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[SAGA] Republic Commandos!
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<blockquote data-quote="Nifft" data-source="post: 3622675" data-attributes="member: 6562"><p><span style="font-size: 12px"><strong>Inspiring Officer</strong></span> Human Soldier 1 / Noble 3</p><p>Str: 10, Dex: 14, Con: 10, Int: 14, Wis: 12, Cha: 14</p><p>Skills Trained: Endurance, Initiative, Knowledge (tactics), Perception, Treat Injury, Use Computer, Persuasion</p><p>Languages: Basic +5</p><p></p><p><u><strong>Level / Class</strong> -- [Bonus] Feats -- Talents</u></p><p>1/ Soldier 1 -- [Soldier Starting Feats], Point Blank Shot, Weapon Focus (rifles) -- Battle Analysis</p><p>2/ Noble 1 -- [Linguist], Inspire Confidence</p><p>3/ Noble 2 -- [Skill Training (Persuasion)], Coordinated Attack</p><p>4/ Noble 3 -- Bolster Ally</p><p></p><p>Gear: Stormtrooper Armor, Heavy Blast Rifle, Blast Pistol, Knife</p><p></p><p></p><p>- - -</p><p></p><p><span style="font-size: 12px"><strong>Demolitions Ninja</strong></span> Human Scout 1 / Soldier 3</p><p>Str: 14, Dex: 14, Con: 14, Int: 12, Wis: 12, Cha: 8</p><p>Skills Trained: Endurance, Initiative, Mechanics, Perception, Stealth, Survival, Knowledge (Physical Sciences)</p><p>Languages: Basic +1</p><p></p><p>1/ Scout 1 -- [Scout Starting Feats], Martial Arts I, Improved Damage Threshold -- Evasion</p><p>2/ Soldier 1 -- [Light Armor Proficiency] -- Demolitionist</p><p>3/ Soldier 2 -- [Skil Focus (Mechanics)], Weapon Focus (Combat Gloves)</p><p>4/ Soldier 3 -- Melee Smash</p><p></p><p>Gear: Stormtrooper Armor, Grenades, Detonators + Explosives, Heavy Blast Rifle, Knife, Combat Gloves</p><p></p><p></p><p>- - -</p><p></p><p><span style="font-size: 12px"><strong>The Marine</strong></span> Human Soldier 4</p><p>Str: 14, Dex: 14, Con: 14, Int: 12, Wis: 12, Cha: 8</p><p>Skills Trained: Endurance, Initiative, Mechanics, Perception, Treat Injury</p><p>Languages: Basic +1</p><p></p><p>1/ Soldier 1 -- [Soldier Starting Feats], Weapon Proficiency (Heavy Weapons), Burst Fire -- Devastating Attack (Rifles)</p><p>2/ Soldier 2 -- [Improved Defenses]</p><p>3/ Solider 3 -- Weapon Focus (Rifles) -- Armored Defense</p><p>4/ Solider 4 -- [Running Attack]</p><p></p><p>Gear: Stormtrooper Armor, Heavy Blast Rifle, Grenade Launcher, Grenades, Knife</p><p></p><p></p><p>- - -</p><p></p><p><span style="font-size: 12px"><strong>The Sniper</strong></span> Human Soldier 3 / Scoundrel 1</p><p></p><p>Str: 12, Dex: 16, Con: 12, Int: 12, Wis: 14, Cha: 10</p><p>Skills Trained: Climb, Initiative, Perception, Treat Injury, Use Computer, Stealth</p><p>Languages: Basic +1</p><p></p><p>1/ Soldier 1 -- [Soldier Starting Feats], Weapon Focus (Rifles), Martial Arts I -- Devastating Attack (Rifles)</p><p>2/ Scoundrel 1 -- [Point Blank Shot] -- Dastardly Strike</p><p>3/ Soldier 2 -- [Careful Shot], Skill Training (Stealth)</p><p>4/ Soldier 3 -- Weapon Specialization (Rifles)</p><p></p><p>Gear: Stormtrooper Armor, Heavy Blast Rifle, Combat Gloves, Knife</p><p></p><p></p><p>- - -</p><p></p><p>I'll post how I plan on extending and varying these builds later. For now, assume this is an independent combat squad. They've been built with a low point buy (24), but hopefully allocated optimally (as trained clones might be).</p><p></p><p>Please give thoughts!</p><p></p><p>Thanks, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3622675, member: 6562"] [size=3][b]Inspiring Officer[/b][/size] Human Soldier 1 / Noble 3 Str: 10, Dex: 14, Con: 10, Int: 14, Wis: 12, Cha: 14 Skills Trained: Endurance, Initiative, Knowledge (tactics), Perception, Treat Injury, Use Computer, Persuasion Languages: Basic +5 [u][b]Level / Class[/b] -- [Bonus] Feats -- Talents[/u] 1/ Soldier 1 -- [Soldier Starting Feats], Point Blank Shot, Weapon Focus (rifles) -- Battle Analysis 2/ Noble 1 -- [Linguist], Inspire Confidence 3/ Noble 2 -- [Skill Training (Persuasion)], Coordinated Attack 4/ Noble 3 -- Bolster Ally Gear: Stormtrooper Armor, Heavy Blast Rifle, Blast Pistol, Knife - - - [size=3][b]Demolitions Ninja[/b][/size] Human Scout 1 / Soldier 3 Str: 14, Dex: 14, Con: 14, Int: 12, Wis: 12, Cha: 8 Skills Trained: Endurance, Initiative, Mechanics, Perception, Stealth, Survival, Knowledge (Physical Sciences) Languages: Basic +1 1/ Scout 1 -- [Scout Starting Feats], Martial Arts I, Improved Damage Threshold -- Evasion 2/ Soldier 1 -- [Light Armor Proficiency] -- Demolitionist 3/ Soldier 2 -- [Skil Focus (Mechanics)], Weapon Focus (Combat Gloves) 4/ Soldier 3 -- Melee Smash Gear: Stormtrooper Armor, Grenades, Detonators + Explosives, Heavy Blast Rifle, Knife, Combat Gloves - - - [size=3][b]The Marine[/b][/size] Human Soldier 4 Str: 14, Dex: 14, Con: 14, Int: 12, Wis: 12, Cha: 8 Skills Trained: Endurance, Initiative, Mechanics, Perception, Treat Injury Languages: Basic +1 1/ Soldier 1 -- [Soldier Starting Feats], Weapon Proficiency (Heavy Weapons), Burst Fire -- Devastating Attack (Rifles) 2/ Soldier 2 -- [Improved Defenses] 3/ Solider 3 -- Weapon Focus (Rifles) -- Armored Defense 4/ Solider 4 -- [Running Attack] Gear: Stormtrooper Armor, Heavy Blast Rifle, Grenade Launcher, Grenades, Knife - - - [size=3][b]The Sniper[/b][/size] Human Soldier 3 / Scoundrel 1 Str: 12, Dex: 16, Con: 12, Int: 12, Wis: 14, Cha: 10 Skills Trained: Climb, Initiative, Perception, Treat Injury, Use Computer, Stealth Languages: Basic +1 1/ Soldier 1 -- [Soldier Starting Feats], Weapon Focus (Rifles), Martial Arts I -- Devastating Attack (Rifles) 2/ Scoundrel 1 -- [Point Blank Shot] -- Dastardly Strike 3/ Soldier 2 -- [Careful Shot], Skill Training (Stealth) 4/ Soldier 3 -- Weapon Specialization (Rifles) Gear: Stormtrooper Armor, Heavy Blast Rifle, Combat Gloves, Knife - - - I'll post how I plan on extending and varying these builds later. For now, assume this is an independent combat squad. They've been built with a low point buy (24), but hopefully allocated optimally (as trained clones might be). Please give thoughts! Thanks, -- N [/QUOTE]
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