Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
SAGA Jedi, spells/maneuvers only once per encounter: in or out?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 3734933" data-attributes="member: 63"><p>Okay, so there apparently is no in-world justification for the restriction. Not everyone seems to mind that, but my players and I do. If I'm playing a Street Fighter RPG and I have enough ki to fire a fireball, I want to be able to. I don't want to have to use a different move just because I fireballed last round.</p><p></p><p>Of course, if my enemy does something that makes fireball not a valid maneuver, well, then I'll gladly use one of my other powers. 'Spamming' is only a problem if one power is <em>over</em>powered, or if it is always the most useful. No one complains about warlocks spamming eldritch blast, because it's not that strong.</p><p></p><p>Really, I think I'd like wizards in 4e to be like warlocks in 3e -- possessing a set of abilities usable at will -- with an added element of being able to cast a handful of 'powerful' spells a limited number of times a day. Similarly, I'd like fighters to be able to use all of their powers whenever that power is appropriate. Now, some might be fairly niche -- "if you're armed with a spear, your enemy is on higher ground than you, and he attacked and missed next round, you can skewer him from below, using gravity against him and automatically critting" or something like that -- but if my opponent keeps putting himself in harm's way, I want to be able to use the same trick again and again.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3734933, member: 63"] Okay, so there apparently is no in-world justification for the restriction. Not everyone seems to mind that, but my players and I do. If I'm playing a Street Fighter RPG and I have enough ki to fire a fireball, I want to be able to. I don't want to have to use a different move just because I fireballed last round. Of course, if my enemy does something that makes fireball not a valid maneuver, well, then I'll gladly use one of my other powers. 'Spamming' is only a problem if one power is [i]over[/i]powered, or if it is always the most useful. No one complains about warlocks spamming eldritch blast, because it's not that strong. Really, I think I'd like wizards in 4e to be like warlocks in 3e -- possessing a set of abilities usable at will -- with an added element of being able to cast a handful of 'powerful' spells a limited number of times a day. Similarly, I'd like fighters to be able to use all of their powers whenever that power is appropriate. Now, some might be fairly niche -- "if you're armed with a spear, your enemy is on higher ground than you, and he attacked and missed next round, you can skewer him from below, using gravity against him and automatically critting" or something like that -- but if my opponent keeps putting himself in harm's way, I want to be able to use the same trick again and again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
SAGA Jedi, spells/maneuvers only once per encounter: in or out?
Top