615199" data-attributes="member: 39532"><p>Polished these up from the stats I threw together for last Saturday's game. Just thought I'd share for anyone running a Saga game and needs some mercenary bad-asses. They're also generic enough to be suitable for any era of play, though the KOTOR/Old Republic and New Jedi Order/Legacy eras would make the most sense for large numbers of Mandalorians to show up.</p><p></p><p><u>Background</u></p><p>Considered a throwback to an earlier age, most Mandolorians are seen as being little better than hired mercenaries whose loyalty is to the highest bidder. In truth, most Mandalorians have a strong sense of personal honor tempered with a soldier’s pragmatism.</p><p></p><p><u><strong>Mandalorian Warrior; CL 3</strong></u></p><p>Medium Adult Human Soldier 3</p><p><strong>Force</strong> 3</p><p><strong>Init</strong> +7; <strong>Senses</strong> Perception +8, low-light vision</p><p><strong>Languages</strong> Basic, Mando’a</p><p></p><p> <strong>Defenses</strong> Ref 19 (flat-footed 17), Fort 18, Will 13; +6 armor</p><p><strong>hp</strong> 40; <strong>Threshold</strong> 18</p><p></p><p><strong>Melee</strong> unarmed +5 (1d4+3) or</p><p><strong>Melee</strong> vibroblade +5 (2d6+3) or</p><p><strong>Melee</strong> vibroblade +5 (3d6+3) with Mighty Swing or</p><p><strong>Ranged</strong> blaster carbine +6 (3d8+3) or</p><p><strong>Ranged</strong> frag grenade +5 (4d6+1, 2-square burst)</p><p><strong>Base Atk</strong> +3; <strong>Grp</strong> +5</p><p><strong>Atk Options</strong> Mighty Swing</p><p><strong>Special Actions</strong> Point Blank Shot</p><p></p><p><strong>Abilities</strong> Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 8</p><p><strong>Talents</strong> Armored Defense, Weapon Specialization (rifles)</p><p><strong>Skills</strong> Endurance +7, Initiative +8, Knowledge (tactics) +7, Mechanics +7, Perception +8</p><p><strong>Feats</strong> Armor Proficiency (light, medium), Dual Weapon Mastery I, Point Blank Shot, Rapid Shot, Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)</p><p><strong>Possessions</strong> blaster carbine, vibroblade, 2 frag grenades, Mandalorian battle suit (armor +6, equipment +2), utility belt with extra medpac and power pack</p><p></p><p><strong>Capsule</strong>: Mandalorian warriors tend to have very little in the way of combat experience, having just embarked upon a career as a soldier-for-hire. However, their upbringing still makes them formidable opponents, and so should not be taken lightly.</p><p></p><p></p><p><u><strong>Mandalorian Soldier; CL 4</strong></u></p><p>Medium Adult Human Soldier 4</p><p><strong>Force</strong> 3</p><p><strong>Init</strong> +10; <strong>Senses</strong> Perception +9, low-light vision</p><p><strong>Languages</strong> Basic, Mando’a</p><p></p><p><strong>Defenses</strong> Ref 20 (flat-footed 17), Fort 20, Will 14; +6 armor</p><p><strong>hp</strong> 55; <strong>Threshold</strong> 20</p><p></p><p><strong>Speed</strong> 6 squares</p><p><strong>Melee</strong> unarmed +6 (1d4+4) or</p><p><strong>Melee</strong> vibroblade +6 (2d6+4) or</p><p><strong>Ranged</strong> heavy blaster pistol +8 (3d8+4) or</p><p><strong>Ranged</strong> heavy blaster pistol +6 (3d8+4) with Rapid Shot or</p><p><strong>Ranged</strong> 2 heavy blaster pistols +3/+3 (3d8+4) or</p><p><strong>Ranged</strong> 2 heavy blaster pistols +1/+1 (3d8+4) with Rapid Shot or</p><p><strong>Ranged</strong> frag grenade +7 (4d6+1, 2-square burst)</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +7</p><p><strong>Atk Options</strong> Rapid Shot</p><p><strong>Special Actions</strong> Point Blank Shot</p><p><HR Align = left Width = 400 NOSHADE><strong>Abilities</strong> Str 14, Dex 16, Con 14, Int 12, Wis 10, Cha 8</p><p><strong>Talents</strong> Armored Defense, Weapon Specialization (pistols)</p><p><strong>Skills</strong> Endurance +9, Initiative +10, Knowledge (tactics) +8, Mechanics +8, Perception +9</p><p><strong>Feats</strong> Armor Proficiency (light, medium), Dual Weapon Mastery I, Point Blank Shot, Weapon Focus (pistols), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)</p><p><strong>Possessions</strong> 2 heavy blaster pistols, vibroblade, 2 frag grenades, Mandalorian battle suit (armor +6, equipment +2), utility belt with extra medpac and power pack</p><p></p><p><strong>Capsule</strong>: Mandalorian soldiers have been tested in battle, proving themselves worthy to be <em>mando</em>. It has been said that a single Mandalorian soldier is worth five regular solders, and these fierce men and women are determined to ensure that saying remains true for as long as they live.</p><p></p><p></p><p><u><strong>Mandalorian Heavy Soldier; CL 5</strong></u></p><p>Medium Adult Human Soldier 5</p><p><strong>Force</strong> 3</p><p><strong>Init</strong> +10; <strong>Senses</strong> Perception +9, low-light vision</p><p><strong>Languages</strong> Basic, Mando’a</p><p></p><p><strong>Defenses</strong> Ref 19 (flat-footed 17), Fort 20, Will 15; +6 armor</p><p><strong>hp</strong> 65; <strong>Threshold</strong> 20</p><p></p><p><strong>Speed</strong> 6 squares</p><p><strong>Melee</strong> unarmed +7 (1d4+4) or</p><p><strong>Melee</strong> vibroblade +7 (2d6+4) or</p><p><strong>Ranged</strong> heavy repeating blaster +7 (3d10+4) when bracing or</p><p><strong>Ranged</strong> heavy repeating blaster +7 (5d10+4) when bracing with Burst Fire or</p><p><strong>Ranged</strong> blaster pistol +8 (3d6+2) or</p><p><strong>Ranged</strong> frag grenade +8 (4d6+1, 2-square burst)</p><p><strong>Base Atk</strong> +5; <strong>Grp</strong> +8</p><p><strong>Atk Options</strong> autofire (heavy repeating blaster), brace, Burst Fire</p><p><strong>Special Actions</strong> Penetrating Shot, Point Blank Shot</p><p></p><p><strong>Abilities</strong> Str 15, Dex 16, Con 13, Int 12, Wis 10, Cha 8</p><p><strong>Talents</strong> Armored Defense, Demolitionist, Penetrating Attack (heavy weapons)</p><p><strong>Skills</strong> Endurance +8, Initiative +10, Knowledge (tactics) +8, Mechanics +8, Perception +9</p><p><strong>Feats</strong> Armor Proficiency (light, medium), Burst Fire, Point Blank Shot, Weapon Focus (heavy weapons), Weapon Proficiency (advanced melee weapons, heavy weapons, pistols, rifles, simple weapons)</p><p><strong>Possessions</strong> modified heavy repeating blaster (increased damage), blaster pistol, vibroblade, 2 frag grenades, 5 detonite charges, Mandalorian battle suit (armor +6, equipment +2), bandolier with 6 power packs, utility belt with extra medpac and timers</p><p></p><p><strong>Capsule</strong>: A Mandolorian heavy soldier is called into play when it becomes necessary to take out enemy armored vehicles and fortified positions. But that same training and heavy weaponry makes them even deadlier to non-armored opposition, as they are able to cut down enemy forces with a withering hail of blaster fire.</p><p></p><p></p><p><u><strong>Mandalorian Scout; CL 5</strong></u></p><p>Medium Adult Human Soldier 3/Scout 2</p><p><strong>Force</strong> 3</p><p><strong>Init</strong> +10; <strong>Senses</strong> Perception +10, low-light vision</p><p><strong>Languages</strong> Basic, Mando’a</p><p></p><p><strong>Defenses</strong> Ref 20 (flat-footed 17), Fort 19, Will 16; +4 armor</p><p><strong>hp</strong> 50; <strong>Threshold</strong> 19</p><p></p><p><strong>Speed</strong> 6 squares</p><p><strong>Melee</strong> unarmed +6 (1d4+4) or</p><p><strong>Melee</strong> vibroblade +6 (2d6+4) or</p><p><strong>Ranged</strong> blaster carbine +8 (3d8+4) or</p><p><strong>Ranged</strong> blaster carbine +9 (3d8+4) with Careful Shot or</p><p><strong>Ranged</strong> blaster pistol +7 (3d6+2) or</p><p><strong>Ranged</strong> frag grenade +7 (4d6+2, 2-square burst)</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +7</p><p><strong>Atk Options</strong> Careful Shot</p><p><strong>Special Actions</strong> Point Blank Shot</p><p></p><p><strong>Abilities</strong> Str 14, Dex 16, Con 12, Int 12, Wis 12, Cha 8</p><p><strong>Talents</strong> Acute Senses, Armored Defense, Weapon Specialization (rifles)</p><p><strong>Skills</strong> Endurance +9, Initiative +10, Knowledge (tactics) +8, Mechanics +8, Perception +10, Stealth +12, Survival +8</p><p><strong>Feats</strong> Armor Proficiency (light, medium), Careful Shot, Point Blank Shot, Skill Training (Stealth, Survival), Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)</p><p><strong>Possessions</strong> blaster carbine, vibroblade, 2 frag grenades, Mandalorian scout armor (armor +4, equipment +1), utility belt with extra medpac and power pack</p><p></p><p><strong>Capsule</strong>: Mandalorian scouts often serve as the eyes and ears of a larger military force, gathering data on both the lay of the land and the strength, location, and capability of enemy troops, all while ensuring the enemy’s own scouts aren’t able to do the same to their side.</p><p></p><p><strong>Note</strong>: Instead of selecting one of the Scout class’ starting feats, this character has taken Skill Training in Survival.</p><p></p><p></p><p><u><strong>Mandalorian Blademaster; CL 6</strong></u></p><p>Medium Adult Human Soldier 6</p><p><strong>Force</strong> 4</p><p><strong>Init</strong> +10; <strong>Senses</strong> Perception +10, low-light vision</p><p><strong>Languages</strong> Basic, Mando’a</p><p></p><p><strong>Defenses</strong> Ref 20 (flat-footed 18), Fort 22, Will 17; +6 armor</p><p><strong>hp</strong> 65; <strong>Threshold</strong> 22</p><p></p><p><strong>Speed</strong> 6 squares</p><p><strong>Melee</strong> unarmed +9 (1d4+7) or</p><p><strong>Melee</strong> vibrosword +10 (2d8+11) or</p><p><strong>Melee</strong> vibrosword +8 (3d8+11) with Rapid Strike or</p><p><strong>Melee</strong> 2 vibroswords +8/+8 (2d8+11) or</p><p><strong>Melee</strong> 2 vibroswords +6/+6 (3d8+11) with Rapid Strike or</p><p><strong>Ranged</strong> heavy blaster pistol +8 (3d8+3) or</p><p><strong>Ranged</strong> frag grenade +5 (4d6+2, 2-square burst)</p><p><strong>Base Atk</strong> +6; <strong>Grp</strong> +9</p><p><strong>Atk Options</strong> Melee Defense, Rapid Strike</p><p></p><p><strong>Abilities</strong> Str 16, Dex 15, Con 12, Int 13, Wis 10, Cha 8</p><p><strong>Talents</strong> Armored Defense, Melee Smash, Weapon Specialization (advanced melee weapons)</p><p><strong>Skills</strong> Endurance +9, Initiative +10, Knowledge (tactics) +9, Mechanics +9, Perception +10</p><p><strong>Feats</strong> Armor Proficiency (light, medium), Dual Weapon Mastery I, Dual Weapon Mastery II, Improved Defenses, Melee Defense, Rapid Strike, Weapon Focus (advanced melee weapons), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)</p><p><strong>Possessions</strong> heavy blaster pistol, 2 modified vibroswords (increased damage), 2 frag grenades, Mandalorian battle suit (armor +6, equipment +2), utility belt with extra medpac and power pack</p><p></p><p><strong>Capsule</strong>: Mandalorian blademasters have devoted themselves to the art of swordplay, cutting down enemy forces in a flash of whirling steel. The true testament of their skill is if they can challenge a Jedi Knight and emerge victorious; and far more often than the Jedi Order would like, it is not the Jedi that passes this test of combat acumen.</p><p></p><p></p><p><u><strong>Mandalorian Commando; CL 6</strong></u></p><p>Medium Adult Human Soldier 4/Scout 2</p><p><strong>Force</strong> 4</p><p><strong>Init</strong> +10; <strong>Senses</strong> Perception +10, low-light vision</p><p><strong>Languages</strong> Basic, Mando’a</p><p></p><p><strong>Defenses</strong> Ref 21 (flat-footed 18), Fort 21, Will 16; +6 armor</p><p><strong>hp</strong> 55; <strong>Threshold</strong> 21</p><p></p><p><strong>Speed</strong> 6 squares</p><p><strong>Melee</strong> unarmed +7 (1d4+5) or</p><p><strong>Melee</strong> vibroblade +7 (2d6+5) or</p><p><strong>Ranged</strong> blaster rifle +10 (4d8+7) with Careful Shot and Deadeye or</p><p><strong>Ranged</strong> blaster rifle +9 (3d8+7) or</p><p><strong>Ranged</strong> blaster pistol +8 (3d6+3) or</p><p><strong>Ranged</strong> frag grenade +5 (4d6+1, 2-square burst)</p><p><strong>Base Atk</strong> +5; <strong>Grp</strong> +8</p><p><strong>Atk Options</strong> Careful Shot, Deadeye</p><p><strong>Special Actions</strong> Far Shot, Point Blank Shot, Precise Shot</p><p></p><p><strong>Abilities</strong> Str 14, Dex 16, Con 13, Int 12, Wis 11, Cha 8</p><p><strong>Talents</strong> Armored Defense, Improved Stealth, Weapon Specialization (rifles)</p><p><strong>Skills</strong> Endurance +9, Initiative +11, Knowledge (tactics) +9, Mechanics +9, Perception +10</p><p><strong>Feats</strong> Armor Proficiency (light, medium), Careful Shot, Deadeye, Far Shot, Point Blank Shot, Precise Shot, Skill Training (Stealth), Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)</p><p><strong>Possessions</strong> modified blaster rifle with scope (increased damage), blaster pistol, vibroblade, 2 frag grenades, Mandalorian battle suit (armor +6, equipment +2), utility belt with extra medpac and power pack</p><p></p><p><strong>Capsule</strong>: The equivalent of Mandalorian special forces, the commandos are some of the deadliest warriors in the galaxy. A singe commando is able to take out entire enemy platoons, while commando squads have been known to defeat enemy forces that vastly outnumber them. To the majority of the galactic citizenry, it is the skill and exploits of the Mandalorian commando that forms the basis of what a Mandalorian is to them.</p><p></p><p></p><p><u><strong>Mandalorian Commander; CL 8</strong></u></p><p>Medium Adult Human Soldier 5/Noble 2/Officer 1</p><p><strong>Force</strong> 5</p><p><strong>Init</strong> +11; <strong>Senses</strong> Perception +11</p><p><strong>Languages</strong> Basic, Mando’a, 4 unspecified</p><p></p><p><strong>Defenses</strong> Ref 22 (flat-footed 20), Fort 23, Will 22; +6 armor</p><p><strong>hp</strong> 70; <strong>Threshold</strong> 23</p><p></p><p><strong>Speed</strong> 6 squares</p><p><strong>Melee</strong> unarmed +9 (1d4+6) or</p><p><strong>Melee</strong> vibroblade +9 (2d6+6) or</p><p><strong>Ranged</strong> blaster rifle +10 (3d8+8) or</p><p><strong>Ranged</strong> blaster rifle +8 (4d8+8) with Rapid Shot or</p><p><strong>Ranged</strong> heavy blaster pistol +9 (3d8+6) or</p><p><strong>Ranged</strong> heavy blaster pistol +7 (4d8+6) with Rapid Shot or</p><p><strong>Ranged</strong> frag grenade +5 (4d6+1, 2-square burst)</p><p><strong>Base Atk</strong> +7; <strong>Grp</strong> +9</p><p><strong>Atk Options</strong> Rapid Shot</p><p><strong>Special Actions</strong> Assault Tactics, Battle Analysis, Inspire Confidence, Point Blank Shot, Precise Shot, Sniper</p><p></p><p><strong>Abilities</strong> Str 14, Dex 14, Con 13, Int 14, Wis 10, Cha 13</p><p><strong>Talents</strong> Armored Defense, Assault Tactics, Battle Analysis, Inspire Confidence, Weapon Specialization (rifles)</p><p><strong>Skills</strong> Endurance +10, Initiative +11, Knowledge (tactics) +11, Mechanics +11, Perception +11, Persuasion +10</p><p><strong>Feats</strong> Armor Proficiency (light, medium), Linguist, Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Knowledge [tactics]), Sniper, Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)</p><p><strong>Possessions</strong> modified blaster rifle (increase damage), modified heavy blaster pistol (increased damage), vibroblade, 2 frag grenades, modified Mandalorian battle suit (armor +6, equipment +3), utility belt with extra medpac and power pack</p><p></p><p><strong>Capsule</strong>: Mandalorian commanders are considered to be amongst the warrior elite, and are able to spur their Mandalorian brethren to victory against imposing odds. As such, their combination of battlefield insight and combat experience ensure their services are always in high demand, and it is not uncommon for the extremely wealthy to seek out a Mandalorian commander to serve as their personal head of security.</p><p></p><p></p><p><u><strong>New Equipment</strong></u></p><p></p><p><strong>Mandalorian Battle Suit</strong></p><p>Alloyed with Mandalorian iron, these armored suits offer solid protection against enemy attacks while not being as cumbersome as heavier armors.</p><p><strong>Cost</strong>: 9000 credits</p><p><strong>Category</strong>: Light</p><p><strong>Armor Bonus to Reflex Defense</strong>: +6</p><p><strong>Max Dexterity Bonus</strong>: +3</p><p><strong>Weight</strong>: 12kg</p><p><strong>Availability</strong>: Restricted</p><p><strong>Special</strong>: Provides a +2 equipment bonus to Fortitude Defense, and comes equipped with a helmet package (pg140, SECR).</p><p></p><p><strong>Mandalorian Scout Armor</strong></p><p>While not as protective as other Mandalorian armors, scout armor makes use of several stealth technologies to better assist the wearer in concealing their presence from the enemy.</p><p><strong>Cost</strong>: 8000 credits</p><p><strong>Category</strong>: Light</p><p><strong>Armor Bonus to Reflex Defense</strong>: +4</p><p><strong>Max Dexterity Bonus</strong>: +4</p><p><strong>Weight</strong>: 6kg</p><p><strong>Availability</strong>: Restricted</p><p><strong>Special</strong>: Provides a +1 equipment bonus to Fortitude Defense, a +2 equipment bonus to Stealth checks, and comes equipped with a helmet package (pg140, SECR).</p><p></p><p><strong>Vibrosword</strong></p><p>Larger cousins to the more common vibroblade, a vibrosword is functionally the same, only it features a larger, heavier blade with a single edge, allowing the wielder to better focus the weapon’s cutting power on an opponent.</p><p><strong>Cost</strong>: 400 credits</p><p><strong>Damage</strong>: 2d8</p><p><strong>Type</strong>: Slashing</p><p><strong>Weight</strong>: 2.2kg</p><p><strong>Category</strong>: Advanced Melee</p><p><strong>Size</strong>: Medium</p><p><strong>Availability</strong>: Restricted</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 3615199, member: 39532"] Polished these up from the stats I threw together for last Saturday's game. Just thought I'd share for anyone running a Saga game and needs some mercenary bad-asses. They're also generic enough to be suitable for any era of play, though the KOTOR/Old Republic and New Jedi Order/Legacy eras would make the most sense for large numbers of Mandalorians to show up. [u]Background[/u] Considered a throwback to an earlier age, most Mandolorians are seen as being little better than hired mercenaries whose loyalty is to the highest bidder. In truth, most Mandalorians have a strong sense of personal honor tempered with a soldier’s pragmatism. [u][b]Mandalorian Warrior; CL 3[/b][/u] Medium Adult Human Soldier 3 [b]Force[/b] 3 [b]Init[/b] +7; [b]Senses[/b] Perception +8, low-light vision [b]Languages[/b] Basic, Mando’a [b]Defenses[/b] Ref 19 (flat-footed 17), Fort 18, Will 13; +6 armor [b]hp[/b] 40; [b]Threshold[/b] 18 [b]Melee[/b] unarmed +5 (1d4+3) or [b]Melee[/b] vibroblade +5 (2d6+3) or [b]Melee[/b] vibroblade +5 (3d6+3) with Mighty Swing or [b]Ranged[/b] blaster carbine +6 (3d8+3) or [b]Ranged[/b] frag grenade +5 (4d6+1, 2-square burst) [b]Base Atk[/b] +3; [b]Grp[/b] +5 [b]Atk Options[/b] Mighty Swing [b]Special Actions[/b] Point Blank Shot [b]Abilities[/b] Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 8 [b]Talents[/b] Armored Defense, Weapon Specialization (rifles) [b]Skills[/b] Endurance +7, Initiative +8, Knowledge (tactics) +7, Mechanics +7, Perception +8 [b]Feats[/b] Armor Proficiency (light, medium), Dual Weapon Mastery I, Point Blank Shot, Rapid Shot, Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons) [b]Possessions[/b] blaster carbine, vibroblade, 2 frag grenades, Mandalorian battle suit (armor +6, equipment +2), utility belt with extra medpac and power pack [b]Capsule[/b]: Mandalorian warriors tend to have very little in the way of combat experience, having just embarked upon a career as a soldier-for-hire. However, their upbringing still makes them formidable opponents, and so should not be taken lightly. [u][b]Mandalorian Soldier; CL 4[/b][/u] Medium Adult Human Soldier 4 [b]Force[/b] 3 [b]Init[/b] +10; [b]Senses[/b] Perception +9, low-light vision [b]Languages[/b] Basic, Mando’a [b]Defenses[/b] Ref 20 (flat-footed 17), Fort 20, Will 14; +6 armor [b]hp[/b] 55; [b]Threshold[/b] 20 [b]Speed[/b] 6 squares [b]Melee[/b] unarmed +6 (1d4+4) or [b]Melee[/b] vibroblade +6 (2d6+4) or [b]Ranged[/b] heavy blaster pistol +8 (3d8+4) or [b]Ranged[/b] heavy blaster pistol +6 (3d8+4) with Rapid Shot or [b]Ranged[/b] 2 heavy blaster pistols +3/+3 (3d8+4) or [b]Ranged[/b] 2 heavy blaster pistols +1/+1 (3d8+4) with Rapid Shot or [b]Ranged[/b] frag grenade +7 (4d6+1, 2-square burst) [b]Base Atk[/b] +4; [b]Grp[/b] +7 [b]Atk Options[/b] Rapid Shot [b]Special Actions[/b] Point Blank Shot <HR Align = left Width = 400 NOSHADE>[b]Abilities[/b] Str 14, Dex 16, Con 14, Int 12, Wis 10, Cha 8 [b]Talents[/b] Armored Defense, Weapon Specialization (pistols) [b]Skills[/b] Endurance +9, Initiative +10, Knowledge (tactics) +8, Mechanics +8, Perception +9 [b]Feats[/b] Armor Proficiency (light, medium), Dual Weapon Mastery I, Point Blank Shot, Weapon Focus (pistols), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons) [b]Possessions[/b] 2 heavy blaster pistols, vibroblade, 2 frag grenades, Mandalorian battle suit (armor +6, equipment +2), utility belt with extra medpac and power pack [b]Capsule[/b]: Mandalorian soldiers have been tested in battle, proving themselves worthy to be [i]mando[/i]. It has been said that a single Mandalorian soldier is worth five regular solders, and these fierce men and women are determined to ensure that saying remains true for as long as they live. [u][b]Mandalorian Heavy Soldier; CL 5[/b][/u] Medium Adult Human Soldier 5 [b]Force[/b] 3 [b]Init[/b] +10; [b]Senses[/b] Perception +9, low-light vision [b]Languages[/b] Basic, Mando’a [b]Defenses[/b] Ref 19 (flat-footed 17), Fort 20, Will 15; +6 armor [b]hp[/b] 65; [b]Threshold[/b] 20 [b]Speed[/b] 6 squares [b]Melee[/b] unarmed +7 (1d4+4) or [b]Melee[/b] vibroblade +7 (2d6+4) or [b]Ranged[/b] heavy repeating blaster +7 (3d10+4) when bracing or [b]Ranged[/b] heavy repeating blaster +7 (5d10+4) when bracing with Burst Fire or [b]Ranged[/b] blaster pistol +8 (3d6+2) or [b]Ranged[/b] frag grenade +8 (4d6+1, 2-square burst) [b]Base Atk[/b] +5; [b]Grp[/b] +8 [b]Atk Options[/b] autofire (heavy repeating blaster), brace, Burst Fire [b]Special Actions[/b] Penetrating Shot, Point Blank Shot [b]Abilities[/b] Str 15, Dex 16, Con 13, Int 12, Wis 10, Cha 8 [b]Talents[/b] Armored Defense, Demolitionist, Penetrating Attack (heavy weapons) [b]Skills[/b] Endurance +8, Initiative +10, Knowledge (tactics) +8, Mechanics +8, Perception +9 [b]Feats[/b] Armor Proficiency (light, medium), Burst Fire, Point Blank Shot, Weapon Focus (heavy weapons), Weapon Proficiency (advanced melee weapons, heavy weapons, pistols, rifles, simple weapons) [b]Possessions[/b] modified heavy repeating blaster (increased damage), blaster pistol, vibroblade, 2 frag grenades, 5 detonite charges, Mandalorian battle suit (armor +6, equipment +2), bandolier with 6 power packs, utility belt with extra medpac and timers [b]Capsule[/b]: A Mandolorian heavy soldier is called into play when it becomes necessary to take out enemy armored vehicles and fortified positions. But that same training and heavy weaponry makes them even deadlier to non-armored opposition, as they are able to cut down enemy forces with a withering hail of blaster fire. [u][b]Mandalorian Scout; CL 5[/b][/u] Medium Adult Human Soldier 3/Scout 2 [b]Force[/b] 3 [b]Init[/b] +10; [b]Senses[/b] Perception +10, low-light vision [b]Languages[/b] Basic, Mando’a [b]Defenses[/b] Ref 20 (flat-footed 17), Fort 19, Will 16; +4 armor [b]hp[/b] 50; [b]Threshold[/b] 19 [b]Speed[/b] 6 squares [b]Melee[/b] unarmed +6 (1d4+4) or [b]Melee[/b] vibroblade +6 (2d6+4) or [b]Ranged[/b] blaster carbine +8 (3d8+4) or [b]Ranged[/b] blaster carbine +9 (3d8+4) with Careful Shot or [b]Ranged[/b] blaster pistol +7 (3d6+2) or [b]Ranged[/b] frag grenade +7 (4d6+2, 2-square burst) [b]Base Atk[/b] +4; [b]Grp[/b] +7 [b]Atk Options[/b] Careful Shot [b]Special Actions[/b] Point Blank Shot [b]Abilities[/b] Str 14, Dex 16, Con 12, Int 12, Wis 12, Cha 8 [b]Talents[/b] Acute Senses, Armored Defense, Weapon Specialization (rifles) [b]Skills[/b] Endurance +9, Initiative +10, Knowledge (tactics) +8, Mechanics +8, Perception +10, Stealth +12, Survival +8 [b]Feats[/b] Armor Proficiency (light, medium), Careful Shot, Point Blank Shot, Skill Training (Stealth, Survival), Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons) [b]Possessions[/b] blaster carbine, vibroblade, 2 frag grenades, Mandalorian scout armor (armor +4, equipment +1), utility belt with extra medpac and power pack [b]Capsule[/b]: Mandalorian scouts often serve as the eyes and ears of a larger military force, gathering data on both the lay of the land and the strength, location, and capability of enemy troops, all while ensuring the enemy’s own scouts aren’t able to do the same to their side. [b]Note[/b]: Instead of selecting one of the Scout class’ starting feats, this character has taken Skill Training in Survival. [u][b]Mandalorian Blademaster; CL 6[/b][/u] Medium Adult Human Soldier 6 [b]Force[/b] 4 [b]Init[/b] +10; [b]Senses[/b] Perception +10, low-light vision [b]Languages[/b] Basic, Mando’a [b]Defenses[/b] Ref 20 (flat-footed 18), Fort 22, Will 17; +6 armor [b]hp[/b] 65; [b]Threshold[/b] 22 [b]Speed[/b] 6 squares [b]Melee[/b] unarmed +9 (1d4+7) or [b]Melee[/b] vibrosword +10 (2d8+11) or [b]Melee[/b] vibrosword +8 (3d8+11) with Rapid Strike or [b]Melee[/b] 2 vibroswords +8/+8 (2d8+11) or [b]Melee[/b] 2 vibroswords +6/+6 (3d8+11) with Rapid Strike or [b]Ranged[/b] heavy blaster pistol +8 (3d8+3) or [b]Ranged[/b] frag grenade +5 (4d6+2, 2-square burst) [b]Base Atk[/b] +6; [b]Grp[/b] +9 [b]Atk Options[/b] Melee Defense, Rapid Strike [b]Abilities[/b] Str 16, Dex 15, Con 12, Int 13, Wis 10, Cha 8 [b]Talents[/b] Armored Defense, Melee Smash, Weapon Specialization (advanced melee weapons) [b]Skills[/b] Endurance +9, Initiative +10, Knowledge (tactics) +9, Mechanics +9, Perception +10 [b]Feats[/b] Armor Proficiency (light, medium), Dual Weapon Mastery I, Dual Weapon Mastery II, Improved Defenses, Melee Defense, Rapid Strike, Weapon Focus (advanced melee weapons), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons) [b]Possessions[/b] heavy blaster pistol, 2 modified vibroswords (increased damage), 2 frag grenades, Mandalorian battle suit (armor +6, equipment +2), utility belt with extra medpac and power pack [b]Capsule[/b]: Mandalorian blademasters have devoted themselves to the art of swordplay, cutting down enemy forces in a flash of whirling steel. The true testament of their skill is if they can challenge a Jedi Knight and emerge victorious; and far more often than the Jedi Order would like, it is not the Jedi that passes this test of combat acumen. [u][b]Mandalorian Commando; CL 6[/b][/u] Medium Adult Human Soldier 4/Scout 2 [b]Force[/b] 4 [b]Init[/b] +10; [b]Senses[/b] Perception +10, low-light vision [b]Languages[/b] Basic, Mando’a [b]Defenses[/b] Ref 21 (flat-footed 18), Fort 21, Will 16; +6 armor [b]hp[/b] 55; [b]Threshold[/b] 21 [b]Speed[/b] 6 squares [b]Melee[/b] unarmed +7 (1d4+5) or [b]Melee[/b] vibroblade +7 (2d6+5) or [b]Ranged[/b] blaster rifle +10 (4d8+7) with Careful Shot and Deadeye or [b]Ranged[/b] blaster rifle +9 (3d8+7) or [b]Ranged[/b] blaster pistol +8 (3d6+3) or [b]Ranged[/b] frag grenade +5 (4d6+1, 2-square burst) [b]Base Atk[/b] +5; [b]Grp[/b] +8 [b]Atk Options[/b] Careful Shot, Deadeye [b]Special Actions[/b] Far Shot, Point Blank Shot, Precise Shot [b]Abilities[/b] Str 14, Dex 16, Con 13, Int 12, Wis 11, Cha 8 [b]Talents[/b] Armored Defense, Improved Stealth, Weapon Specialization (rifles) [b]Skills[/b] Endurance +9, Initiative +11, Knowledge (tactics) +9, Mechanics +9, Perception +10 [b]Feats[/b] Armor Proficiency (light, medium), Careful Shot, Deadeye, Far Shot, Point Blank Shot, Precise Shot, Skill Training (Stealth), Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons) [b]Possessions[/b] modified blaster rifle with scope (increased damage), blaster pistol, vibroblade, 2 frag grenades, Mandalorian battle suit (armor +6, equipment +2), utility belt with extra medpac and power pack [b]Capsule[/b]: The equivalent of Mandalorian special forces, the commandos are some of the deadliest warriors in the galaxy. A singe commando is able to take out entire enemy platoons, while commando squads have been known to defeat enemy forces that vastly outnumber them. To the majority of the galactic citizenry, it is the skill and exploits of the Mandalorian commando that forms the basis of what a Mandalorian is to them. [u][b]Mandalorian Commander; CL 8[/b][/u] Medium Adult Human Soldier 5/Noble 2/Officer 1 [b]Force[/b] 5 [b]Init[/b] +11; [b]Senses[/b] Perception +11 [b]Languages[/b] Basic, Mando’a, 4 unspecified [b]Defenses[/b] Ref 22 (flat-footed 20), Fort 23, Will 22; +6 armor [b]hp[/b] 70; [b]Threshold[/b] 23 [b]Speed[/b] 6 squares [b]Melee[/b] unarmed +9 (1d4+6) or [b]Melee[/b] vibroblade +9 (2d6+6) or [b]Ranged[/b] blaster rifle +10 (3d8+8) or [b]Ranged[/b] blaster rifle +8 (4d8+8) with Rapid Shot or [b]Ranged[/b] heavy blaster pistol +9 (3d8+6) or [b]Ranged[/b] heavy blaster pistol +7 (4d8+6) with Rapid Shot or [b]Ranged[/b] frag grenade +5 (4d6+1, 2-square burst) [b]Base Atk[/b] +7; [b]Grp[/b] +9 [b]Atk Options[/b] Rapid Shot [b]Special Actions[/b] Assault Tactics, Battle Analysis, Inspire Confidence, Point Blank Shot, Precise Shot, Sniper [b]Abilities[/b] Str 14, Dex 14, Con 13, Int 14, Wis 10, Cha 13 [b]Talents[/b] Armored Defense, Assault Tactics, Battle Analysis, Inspire Confidence, Weapon Specialization (rifles) [b]Skills[/b] Endurance +10, Initiative +11, Knowledge (tactics) +11, Mechanics +11, Perception +11, Persuasion +10 [b]Feats[/b] Armor Proficiency (light, medium), Linguist, Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Knowledge [tactics]), Sniper, Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons) [b]Possessions[/b] modified blaster rifle (increase damage), modified heavy blaster pistol (increased damage), vibroblade, 2 frag grenades, modified Mandalorian battle suit (armor +6, equipment +3), utility belt with extra medpac and power pack [b]Capsule[/b]: Mandalorian commanders are considered to be amongst the warrior elite, and are able to spur their Mandalorian brethren to victory against imposing odds. As such, their combination of battlefield insight and combat experience ensure their services are always in high demand, and it is not uncommon for the extremely wealthy to seek out a Mandalorian commander to serve as their personal head of security. [u][b]New Equipment[/b][/u] [b]Mandalorian Battle Suit[/b] Alloyed with Mandalorian iron, these armored suits offer solid protection against enemy attacks while not being as cumbersome as heavier armors. [b]Cost[/b]: 9000 credits [b]Category[/b]: Light [b]Armor Bonus to Reflex Defense[/b]: +6 [b]Max Dexterity Bonus[/b]: +3 [b]Weight[/b]: 12kg [b]Availability[/b]: Restricted [b]Special[/b]: Provides a +2 equipment bonus to Fortitude Defense, and comes equipped with a helmet package (pg140, SECR). [b]Mandalorian Scout Armor[/b] While not as protective as other Mandalorian armors, scout armor makes use of several stealth technologies to better assist the wearer in concealing their presence from the enemy. [b]Cost[/b]: 8000 credits [b]Category[/b]: Light [b]Armor Bonus to Reflex Defense[/b]: +4 [b]Max Dexterity Bonus[/b]: +4 [b]Weight[/b]: 6kg [b]Availability[/b]: Restricted [b]Special[/b]: Provides a +1 equipment bonus to Fortitude Defense, a +2 equipment bonus to Stealth checks, and comes equipped with a helmet package (pg140, SECR). [b]Vibrosword[/b] Larger cousins to the more common vibroblade, a vibrosword is functionally the same, only it features a larger, heavier blade with a single edge, allowing the wielder to better focus the weapon’s cutting power on an opponent. [b]Cost[/b]: 400 credits [b]Damage[/b]: 2d8 [b]Type[/b]: Slashing [b]Weight[/b]: 2.2kg [b]Category[/b]: Advanced Melee [b]Size[/b]: Medium [b]Availability[/b]: Restricted [/QUOTE]
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