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SAGA skills for 3.5
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4136944" data-attributes="member: 43283"><p>I've been running something along the lines of this for my Everstone game.</p><p></p><p>It hasn't been a problem in my game, but I also don't have a problem with having competent characters either.</p><p></p><p>This is the way it's been set up from my game:</p><p></p><p></p><p></p><p>And just so it's clear the Trained Skills that a character has is picked when the character is created. It's not "every time you level you pick [x] number of skills to be trained." It's a one-time pick, unless you want your character to learn a new skill later on.</p><p></p><p>I'll note that my game is capped at level 8 (meaning there's nothing over level 8 in the world), as well as the fact that they're supposed to be _competent_. That's why I'm having people add their level to a skill check. If I was running a normal game (1-20 levels like most people do), or I wanted to try and maintain the same competency that D&D assumes then I'd only go with half the level instead of full level.</p><p></p><p>Which if I recall correctly is the way that Saga does it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't see a need to change the skill DCs if you're going with the 1/2 character level bonus. Part of switching over to this style of skills is trying to make your life easier (at least it was for me) and trying to refigure skill DCs is just making it more complicated again.</p><p></p><p>As for it being "difficult"... no problem really. The main thing the group struggled with was expecting things to be more difficult than it was. Level up? You change your level bonus. Want another skill to be trained? If it's a skill that's normally a Class skill, you buy the feat Additional Training, and you've now go the skill at the same level as all your other skills.</p><p></p><p>So leveling up became a matter of: BAB changes, Hit Points, Saving throws, Class abilities, done.</p><p></p><p>I know some folks really like to use the skill system to try and distinguish characters, but I personally dislike it. So this solution was perfect for me. Players all seem fine with it, and we've been using it for about 6 months now.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4136944, member: 43283"] I've been running something along the lines of this for my Everstone game. It hasn't been a problem in my game, but I also don't have a problem with having competent characters either. This is the way it's been set up from my game: And just so it's clear the Trained Skills that a character has is picked when the character is created. It's not "every time you level you pick [x] number of skills to be trained." It's a one-time pick, unless you want your character to learn a new skill later on. I'll note that my game is capped at level 8 (meaning there's nothing over level 8 in the world), as well as the fact that they're supposed to be _competent_. That's why I'm having people add their level to a skill check. If I was running a normal game (1-20 levels like most people do), or I wanted to try and maintain the same competency that D&D assumes then I'd only go with half the level instead of full level. Which if I recall correctly is the way that Saga does it. :) I don't see a need to change the skill DCs if you're going with the 1/2 character level bonus. Part of switching over to this style of skills is trying to make your life easier (at least it was for me) and trying to refigure skill DCs is just making it more complicated again. As for it being "difficult"... no problem really. The main thing the group struggled with was expecting things to be more difficult than it was. Level up? You change your level bonus. Want another skill to be trained? If it's a skill that's normally a Class skill, you buy the feat Additional Training, and you've now go the skill at the same level as all your other skills. So leveling up became a matter of: BAB changes, Hit Points, Saving throws, Class abilities, done. I know some folks really like to use the skill system to try and distinguish characters, but I personally dislike it. So this solution was perfect for me. Players all seem fine with it, and we've been using it for about 6 months now. [/QUOTE]
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