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[Saga] Star Wars: Rebels with Style OOC
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<blockquote data-quote="Shalimar" data-source="post: 4194967" data-attributes="member: 9600"><p>I was able to come up with a variant role for Kay that would let me keep her and her back story but leave the face role for Yuul and Istara. This version of Kay is a melee/intrusion specialist. She is force sensitive, but only to boost her melee capabilities. No powers except for battle strike, no intention to take any but battle strike, or to ever use the force consciously. Only change to her back story would be that she wasn't an investigator, instead she would have been on one of the tactical squads. Same run in with the stormies though.</p><p></p><p>Up to you AMG, its a role that isn't covered and shouldn't step on any toes. I'd prefer the other Kay, but I really don't want to but heads on the class role with 2 primary social characters and a secondary.</p><p></p><p>[sblock]Name: Kay Starglow</p><p>Race: Human</p><p>Age: 23</p><p>Height: 5’5”</p><p>Weight: 119 lbs</p><p>Eye Color: Grayish-Green </p><p>Hair Color: Black</p><p>Skin Color: Pale</p><p>Class/Level: Soldier 2, Jedi 1, Scout 1</p><p></p><p>Destiny 4, Force 5</p><p>Init +10 Senses Perception +9</p><p>Languages Basic, Huttese </p><p>------------------------------------------------------------</p><p>Defenses Ref 20 (17 Flatfooted), Fort 18, Will 17</p><p>Armor:</p><p>Armored Flight Suit: +5 Ref, +2 Fort, +3 Dex max</p><p>hp 30; Threshold 18</p><p>Speed 6 squares</p><p>Melee Unarmed +3 (1d6+5), Rapid Unarmed Strike +1 (2d6+5)</p><p>Melee Stun Baton +3 (2d6+2 stun), Rapid Stun Baton +1 (3d6+2 stun)</p><p>Melee Vibro Blade +3 (2d6+4), Rapid Unarmed Strike +1 (3d6+4)</p><p>Ranged Heavy Blaster Pistol +6 (3d8+4, Stun, Energy)</p><p>Base Attack +3; Grp +3</p><p>Atk Options: Rapid Strike -2 attack / +1d damage</p><p>Special Actions:</p><p>Battle Strike: As a Swift Action make a use the force check to gain a +1 bonus to attack and bonus damage (DC 15 = 1D6, DC20 = 2D6, DC25 = 3D6). By spending a force point you can deal an additional 2D6 points of damage.</p><p></p><p>------------------------------------------------------------ </p><p>Abilities STR 11(0), Dex 16*(+3), Con 10(0), Int 12(+1), Wis 14(+2), Cha 14*(+2)</p><p>Force Powers: Battle Strike x3</p><p>Talents: Damage Reduction 10 (Sol 1), Evasion (Scout 1), Force Perception (Jedi 1)</p><p>Feats: Armor Proficiency (Light, Medium), Weapon Proficiency (Pistols, Rifles, Simple Weapons), Force Sensitive (H), Advanced Melee Weapon Proficiency (L1), Rapid Strike (Sol 2), Force Training(L3)</p><p>Skills: Acrobatics +10*, Endurance +7, Initiative +10, Knowledge Tactics +8, Stealth +10*, Use Computer +8, Use the Force +9</p><p></p><p>*Taken as Jedi and Scout multiclassing feats.</p><p></p><p>Possessions: (19.6 kg) / (30.25 kg heavy load) 11,875 Credits</p><p>Combat Gloves (+2 Damage) (.5kg), Vibroblade (+2 Damage) (1.8kg), Heavy Blaster Pistol (+2 Damage) (1.3 kg), Stun Baton (.5 kg), Armored Flight Suit (10 kg), 3 Holsters (1.5 kg), Utility Belt (4 kg) (3 day food supply, medpac, toolkit, power pack, energy cell, glow rod, encrypted commlink, liquid cable, grappling hook)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shalimar, post: 4194967, member: 9600"] I was able to come up with a variant role for Kay that would let me keep her and her back story but leave the face role for Yuul and Istara. This version of Kay is a melee/intrusion specialist. She is force sensitive, but only to boost her melee capabilities. No powers except for battle strike, no intention to take any but battle strike, or to ever use the force consciously. Only change to her back story would be that she wasn't an investigator, instead she would have been on one of the tactical squads. Same run in with the stormies though. Up to you AMG, its a role that isn't covered and shouldn't step on any toes. I'd prefer the other Kay, but I really don't want to but heads on the class role with 2 primary social characters and a secondary. [sblock]Name: Kay Starglow Race: Human Age: 23 Height: 5’5” Weight: 119 lbs Eye Color: Grayish-Green Hair Color: Black Skin Color: Pale Class/Level: Soldier 2, Jedi 1, Scout 1 Destiny 4, Force 5 Init +10 Senses Perception +9 Languages Basic, Huttese ------------------------------------------------------------ Defenses Ref 20 (17 Flatfooted), Fort 18, Will 17 Armor: Armored Flight Suit: +5 Ref, +2 Fort, +3 Dex max hp 30; Threshold 18 Speed 6 squares Melee Unarmed +3 (1d6+5), Rapid Unarmed Strike +1 (2d6+5) Melee Stun Baton +3 (2d6+2 stun), Rapid Stun Baton +1 (3d6+2 stun) Melee Vibro Blade +3 (2d6+4), Rapid Unarmed Strike +1 (3d6+4) Ranged Heavy Blaster Pistol +6 (3d8+4, Stun, Energy) Base Attack +3; Grp +3 Atk Options: Rapid Strike -2 attack / +1d damage Special Actions: Battle Strike: As a Swift Action make a use the force check to gain a +1 bonus to attack and bonus damage (DC 15 = 1D6, DC20 = 2D6, DC25 = 3D6). By spending a force point you can deal an additional 2D6 points of damage. ------------------------------------------------------------ Abilities STR 11(0), Dex 16*(+3), Con 10(0), Int 12(+1), Wis 14(+2), Cha 14*(+2) Force Powers: Battle Strike x3 Talents: Damage Reduction 10 (Sol 1), Evasion (Scout 1), Force Perception (Jedi 1) Feats: Armor Proficiency (Light, Medium), Weapon Proficiency (Pistols, Rifles, Simple Weapons), Force Sensitive (H), Advanced Melee Weapon Proficiency (L1), Rapid Strike (Sol 2), Force Training(L3) Skills: Acrobatics +10*, Endurance +7, Initiative +10, Knowledge Tactics +8, Stealth +10*, Use Computer +8, Use the Force +9 *Taken as Jedi and Scout multiclassing feats. Possessions: (19.6 kg) / (30.25 kg heavy load) 11,875 Credits Combat Gloves (+2 Damage) (.5kg), Vibroblade (+2 Damage) (1.8kg), Heavy Blaster Pistol (+2 Damage) (1.3 kg), Stun Baton (.5 kg), Armored Flight Suit (10 kg), 3 Holsters (1.5 kg), Utility Belt (4 kg) (3 day food supply, medpac, toolkit, power pack, energy cell, glow rod, encrypted commlink, liquid cable, grappling hook) [/sblock] [/QUOTE]
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