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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
SAGA skills for 3.5
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<blockquote data-quote="Obsidian Razor" data-source="post: 4137609" data-attributes="member: 63548"><p>Heh, we pretty much did this, even the fusion of skills is pretty much the same, though we decided not to join skills that depended on different attributes, although I'm starting to think it might be a good idea to ignore that rule.</p><p></p><p>I like the fact that a skill check is d20+3+character level as the skill "roof" is the same as in the standart rules. Though I don't like that the character level doesn't get added to untrained skills... I don't like my heroes to be completely clueless of some things they should have regularly done at level 20</p><p></p><p>A rule we did apply, and I think it's a pretty good one, <strong>is that the "bonus" skills at level 1 from high intelligence or being human can be used to pick skills that are not in your class list</strong>, that way, intelligent fighters know how to do one or two usefull things out of combat.</p><p></p><p>I'm liking all this feedback, it's being quite positive and it's giving me some good ideas on how to improve the system.</p><p></p><p><strong>By the way Hunter, this rule has striked me as odd:</strong></p><p><strong>*You gain a new skill every even level[2/4/6/8/and so on]</strong></p><p></p><p>Isn't this a bit overkill? I thought about giving at levels 5/10/15/20 the choice between gaining a new skill or gaining skill focus on one of their trained skills.</p></blockquote><p></p>
[QUOTE="Obsidian Razor, post: 4137609, member: 63548"] Heh, we pretty much did this, even the fusion of skills is pretty much the same, though we decided not to join skills that depended on different attributes, although I'm starting to think it might be a good idea to ignore that rule. I like the fact that a skill check is d20+3+character level as the skill "roof" is the same as in the standart rules. Though I don't like that the character level doesn't get added to untrained skills... I don't like my heroes to be completely clueless of some things they should have regularly done at level 20 A rule we did apply, and I think it's a pretty good one, [B]is that the "bonus" skills at level 1 from high intelligence or being human can be used to pick skills that are not in your class list[/B], that way, intelligent fighters know how to do one or two usefull things out of combat. I'm liking all this feedback, it's being quite positive and it's giving me some good ideas on how to improve the system. [B]By the way Hunter, this rule has striked me as odd: *You gain a new skill every even level[2/4/6/8/and so on][/B] Isn't this a bit overkill? I thought about giving at levels 5/10/15/20 the choice between gaining a new skill or gaining skill focus on one of their trained skills. [/QUOTE]
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SAGA skills for 3.5
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